dkrocka

8 Decks, 73 Comments, 14 Reputation

You gotta check out my first standard deck! It's called Prey to the Paci-Fish.

http://www.mtgvault.com/dkrocka/decks/prey-to-the-pacifish/

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Posted 08 November 2014 at 01:00 as a comment on It "Bogle"s the Mind.

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not enough cards that give flying. The only ones you have are the Predator and that's just gonna be instagibbed.

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Posted 29 October 2014 at 23:45 as a comment on U/G Anti-Flying

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Black Cherry Crush. Started out with Sadistic Hypnotist and Threaten. Ended up making it totally different.

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Posted 28 October 2014 at 17:04 as a comment on It "Bogle"s the Mind.

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hey man, I finally made an agro deck. I'm usually more of a control guy. I also made some other potentially surprising decks. Check em out...
...
F Haters.

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Posted 26 October 2014 at 03:59 as a comment on It "Bogle"s the Mind.

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Momma says life is like a box of chocolates. Ya never know what ya gonna git:

http://www.mtgvault.com/dkrocka/decks/8-hands-9-tails/

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Posted 20 October 2014 at 01:36 as a comment on It "Bogle"s the Mind.

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I think the card is Argovian or Argothian Enchantress. There's also a green enchantment that does the same thing: Play an enchantment, draw a card. This kind of deck is the exact reason why my favorite kill card is Grave Pact. Adding some creatures might help against sacrifice.

With all that said, I'm disappointed. I find this deck rather shallow and pedantic.

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Posted 18 October 2014 at 06:29 in reply to #512045 on It "Bogle"s the Mind.

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Don't bogart the man's deck with spam. The least you could have done is make a comment on this deck.

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Posted 17 October 2014 at 20:39 in reply to #511990 on Fuck Damage, Get Wins

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Can't tell you how many times I've come across Force of Will and Mana Drain, and thought to myself, man I wish I had me some of that.

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Posted 17 October 2014 at 20:37 in reply to #511562 on Fuck Damage, Get Wins

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Anytime.
I saw some guy make a deck with Gelectrode and Curiosity, and I thought man that'd be perfect in my deck. On another note, you could probably remove the Cyclops. Lots of players tend to block ground creatures fairly well. Gotta figure out what to do on turns 1 and 2. Mogg Fanatic seems cost effective. He'd kind of be like a bank for when you get the spitfire out and attacking all the while. Or he could be used to clear a creature out. You could go that kind of route or you could move towards red mana ramp to get the combo out quicker. Cards like Rite of Flame or Seething Song.

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Posted 17 October 2014 at 20:32 in reply to #511637 on What Do You Do With Witches?

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probably the best response here.

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Posted 17 October 2014 at 20:14 in reply to #511991 on I give your creatures Flying

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the point I was trying to make is that what beats u is in A LOT of decks normally: artifact/enchantment removal.

Because you have a only a few cards to protect your crucial cards, no tutors, no draw... it's going to be difficult for you to win if they happen to kill 1 or 2 of your 8 golden cards.

I may be brazen, that doesn't discredit good information.

Also, Sun Titan could be a very good card for you: could bring back your stuff if it dies. Green has eternal witness which does something similar.

If you want to make a great deck you have to anticipate what would beat you. Put answers for that in your deck.

If you have the money for it, Land Tax and Sylvan Safekeeper combo very nicely.

In my opinion you could splash in green or blue. But blue is so anti-fun, there wouldn't be much to discuss there... Starts with C and rhymes with hell.

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Posted 17 October 2014 at 20:07 in reply to #511562 on Fuck Damage, Get Wins

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I feel like he made the deck because holy day only delayed the inevitable/ couldn't get enough done next turn. Privileged Position for one would be a nice addition to this deck. He's gotta protect his offense since there's so little... Or eternal witness can recur stuff that gets removed.

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Posted 16 October 2014 at 17:37 in reply to #511562 on Fuck Damage, Get Wins

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tangle over holy day. Enlightened tutor since the deck relies on so few cards for offense. Nature of magic my ass any combo deck/control deck will stomp this... Control decks can handle controlling 4 cards off the board. Combo decks offer so much more than luminarch. Any combo deck packs a bigger combo punch than a handful of flyers each turn. What 2 or 3 flyers per turn? Try Grave Pact and Awakening Zone. And that's not even a big combo compared to others.

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Posted 16 October 2014 at 16:11 in reply to #511562 on Fuck Damage, Get Wins

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and then a simic deck with inundate, eternal witness, naturalize and a handful of counterspells comes along. Or grave pact and natural affinity with a sadistic hypnotist pops its head up. Or even a simple raking canopy.

