Ghost1599

4 Decks, 247 Comments, 16 Reputation

I know you said you didn't want to get rid of the Inquisitions or Durresses but I think you'd be more than fine with running 3 of each, 4 seems like too much and heck, it's not like your opponent is going to have a constant hand of 7 cards that you always gotta know of...not many decks incorporate draw power is what I'm trying to say.

-1 Inquisition
-1 Duress
+2 Bonehoarder

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Posted 09 March 2011 at 01:29 as a comment on CAW g... Titan GO

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I still think that SoBM is better than SoFF....they're both amazing cards but I've always gotten killed by SoBM combined with bonehoard. It's a very potent strategy, especially when you can swing with a 20/20 bird...and if it dies all they need is 4 mana to make another one just as huge :|

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Posted 09 March 2011 at 00:52 as a comment on CAW g... Titan GO

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Tainted Strike over Virulent swipe? Add some more infect in so phyrexian crusader isn't a completely useless card in the deck.

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Posted 08 March 2011 at 22:57 as a comment on W/BL Knight Deck

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Eww dude, nice infinite combo thrown in there!

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Posted 08 March 2011 at 00:48 as a comment on Life Gain

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Get rid of the Harmonic Slivers. I can see them hurting this deck big time as if you're opponent isn't playing many artifacts/enchantments you MUST start destroying yours. It's not a may ability so say goodbye to your Coat of Arms, Aether Vial, or Skullclamp....3 things you do NOT want to get rid of.

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Posted 07 March 2011 at 16:24 as a comment on Slivers

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Dude that banisher guy is terrible. Use Glimmerpoint stag instead so you can keep blinking your Venerated Teachers.

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Posted 03 March 2011 at 20:01 in reply to #137494 on Venser, the Sojourner, Commander of the Leveling Legions.

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You've got 5 total Enclave Cryptologysts in MB + SB....just so you know.

Looks pretty solid otherwise. The only thing I'd suggest is
-3 Halimar Wavewatch
-3 Knight of Cliffhaven

+3 Transcendent Master
+3 Champion's Drake

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Posted 03 March 2011 at 18:57 as a comment on Venser, the Sojourner, Commander of the Leveling Legions.

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"Brave the Elements would, 99% of the time, be far better than Safe Passage - it would protect you from Day of Judgement,"

Protection from white does NOT protect from global abilities such as Day of Judgment.

To remember what Protection does, think of the word "DEBT".
A creature with pro-white cannot be damaged, enchanted, blocked, or targeted by anything that's white. Day of Judgment does none of these so it will still clear your side of the field.

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Posted 03 March 2011 at 17:23 in reply to #137385 on Hot Knights!

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-4 Nantuko Shade
+4 Kalastria Highborn

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Posted 02 March 2011 at 19:57 as a comment on Standard Vamp Controll

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-4 White Knight
+4 Student of Warfare.

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Posted 02 March 2011 at 00:16 as a comment on knights any suggestions ?

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Memorocide/sad sac + any black deck = anti-valakut....

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Posted 28 February 2011 at 16:45 as a comment on Anti-Valakut

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Do realize that creatures with shadow cannot BLOCK creatures without shadow....sure your creatures are unblockable but now your opponents are too and you have no kill spells to stop anything.

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Posted 26 February 2011 at 15:03 as a comment on Shodow Power

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Prismatic Omen?

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Posted 25 February 2011 at 23:33 as a comment on consider it brought

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I suppose you could use Emeria, the Sky Ruin. Your opponent's probably going to kill off a few big targets such as Steel Overseer and Ichorclaw Myr so Emeria gives you the option to bring them back. Also you could look into some fetch lands to thin your deck a bit. I personally don't seem them being all too useful though.

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Posted 23 February 2011 at 16:49 in reply to #133691 on Temperamental Infectious Arts

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Woooow, Standard Turn 2 win. Broken....but very situational so it'll probably never happen.

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Posted 23 February 2011 at 10:44 as a comment on Kuldotha Red (Humble Beginnings)

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Venser + Precursor Golem can be a great combo. U/W/G is the best color combo IMO. White for venser and Tempered steel, green for ramp + asceticism, blue for venser and rite of replication.

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Posted 23 February 2011 at 10:42 as a comment on Show YourGolems

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I unfortunately have to agree. He left out the Chieftain, should probably drop 2 Devastating Summons, and doesn't require 15 artifacts just to use Kuldotha Rebirth.

-2 Devastating Summons
-4 Ornithopters
-1 Mountain

+4 Arc Trail
+3 Goblin Chieftain

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Posted 23 February 2011 at 10:38 in reply to #133512 on Rebirth RDW

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What he said, I'd go
-4 Knight of the White Orchid
+4 Day of Judgment

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Posted 21 February 2011 at 13:21 as a comment on White Knights

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-4 Mox Opals

+4 Tempered Steel

Mox opals are overhyped $18 garbage....sell a playset and get yourself a tezzy and a bit of pocketchange...

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Posted 19 February 2011 at 18:43 as a comment on battlesphere turbinator

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-4 cascade bluffs? That's the only card in here that isn't standard legal...

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Posted 19 February 2011 at 14:39 as a comment on Kuldotha R/B w/ Mirrorweave

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