Jaremo

11 Decks, 228 Comments, 1 Reputation

The deck seems to be able to attack and hurt in many different ways, but it doesn't look like it goes all the way. None of the cards really support one another. If the deck works for you, it works. But if you notice that it isn't finishing your opponent quick enough, or just not finishing your opponent, I'd suggest looking deeper at one of the many strategies you have going on here, and expanding on that.

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Posted 19 August 2009 at 08:45 as a comment on A Dreamer's Nightmare

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Moonhold you don't need, but for right now it's fine. I think you need some more early game cards. Maybe throw in some 1-2 mana walls. I know you have the Bannerets and Daredevils, but by the looks of it, they don't fully cut it. If you draw enough of them each game, then fine. But maybe something to help defend while you build up your mana pool and such would help.

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Posted 19 August 2009 at 08:38 as a comment on Giants R' Us

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Parallel Evolution, Coat of Arms, Epic Struggle. Might interest you

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Posted 19 August 2009 at 08:32 as a comment on Fields of Thallids

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Sorry, it's Squall Drifter**

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Posted 19 August 2009 at 08:27 as a comment on I'd tap that

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Not enough tap cards man.

Here's a list of decent tappers:
Icy Manipulator
Amber Prison
Blinding Beam
Trip Noose
Blinding Mage
Goldmeadow Harrier
Scepter of Dominance
Goldmeadow Lookout (masses Goldmeadow Harriers)
Rathi Trapper
Harrier Griffin
Master Decoy
Miveous Wisps
Squall Dfiter
Terashi's Cry
Whipcorder
Word of Binding
Ivory Charm
Lead Astray
Yosei the Morning Star

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Posted 19 August 2009 at 08:26 as a comment on I'd tap that

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I also have a Vampire Deck. It's mono black. I gotta agree with the other people, you need some earlier game cards. Check out my Vampire deck. I'm not trying to get people to look at it, but it uses some nice early game cards for a vampire deck. (Not all of them are vampires, but the deck wins most of its games.) Just something to give you an idea with what people are suggesting.

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Posted 18 August 2009 at 16:57 as a comment on Hellsing Vampires

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If you are using Seismic Assault as your win condition, then get 2 more of them, and get rid of most of the blue spells. You can do a nice cycle with trade Routes, Crucible of Worlds, and Seismic Assault. Discard for damage, then play it from your graveyard, then return it to your hand, and repeat. Of course you are limited to the amount of times you can do that a turn but it will work. I like the idea though.

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Posted 13 August 2009 at 12:52 as a comment on Trade Routes

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This is actually really good! Most people go all 5 colors, but this is well done. Straightforward offensive play.

I would suggest though toning down on the lands. Try 12 Mountains, 10 Swamps. You don't need swamps that much, unless you need to use the regenerate ability a lot. But if you do that, you have more room for 2 more Terminates and some more Blade Slivers, Magma Sliver (most important one I would say in this deck), and Battering Slivers. You don't need Firsts of the Demigod either. Not much of a help in this deck.

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Posted 13 August 2009 at 12:46 as a comment on Sliver deck

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Might I suggest a different approach? Keep Rolling Stones, but add Doran, The Siege Tower. Now creatures fight with toughness, not power. Then, make the deck a 60 card deck, and add in cheap walls that have high toughness. Mob Mentality doesn't help you at all. It's for creatures that aren't walls.

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Posted 13 August 2009 at 11:12 as a comment on Wall-e

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It seems pretty fast. Only weakness is remove spells. Like:
Counterspell
Shock/Lightning Bolt
Terror

Also, Arcbound Slith is a good card if you find a way to get it to attack directly. Maybe Whispersilk Cloak?

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Posted 13 August 2009 at 11:00 as a comment on My Modular-Sunburst Deck

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Where are the Thallids?! You want to make it an effective saproling deck, most of your creatures should be Thallids man. Parallel Evolution, Epic Struggle, Coat of Arms, Doubling Season, and Thallids = Saproling deck. I see Saproling production cards ,but they aren't fast enough. Selesnya Guildmage's abilities are too expensive. 4 mana for a sap? Look up Thallid. Doubling Season not only will double the Spore counters on them, but the saps they make (you know that already). It will move much faster.

