entity97

0 Decks, 126 Comments, 11 Reputation

definitely run student of warfare and dragon master outcast. seen this deck with those and it kicks ass. you need a set of the collars and another sledge is also gud. cut the sparkmages probably, and birds of paradise. don't need 'em forthe speed you'll have. you only need 20 lands. a set of paths would be nice

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Posted 23 May 2010 at 14:23 as a comment on Naya Vengevine

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26 lands? a bit much i think... try bituminous blast. u only need two of em n they are kind of a jund staple. and also, from my experience playing jund, goblin bushwhacker will give you a higher curve, tho with the master of the wild hunt thing you have plenty of stallers. looks solid. i would suggest you add either bituminous blast, jund charm, or both.
Comment on some of my decks

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Posted 18 May 2010 at 18:46 as a comment on Jund

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How do you plan to play this deck with so few lands?

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Posted 27 November 2009 at 09:13 as a comment on Pure Slivers

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definitely drop the rupture spire

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Posted 10 November 2009 at 18:43 as a comment on It's a trap!

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actually scratch that, you also need to pay x mana. just life doesn't do it. also, if you could, look at some of my decks.

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Posted 10 November 2009 at 17:10 as a comment on Free For All

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and yes, your turn one combo would win. unless someone had a lightning bolt or force of will

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Posted 10 November 2009 at 17:07 as a comment on Free For All

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seems like you're paying too much life

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Posted 10 November 2009 at 17:06 as a comment on Free For All

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i'd take out any panorama cards. they are terrible. good deck though.

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Posted 08 November 2009 at 18:48 as a comment on Budget Landfall Deck

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i'd suggest blightning

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Posted 08 November 2009 at 18:46 as a comment on VAMPYROS

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i like it, but lash out might not work for you. in any red damage deck i'd use banefire or demonfire (even fireball works), but with all the low mana costs, lash out seems to just hurt you.

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Posted 05 November 2009 at 19:47 as a comment on Red/Blue Damage Control

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this doesn't work, sorry to say . . . once the priest goes to the graveyard, you can't bring it back with the haunt ability. the "Target creature" effect goes away once you sacrifice him. This means the haunt only works once. also you probably don't care but demonic tutor is a restricted card. not that it really matters, but don't plan to go to tournaments with this deck.

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Posted 05 November 2009 at 19:33 as a comment on classico carnivore

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you can't have multiples of planeswalkers out. that guy cheated you

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Posted 03 November 2009 at 18:05 as a comment on The planeswalkers

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I would take out the cancels and put in nemesis of reason. this will give you a bigger creature base so aggro doesn't completely bone you, also it's an awesome milling card. Also in the side board, you want things with protection, like zombie out lander. since green is the basis of most aggro decks, protecting from it wouldn't be a bad idea.

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Posted 03 November 2009 at 08:33 as a comment on Crab Deck

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you can't possibly expect to rely on only having singles of these cards in here. and the cards you do have a lot of seem to, no offense, stink. Cathartic adept has got to be the worst one drop in the game. again, i don't mean to put you down, but i don't see the concept behind this mill deck. Traumatize is a good card.

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Posted 02 November 2009 at 20:20 as a comment on Tidal Wave

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okay back off the hostility there roughneck. i had the same thought about the land shortage myself. i don't see how angelic benediction can help you, really. that only really works in decks heavily based on the exalted mechanic, and you have only 8 creatures with that ability. wierd colors, but not bad

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Posted 02 November 2009 at 20:16 as a comment on Exalted Bond

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enchantment removal destroys this deck idea. but i like getting these infinite combos. if you got time, check out my 5 color tournament deck and tell me wat u think

http://www.mtgvault.com/EditDeck.aspx?DeckID=32553&DeckCardID=604968

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Posted 02 November 2009 at 17:16 as a comment on Turn 0 win

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i've seen this type of deck win on turn three. whatever you do DON"T CUT BALL LIGHTNING! all you need are some creatures to pump this up to 60 cards, that way it'll be type two. also, voracious dragon ftw. maybe some elemental appeals too.

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Posted 01 November 2009 at 18:14 as a comment on zendikar type 2 goblins

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Well. . . . if it weren't for the utter lack of creatures i would like it.
my suggestion, take out the counter spells and get some one drops in there. that'll go faster than mind control. and if you do that, use stuff with cascade to get them all out of your deck so polymorph actually works. drawing cards is bad for your deck concept - what if you draw progenitus?
then again, if you put elvish piper in there, you can get both of those guys out - but that's green.
anyhow, i'll leave you to it

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Posted 01 November 2009 at 17:58 as a comment on Polymorph

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Timewarp will do you a lot of good in this deck. the waterveil is very good, but it makes you skip turns. so time warp plus waterveil = no skipped turn.
You use the ability to put an eon counter on it, play time warp, then skip the turn you get with time warp.

and instead of roil elemental in the sideboard, get things w protection from red/green. that'll help you against most aggro decks. wall of denial couldn't hurt . . . also more creatures like battlegrace angel, or deft duelist. I'd also take out the cancels just because you're going to get creature starved. Also swap out into the roil for things like Jhessian infiltrator, or even phantom warrior. otherwise, what you have is pretty solid.

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Posted 22 October 2009 at 21:25 as a comment on The standard deck i hope to be competing with (help needed)

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the nulltreads could go. yes, they're 5/6 for 3, but you have to draw a card you already had out, and you can't play nulltread alone remember! (He bounces himself to the top). I might take ajani vengeant over ajani goldmane. Also harrow will do you more good than khalni gem. much faster. i have personally tried playing a deck with four planeswalkers in it (Nicol bolas, liliana, garruk, and chandra) but it was always a bit slow. still, get some mana acceleration and search cards and i'd say you're good!

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Posted 22 October 2009 at 21:13 as a comment on 4 color planeswalkers

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