Cruncher

341 Decks, 231 Comments, 64 Reputation

Thinking about switching the Paladin (or 2 copies) out for Savagaborn Hydra, suggestions? :)

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Posted 08 May 2013 at 12:39 as a comment on Defying Brutes

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Do you have suggestions for token-hate hate? :P

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Posted 07 May 2013 at 19:46 in reply to #349284 on Boros Swarm

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Yeah I just did change a bit: Removed Maw of the Obzedat, a Legion's Initiative and a Boros Charm for 4x Sunhome Guildmage.

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Posted 07 May 2013 at 19:38 in reply to #349284 on Boros Swarm

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Well she taps creatures so M.o.C. can do his 1-life-point-thing and as mentioned in the How to Play section her ultimate ignores S.o.I.'s discard.

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Posted 07 May 2013 at 19:33 in reply to #349182 on Discard your Soul

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That's why I won't use that ability :) As long as the other ability is strong enough (tons of 2/2s!) I have no need to bother with the other one.

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Posted 07 May 2013 at 19:27 in reply to #349284 on Boros Swarm

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Thanks, I added 4 Searing Spear to seal the deal (also don't forget the split card Burn).
Heartless Summoning is mostly in there for the chance to win quicker, also Sire of Insanity break your opponent's neck 2 turns sooner.

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Posted 07 May 2013 at 15:17 in reply to #349182 on Discard your Soul

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Thank you :P

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Posted 03 May 2013 at 19:43 in reply to #347997 on Bioshock RUG

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Not a big fan of Melek, I think AEtherling as a finisher creature would fit better than copying your counter spells and supreme verdicts (in addition only a 1/3 chance of revealing a card that even works with him, then actually needing it...)
Also Council of the Absolute fits really nice into a control deck with flicker and Sphinx's Revelation.

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Posted 29 April 2013 at 13:59 as a comment on UWR Flash/Control

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You could remove one of each and add two lands, that should make quite the difference.
With 24 lands you should get to 4 mana most of the time, also anything above 8 one-drops should also be reliable. However you mostly use spells to remove or to extort... not much need for one drops.

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Posted 29 April 2013 at 12:23 in reply to #345716 on Merciless Orzhov v.11

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Well as long as nothing rotates out there isn't really that much need to "prepare" for the rotation. We will get M14 before rotation which maxes out the available cards, only in fall when THS releases (then we have ~500 cards in standard we don't even know yet) the decks should be revamped.

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Posted 29 April 2013 at 12:20 in reply to #345790 on Varolz Trolls YOU

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The better version 11. My spontaneous suggestions:
-1 Exquisite Blood (expensive Enchantment that does not help you win faster)
-1 Killing Wave (how many times do you want to kill everything?)

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Posted 28 April 2013 at 21:23 as a comment on Merciless Orzhov v.11

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Updated with DGM cards!

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Posted 27 April 2013 at 10:42 as a comment on Grixis 101

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You could add Conjurer's Closet, it allows more "bounce".
Also other creatures for a Bounce Deck: Acidic Slime, Elvish Visionary, Soul of the Harvest. Especially the Visionary is important since she is cheap enough to allow you playing other spells until you draw Thragtusk.
(Standard with d)

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Posted 26 April 2013 at 12:54 as a comment on Standart Bounce

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Thanks, I don't know why there were 2 cards missing :P

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Posted 25 April 2013 at 21:20 in reply to #344732 on Cruel Ninjutsu

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Thanks, Done :)

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Posted 25 April 2013 at 13:09 in reply to #344624 on Omnijunk Rites

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My suggestions:
-1 Teysa, -1 Pontiff, -1 Crypt Ghast, +3 Renounce the Guilds. So many expensive creatures, with Crypt Ghast being the only way to consistently reach them seems risky. RtG is powerful removal.
-4 Beckon Apparition, +1 Sorin, Lord of Innistrad, +3 Doomed Traveler. Sorin produces a token each turn and makes everything stronger, the Traveler could work if you include Altar's Reap or just as a cheap spell for Extort + extra creature after Killing wave.

Army of the Damned could be game ending with Pontiff + Crypt Ghast... or on its own.

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Posted 25 April 2013 at 09:13 in reply to #344590 on Merciless Orzhov v.9 (DGM)

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Well with the new old Putrefy Obzedat will have some trouble against Junk, also against a deck with Black/White creatures Obzedat could possibly only do his +2 -2 each turn while being chump blocked whereas the Baron can be unblockable. It really depends on the kind of deck you're against, but I think in general (so not in this deck) having both Obzedat and the Baron (the Baron in the sideboard) will be useful as Obzedat Dodges wraths while the Baron dodges target removal. Your point about trading with Tusk... well that's why Thragtusk is so popular, he trades with almost anything.

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Posted 25 April 2013 at 08:46 in reply to #344517 on Dega Vampires

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Updated with Dragon's Maze cards!

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Posted 24 April 2013 at 22:44 as a comment on Standard Mill

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Another Update with Dragon's Maze Cards.

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Posted 24 April 2013 at 22:38 in reply to #341055 on Life Leech

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Just ignore the last four lines on the Baron. He is a 4/4 with protection from the two heavy removal colors.
4 toughness saves him from Searing Spear, making him very tough to remove for red, too. Also Lifelink turns him into an 8 point life-swing per turn, 10 with Sorin's Emblem.
Mizzium Mortars, Sacrifice and Board Wipes are among the few common removal spells that can actually remove him, which isn't a lot.

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Posted 24 April 2013 at 19:30 in reply to #344317 on Dega Vampires

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