TMI TNN

by JensDagon on 13 April 2014

Main Deck (60 cards)

Sideboard (15 cards)


Sorceries (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I can't help but make jokes about the archetype being called NO RUG.

So since that Maverick list became the standard of the ex-Zoo players, I've been trying to find something, anything, that I like that isn't graveyard based to play for when I get tired of Esper Tempo. So far this has been a really solid contestant.

I usually only keep four or five decks, and so current decks;
TNE(sometimes LandStill)
StifleNought(Grixis build)
Esper Tempo(disruption heavy build)
DDFT(Heavy enabler build)
NO RUG(This list)

Deck Tags

  • Legacy
  • Aggro-Control
  • Progenitus
  • RUG

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,587 times.

Mana Curve

Mana Symbol Occurrence

32741123

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for TMI TNN

SO MUCH COLORS!!! Seems fun though, and i dont know why'd you run Noble Hirerarch over Birds of Paradise
nearly $4,000... :0...

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Posted 13 April 2014 at 12:35

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Well, really it only plays RUG, it has a single Black mana producing land because of Deathrite, and the White is only noted in the display because of Progenitus. And Noble Hierarch gives Exalted, which means bigger beatsticks for me, and it also means that in the worst case scenario I can swing with her for one.

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Posted 13 April 2014 at 12:37

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I s'pose so... have you had any issues with Vendilion Clique or the Nemesis?

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Posted 13 April 2014 at 12:42

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None at all, the double mana costs in this deck are actually quite manageable. Though I am considering ditching a copy of Izzet Charm for another land for consistency without having to rely on mana dorks.

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Posted 13 April 2014 at 12:52

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One last question... i'm kind of new to magic, but how are you getting stuff to your graveyard, you run the deathrite, the lavamancer and the ooze but only natural order puts creatures in the graveyard. i wont even question the goyf though lol

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Posted 13 April 2014 at 13:00

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Well the fetchlands for one thing, casting spells, things dying, ect. As well as the same being done by the opponent. In Legacy it's not a question really of things getting to the graveyard, just who gets to them first if some of this stuff is involved.

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Posted 13 April 2014 at 13:03

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Oh ok, yeah that makes sense, thanks!

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Posted 13 April 2014 at 13:07

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No problem, always happy to help! ^-^

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Posted 13 April 2014 at 13:08

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Damn Jens... look what you've done. A fiercely high-end deck that just.. well... it looks like an answer to everything - if this was mine, I'd name it "42" simple as that, and helluva firepower ! Good job, my friend =) +1 from me

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Posted 13 April 2014 at 13:06

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I'm glad you like it, NO RUG has been an on/off again deck with me for a while(it lost a lot of joy when Mental Misstep was around), so seeing other people enjoy it again is always nice. Especially when it's Vaulters I like! :D

I was actually considering naming it that
http://i.imgur.com/w2xjUAg.gif
I have been reading the Hitchhikers Guide to the Galaxy again, and it's slowly taking over my mind haha!

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Posted 13 April 2014 at 13:13

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Ahahahaaaa !
*wipes away tear of joy
I remember that penguin from my childhood, cool !
That's some good nostalgia, man.
A few weeks ago, I played a fellow M:tG'er at my shop, and got wrecked by TNN - it was an awesome was to die, although many describes TNN with.. erhm.. words I'd rather not mention, I think it's a good tool in magic. Feels like Legacy it bubbling up to something explosive and my guess is, that TNN will stand victorious in the after math.
I don't know if you own them IRL, but if you do, keep them secret...keep them safe ~_^

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Posted 13 April 2014 at 13:22

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Also, I haven't read the Guide yet, but heard many promising reviews of it. That maybe my next project :D

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Posted 13 April 2014 at 13:23

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Pi-pi-pi-pi pi-pi-pi-pi PIIINIGU PIIINGU! I had to watch Pingu because my niece absolutely loves it, and it grew on me. Mostly Robbie the Seal though, the one where he kept stealing the fish was so hilarious!

TNN is pretty epic, but I can sympathize with those who use less than polite words for them. :|
And I think TNN has been pretty much agreed as the next ridiculous thing to be given to Aggro-Control in Magic. First people splashed Green for Tarmogoyf, but now I'm wondering if they'll splash Blue for TNN...


Edit: The Guide is great! The old television version, the movie, the radio show, and the books are all fantastic.

