mind funereal
Permalink
i would also suggest replacing dampen thought with memory sluice.
o i c. thats a good reason
i had a deck pretty similar to this one, i had 4 halimar excavator's 4 jwari shapeshifter's, 4 clone's, 4 memory sluices' i would recommend going black/blue and focusing on mill thats my mill deck--> http://www.mtgvault.com/ViewDeck.aspx?DeckID=136912 but if your gonna go "weenie damage" you should keep it straight white and run empyrial armor and raise the alarm along with honor of the pure. raise the alarm is a good 2 for 1 card, and empyrial armor right off the bat is pretty useful. thats my "weenie" deck--> http://www.mtgvault.com/ViewDeck.aspx?DeckID=137208 take any ideas you want from them, they are both very fast, the mill deck actually has a couple of turn 1 wins, the white deck normally wins within 3-4 turns
your missing mind funereal, thats a must for a blue/black mill deck :D
traumatize gets to much credit, its to late game to actually do anything game changing, i used to have it in a mill deck of mine but i quickly realized how useless it is. ambassador laquatus isn't really that useful either. check out my mill deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=136912
Yes it is the work of the devil himself, the only reason there aren't more grindstones is because I only own 2 and I bought the only one channelfireball had, but when they get a few more I will buy em and update
lol killin them with niceness, "go ahead, draw another card. its on me :)"
you need to focus on one or the other, mill or damage.
i dont think i will straight up replace tezzeret the seeker with the agent of bolas because the turn after you play tez the seeker you win. but agent of bolas is cheaper and way badass lookin lol
yea i do need to get a few of those as well, i just cant see paying 12 bucks for 4 lands lol. but im sure when i play this at the tournament a few times ill get a little more motivated.
touche.
yea i have seen the new tezzeret, and yes when he comes out hes gonna be a nice addition. i like ponder because if i dont like the three cards i see then i can shuffle and take a chance. i didnt go with the tutors because i want to keep it legacy legal, i play in a tournament weekly, this is my current project for the tournament. and i like the idea with the artifact lands and tinker, im gonna invest in a couple of those as well. thanks :D
Yea I noticed the turn 1 win combo that's why I quickly invested in 4 helms lol
lol just ordered 4 of each, ill test em out see how they run. thanks again
nice ill check em out, thanks
it looks pretty good, but drop the traumatizes', that card sucks!
kungfu is right, grind stone is like millstone on crack, and if your playing a mono colored deck its devastating. I used to run traumatize too but i realized that it costs to much and its to late game to actually do anything. with the amount of creatures in your deck i would recommend trading the tome scour for memory sluice.
its to slow, seems like you got a bunch of jumbled up mill cards but no "kill" factor. i see the traumatize/keening stone combo but the problem with it is that its to late game.
i think you need to speed it up a bit, if they are playing aggro or burn they'll get ya before you even have a chance
1-20 of 21 items