Didn't realize that, thanks. Took the titan out.
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more good equipment than good vehicles or auras (in mono white). also, white works slightly better with equipment than enchantments IMO and vehicles don't have enough support. also, you can cast equipment without targets unlike auras.
Thank you very much
To improve this deck: Faiths reward almost seems purposeless. It is an antisweep card that is much slower than this deck wants to be. Lotus bloom is also an of choice as you have to wait 3 turns and ideally you should already have dumped your who hand by then.Dispatch is a questionable choice. Yes exiling for 1 is great but if you don't have metal craft it on turn one and white mana avialable a lot of big threats like goyf, goblin guild, or mana dorks like lords of paradise will make it through which you don't want. It is not a bad card but affinity has so many amazing cards that you can almost definately find something better.A lot of tron and other eldrazi decks are popular now making etched champion surprisingly easy to handle. Possibly run a playset or master of etherium instead.As far as mana base goes, there is no reason not to a full playset of glimmervoid snd also a few spire of industry. Realistically, 1 or 2 basics is all you need because you want other lands but you also don't want your creature exiled for free with path to exile.Other more fringe cards to consider or possibly sideboard would be ethersworn cannonist, tezzeret magnet or bolas, whipflare and spellstike.
ideally, what will be discarded is excess lands, as there aren't many madness cards much better than non-madness alternatives in modern. the low cost of the creatures ensures that i will usually get down to a low enough hand size fast for neheb.As for kragma, the reason i only ran two is because it is expensive and i don't wwant it showing up frequently, but it is a nice addition to have i some scenarios. it can also be discarded for bloodrage when not needed.as for mogis, i was focusing on power over thematic, and it simply isn't that powerful and also i dont have such large amounts of devotion to consistently have him as a creature when he drops. and you yourself pointed out the problem in boros reckoner. thanks for the imput.
nine times out of ten the leaving the battle field is a death trigger which triggers morbid, and tragic slip kills indestructibles and even some larger targets in tron. how is fatal push better?
Because IMO, I think is basically a worse version of tragic slip and I have enough other removal
There is almost no reason to run crusher when the idea of the deck is to already dump you hand by turn 2-3 the latest, optimally turn one. No amount of God hand almost ever Gets crusher out turn 1 but a decent hand can get ravager. While crusher is easier to build up, ravager is more effective because it comes out earlier, counter almost every removal besides exiling ones by maintaining a threat whose power can later be transfered, and even if they do the smart thing and instantly doomblade it, it is still a +1/+1 counter for a creature you control much earlier than crusher for much less mana. Crusher is just a bit to slow. Maybe if it had like 1 lower cmc but with 4 it usually comes out after you already dumped most of your artifacts and won't get much bigger much more quickly unless you draw more artifacts.
thanks for the advice, but i think i am gonna keep the decklist as is. treefolk harbing has the added benefit of being a decent turn one blocker to add to it's tutor, and being that this deck needs to buy time to set up before it gets rolling i valued that or the immediacy of the found card.
some affinity decks don't even run cranial plating. there is no one card you can remove because the deck actually has too many cards vying for slots: signal pest, vault skirge, memnite, ornithopter, master of etherium, etched champion, arcbound ravager, steel overseer, galvanic blast, spring leaf drum, smuggler's copter, mox opal, and cranial plating, are all strong enough to run 4 a piece of and running for of each would be 52 cards, without even considering lands or powerful sideboard options like ethersworn canonist, whipflare, all is dust, torpor orb, dispatch, tezerret, spellskite, tormod's crypt, and many others. the deck is strong because artifacts have an absurd amount of self synergy and no matter what you ban, there is always something to take its places, even if you banned half the cards listed, people would manage to still get things like frogmite out on turn 1 with good hands. if you really want to hit the deck hardest, besides the lands, banning arcbound ravager allows you to kill artifacts without being punished for it later, but, like all the other cards, banning it will not break the deck.
i play modern a lot so i try to make any silly themed decks (even experimental ones) as close to viable as possible, which typically means low curve or super high control (which i find boring to play), hence the absurdly low curve. thanks for the like!
Control with blue spells and ghostly prison until the creatures and ethereal armor are drawn and sweep with the large attackers
literally forgot that existed, thanks
needed hexproof badly, and it is the cheapest hexproof equipment
He can't search for thrumming stone to get out the apostles as fast. This deck was inspired by similar decks i have seen with shirei ad the commander, but i wanted to try my own twist on it.
it has to be a card exiled with knowledge pool, cool idea but it won't work if leveler exiles everything
very cool combo deck. but what if someone tormod's or surgically extracts your graveyard?
Thanks for the idea
Pendalhaven, regal force, and the buffs from the archdruids can make most of them strong Enough to block
didn't know that, ty for the info
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