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This deck is just Talrand, ways to protect him, and things that get a lot better when they're making Drakes.
Get Talrand out, try to protect him with Greaves/Boots/Cloak/counterspells, get some mana doubling going, and have fun making Drakes with every spell. Proteus Staff can take care of opposing threats, or turn Drakes into bombs. Arcane Lab and Back to Basics are just plain old fun, as are the multitude of counters and extra turns. Cipher on Drakes means making more Drakes. Seems good.
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Caged Sun and/or Gauntlet of Power I'd guess. My variant: http://www.mtgvault.com/doctorhydrogen/decks/talrand-sky-summoner-edh-3/
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Sounds about right. Definitely gonna steal a few ideas from your list.
You should switch your Islands for Snow covered Island so when you use the Gauntlet they tap for 2 and your opponent's islands only tap for 1 because they are not not Snow covered. and I would consider Elite Arcanist and Archaeomancer.