Cruncher

341 Decks, 231 Comments, 64 Reputation

You should try out 1-3 Mirror-Mad Phantasm, as they work better that way.

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Posted 16 June 2013 at 15:05 as a comment on Goodbye library! (Self Mill)

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It's just hard to find good mana fixing that early on without using green, which I can't since it would hurt the mana base even more. The any-color lands are very clunky and slow, so I prefer to just wait another turn instead of paying {1} to get a tapped land.

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Posted 07 June 2013 at 23:50 in reply to #363378 on Omninfinite Rites

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Well the Angel, Bolas, Boroborygmos and Izzet Charm are my "removal" cards, also every creature I have is a good blocker, with Griselbrand giving me 7 life per block he shuts down aggro, too.
If I survive the first three turns I should always have either Obzedat's Aid or Unburial Rites ready, most decks don't beat me that fast.

I filled the sideboard with removal, if the deck goes up against aggro there's a chance I lose the first game but then it should go quite well the next two.

Thanks for your input :)

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Posted 07 June 2013 at 23:00 in reply to #363274 on Omninfinite Rites

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Thank you!

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Posted 07 June 2013 at 19:45 in reply to #363274 on Omninfinite Rites

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You should definitely try blue self-mill out :)
There are many ways, you could even decide to step away from green and go for red (Reforge the Soul), combine with Notion Thief for tons of cards!

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Posted 04 June 2013 at 10:17 in reply to #361233 on Insane Self Mill

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Did a small update, now features Artful Dodge so you can win with Phantasm/Wight/Aberration more easily.

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Posted 03 June 2013 at 13:11 as a comment on Grixis Mill

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Yeah it's not RDW fast but what I meant is that Descendant's Path usually isn't doing too much for me. Maybe 1-2, would have to test a bit.

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Posted 02 June 2013 at 21:11 in reply to #360620 on In your Head, They Are Crying

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Not a fan of Descendants Path, this deck is pretty aggro oriented and the path needs two turns to be worth it. I could have won by that time :P

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Posted 02 June 2013 at 20:45 in reply to #360620 on In your Head, They Are Crying

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I guess they are sad about the abrupt decay of Uncle Dragi :P
But now there is flavor text for the deck description, at least.

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Posted 02 June 2013 at 17:40 in reply to #360569 on In your Head, They Are Crying

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Illusionist's Bracers work only with activated abilities. You can see them by looking for "Cost:Effect". For Stuffy Doll, only the 1 damage is an activated ability (Tap:1 damage). The Bracers will allows you to use the Effect part another time without needing to pay the cost part.

Post 200 x)

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Posted 01 June 2013 at 23:54 as a comment on Lose; I can't.

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Guttersnipe/Talrand, Sky Summoner/Delver of Secrets/Blistercoil Weird/Nivmagus Elemental(/Melek, Izzet Paragon) all want to be in this deck! But honestly, put at least some Guttersnipes in. The 2 damage is sorta like a +2/+0 pump with unblockable damage and you really need more targets for those pump spells. Or switch Phytoburst with Searing Spear, it will still pump/switch your creatures but is useful on its own.

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Posted 01 June 2013 at 23:07 as a comment on RUG Cyclops

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I would remove some of Bioshift and/or Simic Manipulator and put Experiment One or Cloudfin Raptor in.

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Posted 01 June 2013 at 23:02 as a comment on simic stuff

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How about Maw of the Obzedat as beefy companion for your Spirit and Vampire Tokens? Also Zealous Conscripts does the same as Mark of Mutiny but works with Unburial Rites as "ramp" and provides an additional body to sacrifice. Nothing more hilarious than playing Conscripts, stealing a creature, attacking with both, saccing both, then reanimating the Conscripts :P

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Posted 01 June 2013 at 22:56 as a comment on Orzhov Midrange

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Did some minor updates :)

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Posted 01 June 2013 at 22:24 as a comment on Standard Vampires

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Well the Reckoner is easy on the casting cost, being able to fit into mono red/white or any deck that uses either of the colors. Also you don't want to block it because it kills most of the blockers, while it also kills nearly everything while blocking.
It's like targeted deathtouch that can cause players to lose life as well. Also 3 power + first strike is the bane of many creatures.

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Posted 31 May 2013 at 23:20 in reply to #359845 on American Control

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I have a similiar build where Fluxcharger is used, this build is all about the fast win so he isn't included. See http://www.mtgvault.com/cruncher/decks/bioshock-rug/ and http://www.mtgvault.com/cruncher/decks/rug-spells/ if you're curious.

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Posted 30 May 2013 at 19:24 in reply to #357888 on Standard Turn 2 Win

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Switched Arbor Elf for Delver of Secrets :)

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Posted 30 May 2013 at 15:16 as a comment on Standard Turn 2 Win

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Thanks, I posted that into the deck description.

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Posted 30 May 2013 at 12:00 in reply to #357888 on Standard Turn 2 Win

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You can cast between first strike and normal combat damage.

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Posted 29 May 2013 at 21:28 in reply to #357888 on Standard Turn 2 Win

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Ethereal Armor, Detention Sphere and Azorius Charm could be nice for the deck.

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Posted 29 May 2013 at 19:29 as a comment on Oh crap, it's the fuzz

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