imementomori

49 Decks, 79 Comments, 16 Reputation

criticism and suggestions are much appreciated :3

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Posted 29 September 2014 at 18:19 as a comment on spirit Bomb

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I missed the prismatic omen in the comment, thanks for clearing that up lol

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Posted 29 September 2014 at 02:32 in reply to #507048 on Terrain Plunge

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doesn't valakut deal damage after there are 5 mountains on the battlefield?

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Posted 28 September 2014 at 18:31 in reply to #507048 on Terrain Plunge

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sorry I couldn't keep this to one comment, but you also now have 4 new untapped lands you can use for something else :P

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Posted 28 September 2014 at 08:50 in reply to #506941 on Terrain Plunge

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in other words, you can scapeshift for 4 mana, sac the 4 lands you tapped to play it, grab all your fetches and then fetch for lands for a total of 8 lands entering the battlefield for 4 mana

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Posted 28 September 2014 at 08:49 in reply to #506941 on Terrain Plunge

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I would probably run scapeshift rather than boundless realms tbh. you don't lose mana production when sacking the lands, plus its 2 mana cheaper and could be just as equally game winning as boundless realms. bonus, you can grab any land from your deck not just basic lands

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Posted 28 September 2014 at 08:46 in reply to #506941 on Terrain Plunge

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Jessie I think you were combining terramorphic expanse with evolving wilds :P

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Posted 28 September 2014 at 08:40 in reply to #506964 on Terrain Plunge

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you are quite welcome :3 I returned to magic when zendikar block just came out so landfall was like my favorite keyword back then. so much stuff happening in one turn FOR FREE basically lol

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Posted 28 September 2014 at 08:26 in reply to #506930 on Terrain Plunge

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I have several suggestions here for this deck. I don't know if you have some kind of budget in mind, but assuming you don't here they are:
1. lots of lands that enter tapped. drop some for fetch lands and basic lands even evolving wilds would be better since it allows for 2 land drops a turn or even landfall trigger on your opponent's turn.
2. harrow is better than cultivate. it makes 3 lands possible to enter, plus, two are still able to be used right away. sacrificing one land is not a big deal with landfall.
3. you will stall out fast with landfall since its all about ramping mana. add in seer's sundial for landfall draw ability.
4. more lands less creatures. landfall should be running more like 25-28. you always want a land in your hand to play.

so overall I would make these changes:
-calcite snappers, + courser of kruphix
-cultivate, + harrow
-2 roil elementals, +2 basic lands
- 8 dual lands, +4 fetches + 4 basic
-3 hedron crabs because mill doesn't seem viable with this deck +3 stepp lynx because he can be a big beater if played right
-3 clones for 2 baloth woodcrasher, and a land
-1 dreamscape artist -1 gladeheart, +2 seer's sundials

some possible sideboard cards
-khalni heart expedition (play 3rd land, harrow, then pop the expedition for total of 5 lands entering)
-bloodghast and ob nixilis the fallen if you switch to black
-turntimber basilisk is good for a little removal since he can force blocks
-deprive allows you to counter a spell for 2 blue and return a land to your hand
- I might even try to get a few elvish mystics in here because landfall can tend to be slow to start.

this all being said, I love landfall decks. once they get going its hard for an opponent to regain ground.
+1 like from me :D


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Posted 27 September 2014 at 21:17 as a comment on Terrain Plunge

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i would probably lighten up on creatures a little. probably knock off the generators since you dont have a very high mana curve. instead, you could probably go with a bit more removal. I wanted to try giving this aristocrat format a try and also went mardu. if you get the chance give mine a look. criticism and suggestions are always welcome. http://www.mtgvault.com/imementomori/decks/mardu-aristocrat/

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Posted 25 September 2014 at 07:01 as a comment on [Budget] Aristocrat Mardu

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I've seen a few comments about making it standard legal and I deff agree with that. with only 3 different cards to replace it's an easy move. if you really like those cards you could sideboard them to make it easy to change from standard to modern. cards to replace: attended knight < Preeminent captain, seller of songbirds<soldier of the pantheon to lower the mana curve a bit, captain's call<launch the fleet can make 4 soldiers for the same cost. or add a bit more spot removal with devouring light.

check out my mono-white soldiers deck its very similar, but strictly soldiers
http://www.mtgvault.com/imementomori/decks/monowhite-soldiers/

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Posted 26 August 2014 at 17:02 as a comment on Heliod's Army

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idk, its all I have for draw in mono white besides the one-off chosen by heliod

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Posted 25 August 2014 at 02:51 in reply to #497490 on Mono-White soldiers

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suggestions on what to take out for him?

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Posted 25 August 2014 at 02:35 in reply to #497490 on Mono-White soldiers

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or mill them the turn grindclock comes out lol

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Posted 25 August 2014 at 02:28 as a comment on Untaped to all Hell

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found out a few weeks ago that you cant trigger a heroic twice with spells like martial glory :C

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Posted 23 August 2014 at 04:38 in reply to #455724 on budget guttersnipe

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Pegasus with a sunbond lol

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Posted 08 August 2014 at 20:42 as a comment on The Life Gain of A Peasant

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btw could you take a look at my version and possibly suggest a few changes http://www.mtgvault.com/imementomori/decks/counter-manipulation/
would be much appreciated :3

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Posted 01 August 2014 at 04:43 in reply to #489762 on Chasm Skulking

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i was thinking of a combo between fathom mage and chasm skulker with bioshifts

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Posted 01 August 2014 at 03:55 as a comment on Chasm Skulking

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if you're running a nykthos devotion deck the burning trees are amazing. turn 1 forest and mystic. turn 2 burning tree times 2 activate nykthos for 5 mana, play polukranos.. just saying

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Posted 24 July 2014 at 19:00 in reply to #460256 on Heil Hydra!

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wild guess is a decent standard RED draw card. though it doesn't create card advantage it does allow you to get rid of something you don't need.

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Posted 17 June 2014 at 01:37 in reply to #472439 on Duel/Dual Deck: Firepower

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