Jaremo

11 Decks, 228 Comments, 1 Reputation

You have enchantments, but not many aura enchantments. Not a bad deck, but if you want to buff up Aura Gnarlid and Kor Spiritdancer more, add in some more auras. If not, that's fine, but those guys could be a bit stronger.

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Posted 06 June 2010 at 14:20 as a comment on White Green Umbra control

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Hymn to Tourach over Soot Imp in my opinion, or at least 2 Hymns.

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Posted 05 June 2010 at 12:00 as a comment on True Discard

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I like. original and effective. good work man

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Posted 03 June 2010 at 12:46 as a comment on Energy Field of the Sun and Moon

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Maybe set it up so you can use Cloudstone Curio more effectively. I like the idea of using that to get grapeshot pumped up once you get the Kobolds out

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Posted 03 June 2010 at 12:41 as a comment on Landless Badass - Avoid Bankruptcy Edition

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Wish I had a deck as strong as this

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Posted 02 June 2010 at 17:40 as a comment on Raw Power

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pretty fair looking deck. Simple, to the point. Just slow if you don't get Amulet of Vigor at the start

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Posted 02 June 2010 at 17:38 as a comment on 5 Blades

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um, you have nice cards, but some don't work as well as they could. Like Malakir Bloodwitch, you only have 8 vampires in total in the deck, so it most likely would only get ya 2 life because you'll barely draw them. Better if you had more vampires for that to work well. At the same time, you have Perimeter Captain, but he's the only card with defender in this deck. Another good card not being put to good use. You'd want to fill this deck with more defenders.

And that's the problem, you're trying different combos that work best when the entire deck is full of the cards they need (Vampires, Defender). I'd say pick one that you find more interesting and work off of that.

Kor Skyfisher, Ruin Ghost... why have these?

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Posted 23 May 2010 at 11:21 as a comment on life drain for the win work in progress

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Cool deck man. I really like it

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Posted 07 May 2010 at 13:56 as a comment on Egglebomb

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Great combo man. Really good stuff

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Posted 05 May 2010 at 23:45 as a comment on Remove those Counters

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Original combos. Good stuff

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Posted 25 April 2010 at 20:37 as a comment on Saproling Rampage

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I have no idea what soulknife said but all I can say is I love the idea. Just maybe add something that lets you search your library for a creature, otherwise you might be screwed if you don't get Hedron quickly

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Posted 25 April 2010 at 20:33 as a comment on Terrible Terramorphic Crab

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I like it. A bit of control, strong defense, decent offense. Mana curve isn't too nasty and enough lands to probably play one each turn. Would be cool to see this against my black cleric deck. If you want to check it out (I don't care if you comment): http://www.mtgvault.com/ViewDeck.aspx?DeckID=32478

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Posted 25 April 2010 at 20:25 as a comment on Cleric Annoyance

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The point of Capsize is to take care of the cards you couldn't counter later, but over and over. The buy back is what makes it a great card. In a control deck, you should be playing lands each of your turns, that way it won't be expensive at all.

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Posted 23 April 2010 at 20:29 as a comment on Budget Mono-Blue (Comments Please!)

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Not really original... at all.... "True", I guess....

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Posted 19 April 2010 at 22:48 as a comment on True DragonStorm

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you need more mana accel.

Parallel Evolution is a nice card. You might like it

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Posted 16 April 2010 at 18:26 as a comment on Insects

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I would suggest putting in something that gives your creatures vigilance just to reduce the amount of cards you have to throw away.

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Posted 14 April 2010 at 08:40 as a comment on BloodOrb

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one of the most misunderstood cards. it's alright man

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Posted 12 April 2010 at 22:18 in reply to #61337 on bond of agony 2nd turn win.

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I don't get how this deck is suppose to win or how using Time Warp and Pyromancer Acsension is beneficial to you at all.

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Posted 12 April 2010 at 21:52 as a comment on Time Warp Combo

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I like the variety. Thing with Samurais is Bushido works well even alone. Makes your numerous combos work well

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Posted 11 April 2010 at 17:30 as a comment on Everybody was Kung-Fu Fighting

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Well....

Why have the Hondens? They don't have anything to do with the Zuberas. If you got rid of them, you'd be at 63 cards, which is better than 73. Then, I'd say 7 Forest, 6 Swamps, 3 Mountains, 3 Plains, 3 Islands. You need the green mana and the black mana more often to play cards. Since you have those search for land cards, green should be the priority color. If you find that 5 of each is working, at least cut it down to 60 cards (5 Forest, 5 Swamp, 4 Mountain, 4 Plains, 4 Island).

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Posted 09 April 2010 at 21:35 as a comment on Zubera

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