Also, drop the white lol.

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Posted 12 August 2009 at 15:19 as a comment on Fungus Among-us

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Not bad. There are some better elves out there:

Elvish Soultiller
Elvish Vanguard
Wellwisher
Heedless One

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Posted 12 August 2009 at 13:47 as a comment on Simple Elves

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10 more cards?

Also, I don't know if Inferno is a great idea for this deck.

Add Kavu Monarchs, 1 more Flametongue, more Rooting Kavus, ditch 2 mountains and 2 forests for 3 more Shivan Oasis, Kavu Mauler (A MUST), Horned Kavu (a nice 3/4), maybe Raging Kavu, and Kavu Lair is a nice draw card.

These are some ideas. Just try and go for 60 cards. I know Kavus like to set the controller back a bit with returning things to your hand, or having weird abilities, but that's what they do :D

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Posted 12 August 2009 at 12:53 as a comment on Kavu Bash!

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You might want Gaea's Balance instead of Harrow. Otherwise it doesn't look too bad. I have always wanted to make a Honden deck, but I never knew how well it might work.

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Posted 12 August 2009 at 11:21 as a comment on Honden of Kicking A$$

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The deck needs some work.

One of your issues is your lands. Your deck can't play any lands except Ancient Ziggurat and Archaeological Dig on turn 1. Even after that, every time you want to play a land, you have to return 1. You may not realize this but if you played one of the ravinica edition lands on turn 1, you have to return itself. Put different lands like Coastal Tower, Urborg Volcano, Salt Water Marsh, Blood Crypt, or City of Brass in. (Those are some examples. Shards of Alara have a lot of 3 mana lands and obelisks). If those are out of reach, just get basic lands. The signets and Mana Cylix will take care of any color you need.

The creatures don't stack like the way you might think they do. Reading your description gave me the impression that you think the more multicolored creatures you have out, means they get more +1/+1 buffs. They don't. It says as long as you have another multicolored creature, this creature gets +1/+1. Not, this creature gets +1/+1 for every other multicolord creature you control.

The signets are good. The creatures aren't bad, but they don't work the way you think.

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Posted 12 August 2009 at 11:09 as a comment on Gold Power

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The only problem I see is Aether Vial isn't needed, and I'm not sure about Coat of Arms. If this deck goes against another deck that uses 1 creature type, these little guys are going to have trouble. Bitterblossom seems to be your most important card in this deck, but I don't know if it flows so well with the rest.

I would just play the deck a few times if you haven't already, and see if the deck's weakness is the creatures when it comes to being blocked. It doesn't feel like they will be able to kill many creatures until late game. You have all these 1/1's, but you need mroe than 1 Bitterblossom out and a Coat of Arms to actually bring the hurt.

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Posted 11 August 2009 at 10:55 as a comment on Rogues

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oh, and the deck is kinda junky

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Posted 10 August 2009 at 13:49 as a comment on zero mana?!?

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I don't see how it's 0 Mana... lolz. I tried to make a 0 mana deck but all 0 mana cards are support cards.

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Posted 10 August 2009 at 13:49 as a comment on zero mana?!?

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Lolz. I know you're not making this deck for real, but what you have going on is confusing bro.

Tip: When editing, press the X to remove the card from the list.
Tip: If a card isn't a basic land, you can only have 4 of the same card. (You have 8 Ancient Ziggurats, limit is 4).

The deck itself is "ok". Lots of flaws. Too slow. A deck that plays 2/2's on turn one will rip your face off.

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Posted 10 August 2009 at 13:36 as a comment on The Hydra God

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I agree with charvitar. lands are unbalanced.

Also, I'd suggest getting rid of Wolf Skull Shaman. There aren't enough elves/shamans in that deck to be effective.

Howl of the Night Pack would be nice. Wolf Pack is nice too.

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Posted 07 August 2009 at 22:50 as a comment on Wolf Pack

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