Black Legal Powerhouse

by jayshaft on 18 March 2015

Main Deck (65 cards)

Sideboard (32 cards)

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Deck Description

MBC Standard with a splash of green
Any suggestions will help! :)

How to Play

Just have fun! That's what Magic is about!

Deck Tags

  • Black
  • Green
  • Standard
  • Power

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,175 times.

Mana Curve

Mana Symbol Occurrence

004703

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Black Legal Powerhouse

Any help is appreciated :)

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Posted 25 March 2015 at 06:11

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This deck runs a bit too much cards. How about removing one land and all of those Asphodel Wanderers?
That is just my suggestion though. Cool deck otherwise.

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Posted 25 March 2015 at 10:58

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One type of land or just like a single swamp?

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Posted 27 March 2015 at 01:45

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Swamp should do the trick.

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Posted 27 March 2015 at 05:40

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maybe instead of a swamp maybe add a little more FLAVOR and add the Urborg, Tomb of Yawgmoth

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Posted 27 March 2015 at 06:19

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I thought about running that. But since there is so little green cost in this deck. I can run all swamps with just duel lands as my source of green

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Posted 28 March 2015 at 00:35

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but *if im mistaken correct* isnt urborg make everything swamps in addition to being a swamp

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Posted 28 March 2015 at 00:57

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So you can tap Urborg and add a swamp to your pool?

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Posted 28 March 2015 at 00:59

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yes you can since it becomes a swamp heres the info http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=131005

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Posted 28 March 2015 at 01:00

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Very useful card haha, thanks for that tip! I feel like this deck may be a little slow though... Any suggestions?

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Posted 28 March 2015 at 01:04

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well... there is a lack of deck diving maybe diabolic tutor... For sure treasured find. and maybe a beesech the queen

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Posted 28 March 2015 at 01:07

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treasured find is graveyard though. I feel like a diabolic tutor would be a tad more useful, but it is also more expensive. And neither of those are Standard Legal. Which I've been doing my best to keep legal.

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Posted 28 March 2015 at 01:17

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true true atleast i tried

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Posted 28 March 2015 at 01:23

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Well thanks for the advice! I really appreciate it! And I had no idea about Urborg, so that will help a lot now and in future builds!

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Posted 28 March 2015 at 01:24

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You want to always keep your deck at the minimum amount of cards allowed, so find a way to get this deck down to 60. Also, All of your 1 of and 2 of cards are ruining the consistency in your draw. You want to have higher chances of drawing the good stuff which means cutting the random stuff that you think might not work. Most standard decks have 4 of every single card they run to keep that consistency; although, there are some exceptions where you will see maybe one card thats a 2 of or 3 of because its a legendary creature, planeswalker, the win condition for a blue white or esper control deck, or it just isnt good enough to run all 4 but you need 2 of it.

Here are some decks that you can look at to see what I mean by all of this. I even have a mono black one

http://www.mtgvault.com/majesticshark/decks/monob-devotion/

http://www.mtgvault.com/majesticshark/decks/so-i-heard-you-like-goblins/

http://www.mtgvault.com/majesticshark/decks/jeskais-prowess/

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Posted 06 April 2015 at 23:07

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Thanks! I took it down to 60, but I just have a hard time cutting any of the cards because I really like all these cards... Any suggestions as to what I should cut and why I should cut them?

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Posted 07 April 2015 at 01:45

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That's always my problem too. I find myself having "pet cards" that aren't exactly good, but I just love! I would cut everything that you have 1 of EXCEPT Silence the Believers; that is actually a good card! Taking out the 1 of cards will keep the consistency in what you draw.

After that I would add one more Bile Blight and Hero's Downfall; they are good removal, and I can't think of a reason why a mono black deck wouldn't run a playset of each.

Then, I would add two more Silence the Believers. This gets rid of those pesky Indestructible things if you ever encounter any.

Last (Well kind of last), I would add in two more Crippling Blight. Getting rid of blockers is going to be super duper useful.

Ok. Now that that is out of the way there are some cards I would swap in. I don't like Grim Haruspex just because I don't think its ability is all that great. I would swap him...her...idk what it is but anyways put Grey Merchant of Asphodel instead. Mr. Gary will gain you life and drain your opponent just for having other things in play. A pretty good finisher or close to finisher.

Then I would drop one Archfiend of Depravity and add a Reaper of the Wilds. This is just so you don't have too many 5 drop cards to slow you down.

Lastly (for real this time), is the land. Many many issues with this. If you do all of the changes I suggest, this is how I would do the land.

4x Temple of Malady
3x Llanowar Wastes
the rest basic swamps

The reason being that the 3 reapers would be your only green thing, and you don't need Radiant Fountain because Gary will gaining you a ton of life anyways.

I hope I didn't overwhelm you XD

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Posted 07 April 2015 at 04:35

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Do you think I should run 24 land? More? Less? And how many Gary's should I run?

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Posted 09 April 2015 at 14:29

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I would take out one Llanowar Wastes to have 23 lands, and add 2 more Gary to have the full four

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Posted 11 April 2015 at 16:59

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