Talrand Ramp

by Horse625 on 04 September 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

This deck is just Talrand, ways to protect him, and things that get a lot better when they're making Drakes.

How to Play

Get Talrand out, try to protect him with Greaves/Boots/Cloak/counterspells, get some mana doubling going, and have fun making Drakes with every spell. Proteus Staff can take care of opposing threats, or turn Drakes into bombs. Arcane Lab and Back to Basics are just plain old fun, as are the multitude of counters and extra turns. Cipher on Drakes means making more Drakes. Seems good.

Deck Tags

  • EDH
  • Mono Blue
  • Control
  • Mana Ramp

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

071000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Talrand Ramp

Caged Sun and/or Gauntlet of Power I'd guess.

My variant: http://www.mtgvault.com/doctorhydrogen/decks/talrand-sky-summoner-edh-3/

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Posted 04 September 2014 at 22:38

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Sounds about right. Definitely gonna steal a few ideas from your list.

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Posted 05 September 2014 at 01:08

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You should switch your Islands for Snow covered Island so when you use the Gauntlet they tap for 2 and your opponent's islands only tap for 1 because they are not not Snow covered. and I would consider Elite Arcanist and Archaeomancer.

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Posted 07 September 2014 at 06:34

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