Jaremo

11 Decks, 228 Comments, 1 Reputation

Prison Term > Pacifism

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Posted 19 December 2013 at 02:54 in reply to #421120 on Sure. Take it.

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Cool idea. If the enemy is gaining too many little buggers with Forbidden Orchard, Echoing Decay can get rid of them (Thundermaw Hellkite only hits flyers with his ability)

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Posted 19 December 2013 at 02:52 as a comment on Sure. Take it.

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Deadly Recluse instead of Ambush Viper? If you want the element of surprise with flash, that's fine, but having the option to block something with flying might be nice

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Posted 19 December 2013 at 02:46 as a comment on Draw n Grow

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Maybe Prophet of Kruphix? It's like Murkfiend Liege but it untaps both your lands and creatures during all upkeeps, and you can play creatures like they had flash. This can give you the field advantage in terms of aggro since you basically can play a creature during every turn of the game

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Posted 19 December 2013 at 02:12 as a comment on La dévotion au Simic

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Nykthos, definitely. Your mana ramp right now is terrible, and the way i see it, you'll be playing one card on your turn for awhile. Hopefully your opponent isn't running quick strikers early on

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Posted 18 December 2013 at 07:00 in reply to #411056 on legend..wait for it..DARY!

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http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=12905
Scroll until you see this link (it's not far down)
"forge-1.5.7.tar.bz2 (34.8 MB, at cardforge.org)"

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Posted 17 December 2013 at 20:11 in reply to #420520 on My Power Is From The Grave

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Forge is a program that lets you play Magic on your computer, free of cost. It's buggy at times because it isn't backed by WotC (this is NOT illegal in anyway). You can play against AI players.
http://www.slightlymagic.net/wiki/Forge
Click 'Latest Beta of Forge' and then click the link in the big tan box to download.

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Posted 17 December 2013 at 04:56 in reply to #420520 on My Power Is From The Grave

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I played around with it on Forge and it works really well. You only need 3 mana to let it do its job. I won almost every game with it. Like some others have said, Brawn and Nighthowler maybe. I don't think you need them though.

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Posted 16 December 2013 at 23:06 as a comment on My Power Is From The Grave

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That doesn't make an infinite loop

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Posted 29 December 2011 at 01:55 in reply to #224960 on Red & Blue

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I find Primal Bellow (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193407) to be more useful than Giant Growth or Titanic Growth. A card people never see coming. An instant Blanchwood armor :)

Other than that I say this deck can do the job. Might be weak against a bird or vampire deck though (or anything generally with flying). If you think that might be an issue, Cloudthresher is great against flying

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Posted 24 December 2011 at 04:40 as a comment on Fury of the Forest

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It sounds like your deck stalls the opponent for more turns. The purpose of mine is to get Oath of Druids out there by the second turn, fourth at the latest. You make some good points with some things, but there is a reason for 12 tutors (speed). The way I see it, I'm not trying to draw 1 of 4 Oath of Druids, I'm trying to draw 1 of 16. Catch my drift?

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Posted 22 July 2011 at 20:18 in reply to #96698 on Oath of Druids

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not bad.. but who is this?

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Posted 05 March 2011 at 17:28 as a comment on 5 Color Elementals

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might I suggest Echoing Courage instead of Might of Oaks. Target 1 token and they all get +2/+2

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Posted 23 November 2010 at 20:34 as a comment on We are Squirrels

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Heartstone might be helpful (just more reduction)

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Posted 16 July 2010 at 12:02 as a comment on LEVELER MADNESS!!!!!

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If you splash green you can add cards like Nourish, Marshaling the Troops, Grazing Gladeheart, and Leyline of Vitality. Also, Sunspring Expedition and Rest for the Weary are good. If you want to play a bit more offensive, Ageless Entity (if you splash green) and Ajani Goldmane are great.

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Posted 16 July 2010 at 11:58 as a comment on Gain Life

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it's funny, you promote supporting the idea of commenting on decks, but your contribution to this deck was nothing O.o

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Posted 15 July 2010 at 18:29 in reply to #73545 on Solitary Confinement

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oh, and Counterspell > Negate in a mono blue deck

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Posted 14 July 2010 at 08:22 in reply to #73533 on (help)illusions

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If you splash green, you could add Steely Resolve to protect your illusions, and then you could throw in cards like Giant Growth and Rampant Growth and Kodama's Reach to finish them off quickly. Also, if you do splash green, Naturalize is important

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Posted 14 July 2010 at 08:22 as a comment on (help)illusions

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please change the deck name man

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Posted 13 July 2010 at 20:14 as a comment on Cherokee Hair Tampons Burn

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Maybe they could add a "Found Helpful" button in each comment box, so people could rate comments (sorta see how many people give it a thumbs up or something). Then if someone accumulates a certain % of "Found Helpful' comments, they could have a little thing next to their name that shows they are a useful contributor. Sorta like the system on Yahoo Answers

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Posted 13 July 2010 at 13:14 as a comment on MTG Vault needs to give incentives to critique.

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