crozer

42 Decks, 97 Comments, 3 Reputation

Since this deck is focusing on burning you should remove the brute force imo. Instead take in goblin grenade, should work very well in this deck. also the tarfire and shock could be replaced with better cards, or just removed with a mountain to bring it down to 60 cards (since with that mana curve i'd think 19 lands is enoung. Also i think i would go with 7-8 swamps to be able to cast some early game gravyard recover.

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Posted 26 January 2011 at 04:22 as a comment on goblin grave burner

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true... didnt think of planewalkers since i had such a hard time narrowing it down to this. elixir of imortality is going, perhaps for more lands or another 2 lux cannons. do you know any cards wih + counters for my creatures, or have any other suggestions. thanks

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Posted 25 January 2011 at 09:58 in reply to #120016 on profileration

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any suggestions how to make this a better 1v1 deck but still keeping the core idea of profilerating creatures and poison counters with some lethal combos?

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Posted 17 January 2011 at 10:37 in reply to #116908 on ARTIFECT (artifact infect)...

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IMO Tainted strike is kinda neccesary if you start with overseers and thrummingbirds to get a poisoncounter up in order to start profilerating. As well for the combo with triskeilion it's needed. And with a chalice and some profilerating i might be able to pull that combo of before turn 7. And this deck has some more lategame than ordinary infect decks since all creature will continue to get buffed. And the virulent swipe gives triskelion deathtouch for 2 turns and with some counters on him he can kill off many creatures for some controll. Without the chalices I'm afraid i can't run 18 lands...
Will give it some thinking though

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Posted 17 January 2011 at 08:45 in reply to #116892 on ARTIFECT (artifact infect)...

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Reverberate was some experimenting... A lightning blast with pyro counters and reverberate would make it cast 4 times, right?

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Posted 14 January 2011 at 17:14 in reply to #115786 on Pyromancer Ascension

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will check yours out mate, have any suggestions for mine?

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Posted 14 January 2011 at 11:11 in reply to #115708 on Pyromancer Ascension

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It was meant to make it standard legal, where did i go wrong?

Will check yours out, got any suggestions for mine?

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Posted 14 January 2011 at 11:11 in reply to #115721 on Pyromancer Ascension

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Question: Should anything be removed in order to make room for vampires bite to bring opponent down faster?

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Posted 13 January 2011 at 09:37 as a comment on standard vampire

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Bloodghast is sadly one of the few standard legal vampires i don't own right now and it's quite expensive. Gatekeeper is a good kill-card that also contributes to captivating vampires ability. First turn pulse tracker, second turn blade of bloodchief and attach it, third turn gatekeeper. Could switch the doom blades for grasp of darkness since i have the feast of blood to kill something bigger. Any other improvement you could come to think of? thanks for the comment btw

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Posted 13 January 2011 at 08:30 in reply to #115383 on standard vampire

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made quite some changes to make this alot faster. I'm just afraid i don't have enough controll to keep opponents side clean for me to bash him down fast

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Posted 13 January 2011 at 07:17 as a comment on standard vampire

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the nighthawk is so powerfull i don't really want to remove him, but the 4x bloodwitches i agree are not necessary since i don't want them on my opening hand. I'm considering putting in 4x sign of blood and some explorers scope to make this deck faster. And remove the tutors and perhaps 2x bloodwitches... and i used to have 4x urge to feed instead of the feast of blood but i might put in some of those as well. 17 mana sounds way too low, 20 mana should give me 1 mana every third card and that's 2 mana on my opening hand... But yeah i will make some adjustments so please keep yourself updated and come up with tips and suggestions ;)

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Posted 13 January 2011 at 06:25 in reply to #115346 on standard vampire

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Already got the 4x nighthawks.

But yeah have been thinking about removing the tutors... They are used to find anowon at turn 4 to play him at turn 5. I'm considering putting in 4x sign of blood and some explorers scope to make this deck faster. And remove the tutors and perhaps 2x bloodwitches...

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Posted 13 January 2011 at 06:22 in reply to #115347 on standard vampire

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BTW, check out my eldrazi spawn deck and comment... need help with that =)

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Posted 21 December 2010 at 02:03 as a comment on T2 Boros Aggro

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I'm not very much of a deckbuilder myself. BUT. I'd like to see some more dmg cards to keep clean on opponents side and finish quick

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Posted 21 December 2010 at 01:59 in reply to #107586 on T2 Boros Aggro

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I for one love fist of the anvil and double cleave (or simular cards) in any fast decks that are to remain unblocked for as long as possible.

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Posted 20 December 2010 at 04:01 as a comment on T2 Boros Aggro

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