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Posted 16 October 2014 at 09:00 in reply to #511562 on Fuck Damage, Get Wins

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The best way to use protection/prevention is as hexproof on creatures you need to live. I'm not saying creature-based decks are best. I'm just saying prevention/protection does not beat card advantage.

Card advantage is you each start with 7 cards. If by turn 5 one guy draws an extra 5 cards. He has 5 potential extra answers at his disposal.

Knocking off two cards with 1 is the best advantage you can get. removal/hexproof won't win you games. They just protect against a disadvantage temporarily.

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Posted 16 October 2014 at 06:30 in reply to #511562 on Fuck Damage, Get Wins

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Most control decks want you to fill your deck with prevent damage cards because they are trying to survive so they can unleash something that is much more devastating than an Isochron Scepter and Entreat Angels. They're also likely to have some mechanic that gives them card advantage. Like draw. One of my control decks is just that.

Most combo decks have tutors. They're just going to tutor something to destroy scepter or the other piece to a much more devastating combo.

Your only offense is Entreat the Angels? There's no draw, there's no tutor. What happens if there isn't one in your first 30 cards? What happens if the other guy also has 4 Wrath of Gods?

Every sideboard will beat this deck.
Red: sideboards have damage can't be prevented cards because that's the not so common card that cripples a red deck.
Green: will have naturalize and co because most deck are creature-based
Blue: can already beat you with control
Black: Damnation beats you
White: Wrath of God beats you.

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Posted 16 October 2014 at 06:12 in reply to #511562 on Fuck Damage, Get Wins

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yea, but why plays mill decks.

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Posted 16 October 2014 at 04:53 in reply to #511562 on Fuck Damage, Get Wins

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too soon man, too soon.

But yep, I'm goin to hell.

I still feel like the best deck that someone will one day make will be some sort of inclusion of Zombies and Wizards.

I still love love love Natural Affinity. It's a sneaky good card that your opponent probably hasn't prepped for.
1. It's great in a Grave Pact deck as an answer for Wrath of God. You cast it after the GP triggers are put on stack, and your opponent has to start sac'ing lands. Any creature-less deck relies on something like Wrath of God 9/10 times.
2. If opponent taps out, every untapped land you have can attack and do 2 damage each... Sneaky
3. Vitalize: basically doubling cube.

There are many many more things you can do with it. Just think of all the cards that have to do with creatures on the battlefield.

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Posted 16 October 2014 at 04:46 as a comment on I think I have Ebola

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I have a deck similar to this. I went mono red so I could use Cinder Pyromancer and Flamekin Harbringer. Once I saw Gelectrode, I always wanted to swap it with Cinder Pyromancer.

Spitfire is A LOT better than Wee Dragonauts. In fact, I would replace Wee Dragonauts with Guttersnipe. If you think about it, they both do the same thing damage wise EXCEPT Guttersnipe also pumps up the Spitfire.

You may want to consider these cards:

Gelectrode pumps up that Spitfire a LOT, I'd put it in. It also can clear out little weenies that might get in your way.
Grapeshot pumps up Spitfire a LOT.
Browbeat: Draw 3 cards will happen more often if it pumps up Spitfire.
Curiosity: put it on Gelectrode or Guttersnipe to draw a card every time you cast a burn spell.
Flamekin Harbringer: to tutor a Spitfire

The only problem with the Chandra Spitfire/Gelectrode/Guttersnipe combo is they are all 3 drops. With that said, if you have 1 of each. A simple incinerate does this:
Gelectrode pings for 1
Spitfire: 4/3
Incinerate for 3
Spitfire: 7/3
Guttersnipe pings for 2 from cast
Spitefire: 10/3
Untap Gelectrode, pings for 1
Spitfire: 13/3

If your keeping count that's 20 damage.

Cast another bolt and it's an extra 15 damage, up to 35.

Cast a Grapeshot, and 35 turns into 56.
If you have that Electromancer out you've only spent 3 mana. Even if they cast something like Fog, you're still burning a handful of damage... You're also burning your hand. Take advantage of blue's drawing capability and pump up the spitfire all the while.


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Posted 16 October 2014 at 04:21 as a comment on What Do You Do With Witches?

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Any Green or Blue deck can crush this strategy.
Naturalize?
Counterspell?

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Posted 15 October 2014 at 21:26 as a comment on Fuck Damage, Get Wins

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