Haloshark

18 Decks, 45 Comments, 11 Reputation

Thank you for all the advice! I'm still pretty new to modern, but want to try to understand the format better. When I've got a minute I'll add in some changes.

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Posted 16 April 2019 at 21:32 in reply to #623858 on Modern Merchants

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I have one suggestion for a card that would work really well with Shapesharer: Training Grounds. For 1 Blue mana, that ability only costs 1 blue mana, making it much easier to change your stuff!

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Posted 30 May 2016 at 04:16 as a comment on Changeling-ling!

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1st of all, what do you mean "accidentally"? I knew full well what I was doing. I built the deck, after all! 2nd, stop with the taplands. I see them in all of your decks and all they do is slow you down. The painlands are fine, even shocklands are ok, but things like the Vivids, Growth Chamber, and Thornwood Falls are just going to end up killing you. Another thing that all of your decks seem to be forgetting is that you have an opponent. They will also be playing things. You have to stop those things, so you need control. I know how much you hate control, but you NEED to have it.

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Posted 22 May 2016 at 02:56 as a comment on Ezuri, Claw of Progression

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Ok, there's a couple things I see with this deck. 1st, Jwari Shapeshifter ONLY copies allies. 2nd, the curve in general is just WAY too high. 3rd, there are multiple ways to win-con Biovisionary. If you go shapeshifters, use the ones that don't suck. Phantasmal Image is a good one. Cackling Counterpart and Cryptoplasm are pretty good as well. Renegade Doppelganger is pretty fine. Even Woodland Bellower works with Biovisionary. The key is consistency. You will want to have a 4x of each card in the deck.

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Posted 22 May 2016 at 02:50 as a comment on Gamechanging

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Hey, this deck looks pretty good! I would definitely recommend adding a couple Engulf the Shore. Also, this is just my opinion, but if I only have 1 card with a separate color in the deck and it isn't absolutely crucial, I tend to take it out. That's how I see Languish. It's a great card, don't get me wrong, but you might have a better tempo and less potential for mana troubles if you dropped the Languish and changed your lands all to Islands. This would also enable you to put Engulf in the deck and make it super effective!

Another possible addition could be Thing in the Ice. You are casting plenty of instants and sorceries, and it adds another board wipe effect with a massive blocker on the tail end. Again, these are just suggestions based on my own opinions. I don't mean to force anything.

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Posted 18 May 2016 at 19:26 as a comment on U/B Brain in a Jar

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Hey, Wiggly. It's alright. It happens to the best of us. I hope whatever is stressing you out stops soon, and I'm sorry to hear that your stopping playing Magic. You didn't bring anyone into anything! My friend Padfoot just got a little overexcited when he saw your comment because it was the first "hate" comment I had received on a deck. Don't put yourself down, I can see you are a good person. Good luck in all of your future endeavors!

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Posted 20 April 2016 at 22:17 as a comment on AAANNNNDD... OPEN!!

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Wiggly, who hurt you? It wasn't me, so please find a more benign method of dispensing your inner emotions than commenting on mtg decks online. Have a pleasant day.

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Posted 19 April 2016 at 21:32 in reply to #580432 on 2x the Strike, 2x the Horror!

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I see now, the cutoff is DTK, rather than KTK. Thank you for pointing this out to me politely, unlike Wiggly down below.

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Posted 19 April 2016 at 21:29 in reply to #580355 on 2x the Strike, 2x the Horror!

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No. Glint is my only method of protecting my Things. I'm not dropping them. Plus, who the hell is going to be playing Horrors? It's not exactly a popular creature type!

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Posted 19 April 2016 at 04:30 in reply to #580337 on 2x the Strike, 2x the Horror!

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Yeah, the whole KTK block and Origins are still in Standard at the moment! It's the biggest Standard pool of cards I've seen!

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Posted 19 April 2016 at 04:29 in reply to #580355 on 2x the Strike, 2x the Horror!

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Either way, the Force still dies as it enters the battlefield unless you put in an anthem effect, so you might as well take it out.

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Posted 12 April 2016 at 16:58 in reply to #579793 on The Epitome Of Glass Cannon

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Hey dude, you forgot to put in anthem effects to keep the Force of Savagery alive. It dies as soon as it enters the battlefield, well before you can put any enchantments on it...

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Posted 12 April 2016 at 16:20 as a comment on The Epitome Of Glass Cannon

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I don't mean to burst your bubble, but this deck is not standard legal. Darksteel Ingot is from M14, which rotated out when Khans went in. Also, all lands are colorless unless they specifically say they are a color, like Arbor Dryad.

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Posted 27 April 2015 at 07:17 as a comment on Colorless Standard (MUD)

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Why not take out all of the Eldrazi and just put in Spawnsire of Ulamog? Sideboard the rest of the Eldrazi. After you get Spawnsire out, activate its 20 mana ability and destroy your opponent with Emrakul's extra turn.

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Posted 20 May 2014 at 17:51 as a comment on Eldrazi - colorless

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One suggestion: Replace Cancel with Dissolve. Same price, but with a bonus Scry!

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Posted 13 May 2014 at 20:11 as a comment on Eldrazi Green w/ Counterspells

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No problem. Glad I could help!

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Posted 13 May 2014 at 14:06 in reply to #463755 on mono green

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You know, this could be a great deck! You have TONS of devotion in this one, so I would definitely put in four Karametra's Acolytes and a Nykthos, Shrine to Nyx. They both add mana due to devotion. This could SERIOUSLY ramp your mana and remove the need for Explosive Vegetation and Rampant Growth, making the deck Modern-Legal. Also, I would replace Garruk, Primal Hunter with Garruk, Caller of Beasts. It just works better.

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Posted 12 May 2014 at 21:19 as a comment on mono green

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Oh, my bad, it wouldn't. I usually don't play Standard, so I don't take it into consideration.

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Posted 16 April 2014 at 02:03 in reply to #455900 on Burn Baby Burn

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Quick suggestion: replace lightning strike with lightning bolt. It only takes 1 Red and does the same effect.

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Posted 16 April 2014 at 01:48 as a comment on Burn Baby Burn

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Maybe you should add Primordial Hydra? It doubles its +1/+1 counters every turn. It also has trample (with 10 or more counters on it). Might be useful.

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Posted 04 March 2014 at 01:07 as a comment on GROWING AND GROWING MORE!!!

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