Rite of Flames for fast mana!!!best card!
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Im building a mill deck at the moment so ill tell you what i've found these daysFirst of all i dont see any land fetch..its good for every deck..you are not going to get all your lands in play you just put lets say 20 so you can draw 7-8..thats why you play 4x Polluted Delta so you can get rid of 4 cards and actually play with 56 cards..you get better drawing like thatSecondly, traumatize can not play now days..lets say you draw one land for each round till the 5th and play your traumatize..you get at most 24 cards cuz the opponent has already drawn 7 +5..thats good but your second traumatize if played in 6th turn will get at most 10-11 cards..thats not good for 5 mana cost..my opinion remove your 3 travmatize and put 4x Glimpse the Unthikable 4x Tome Scour 4x Increasing Confusion cuz they work betterThe same goes for Physic Spyral...too expensive and you wont get such a great outcome..Its better in my opinion to get something that works with one mana and discards 4-5 cards than a 5 mana with 10 cardsAlso think about Surgical Extraction it can help get rid of some dangerous staffTo sum it up you should work your style against creatures that will enter play cuz i dont see any way in your deck to defend that..Thats what im trying to deal right now!!Hope i helped!!
Assert Authority is a cheaper counter than Mana Leak and fits with the Affinity /Cheap theme you try here even tough you cant counter before you put some atifacts in!
OMG with Steely Resolve you cant even use your own creature abilities to target creatures you control....This deck is far from even being a good deck and way too far from being the best elf deck....No drawing and no searching and so many people say that its good..and why do you need to get life???seriously people?!
i believe your deck is weak in the first 6-7-8 rounds or maybe more..the thing is you dont have an extra way to get mana sou you are bound to one land per turn if you draw them at best..so the best case senario goes like : you put one creature or artifact or card in general each turn from the 4th and aboveafter that...exept your walls every other card plays with a combo so you cannot defend with the creatures you enter cuz you need them till you get the combos..now if you choose to destroy something you can't summon and vise versa...i hope you can see my point!!!i think you must put a sucrificial piecies in your deck for defence and a way to get more mana in the begining cuz Crypt Gast need at least 4 turns and after that he stays put cuz if he dies you lose the passive...i cant suggest something cuz i dont know what goes with Standard!!!sorry!!
you can expext to last 8-10 rounds till you get Overseer in play...the rest of your creatures cant last that long....you also need a land each turn!!so i sugget you get a Mycosynth Golem for affinity and some Myrs for extra mana!!!
i love Zombie Trailblazer!!it can help in attack and defence!http://www.mtgvault.com/feanaro/decks/zombie-fun/this is my unfinished zombie deck if you want to take a look for ideas :P
If you want to play Grimgrin-Gravecrawler combo its obvious you have to put 4 Gravecrawler!!!if you want to put 2 Grimgrin (i prefer 4) you should put a card so you can search your library and bring them in your hand rather than wait till it comes..it might never happend!think somethink like Diabolic Tutor..i dont like blue so i dont know but im sure you can find something similar or cheaper or something to draw cards!also you can hav something like Corpse Harvester if you want to play with older cards!Digraf captain is good with the combo so 4 of them as well!Lord of the Undead is good cuz he power up your Zombies and he can al;so bring them back from the "dead"...also if you want o play Grimgrin you need more sucrificial piecies so i suggest to find cheap blue or black creatures that have abilities like draw a card so you can have a good def till you get a Grimgrin and then you can sucrifice them to power him up!!also NEVER put a crd in your deck only 1 time...you won't get it...hope i helped a bit!have fun with the zombies!!
i sacrifice lands and all my spells -.-
isnt it a bit slow??i mean you will start poping golems in in the 3-4-5 round and only one each turn so you need something to keep you alive in the first turns the theme is good but you should have some creatures that give mana and are cheap..or myrs i like the golem thing though :P
thanks a lot..i havent think of them
change from all colors to green/black..thanks for that it can be much more playable.
I really liked the Honor of the Pure, thanks!!Also checked your deck and i liked it but ill keep my cards for the difference :P! Thanks a lot
i need to add 5 more cards and im searching for something expendable or a cheap spell.. i actually need them for the first 3-4 upkeeps but no idea comes in mind any suggestions?
what is ramp??
Urza's Incubator can speed up things. Extraplanar Lens can do same things.
Dragonspeaker Shaman maybe 4 Hellkite Charger are too many..2 can be just fine so you can make room for something else..
Steely Resolve..check it
i though it would be pretty bad cuz it has too many single cards..thanks for the comm and advise!!!!!
Ancestor's Chosen might be a good card for this deck
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