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Posted 13 April 2014 at 13:27

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I actually went up against a U/G deck without TNN, but I hope that player *never* hears about Nemesis... good lord he'll go further.
I fought him with an early version of my Extraction deck, and I got beaten so bad, haha. I guess that chance (and skill) favors the prepared mind (Read: I forgot to add my Bloodghasts alongside other key components O.o' )

Also: PIIINGUUU ! Because, Penguin. YEAH !!!

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Posted 14 April 2014 at 19:04

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UGx is pretty good, but I can't help they'd benefit more from a splash than TNN. Well, they'd really benefit from both!
Also, I know what you mean... I've played Pox, but forgot to add Pox >_>

Whenever people talk about "spirit animals" and whatnot, I can't help but jokingly name a Pingu character at random as mine.

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Posted 16 April 2014 at 18:20

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This deck is balls-out badass. I can never bring myself to run a deck without 4ofs or at least 3ofs, I'll bet the hands in this are different damn near every time. Very cool deck.

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Posted 17 April 2014 at 15:57

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Thanks! And It's always been my nature to be a bit eclectic with my designs, but I can entirely understand not being comfortable with them. The hands are different, but the variance is more minute than you'd think actually!

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Posted 17 April 2014 at 17:01

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Ever thought of running phantasmal image for copying goyf and TNN? I've been using him in my deck lately as a general copy machine for most of the threats on the other side of the board and for teching more potential copies of important card in my own deck. Seems like it might make a fit in your deck as a possible 2 cost untargetable TNN so it circumvents the images issue with being removed through targeting.

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Posted 17 April 2014 at 17:06

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I have, but I'd like to play two, and I just don't have anything I can really go down on to make it work properly for that.

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Posted 17 April 2014 at 17:16

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One natural order one bolt or a goyf?

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Posted 17 April 2014 at 17:24

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Noooooooo! Natural Order is too integral as the finisher of the deck, going down on it would be suicide against basic aggro even. Goyf maybe, since I have access to GSZ, but NO and Lightning Bolt are beyond questioning for reducing in my opinion.

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Posted 17 April 2014 at 17:35

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Goyf and fire and ice possibly? Seems limited to me for a one of but maybe I'm missing some interaction where it's use is invaluable.

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Posted 17 April 2014 at 17:40

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What they really need to make is something with a similar effect to image that has flash. That would be something else.

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Posted 17 April 2014 at 17:41

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Hmmm, I like the split of two Izzet Charms, and a copy of Fire // Ice, but I want/need to test that. It could work brilliantly, it could introduce too much variation though, as this is already pretty scatter brained on paper as it is. I know it feels differently when playing, but I can't help but feel afraid that it'll be the move that pushes it over the edge.

Also, if they made a Phantasmal Image with Flash, even if it was three mana, it'd probably be one of the most incredibly useful creatures ever printed. At four mana it would feel like a waste though, and if left at two it would actually be a bit broken. I'd be more excited if they made a color shifted version though! Green would allow them to be in creature toolboxes, and Black would enable mono-Black aggro-control to become insane.

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Posted 18 April 2014 at 14:48

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Seems to me that while scatterbrained absolutely, it would give you a very interesting tool in an already stacked toolbox of a deck. Best of all, it would probably surprise your opponent somewhat. I don't know about your local meta, but mine doesn't see alot of phantasmal images running in anyones decks.

If they made a black colorshifted version with flash I would be on that like white on rice. Can't think off hand what, if any black creatures have flash at all to be honest. It's probably more of a green/blue thing.

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Posted 18 April 2014 at 15:23

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I think you could benefit from 2-3 Æther Vial's, in order to save your mana, and getting nigh-uncounterable's. Also, kudos for the Izzet Charm/Goyf synergy, potentially buffing the G beyond all recognition O.o;
Have you considered a full playset of the Charms?

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Posted 19 April 2014 at 17:42

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Æther Vial in these actually just leaves you disappointed believe it or not. Plus, compared to aggro decks designed to use it as acceleration(Goblins, Fish, and Maverick for instance) it seems pathetic.
Charm and 'Goyf is so wonderful, no matter what you pick! I love it so much, and it was one of the reasons I originally came to love the Charm. I first used it in a Canadien Thresh style build, and it was simply monstrous!
And the full playset of the charms would be too much really, at least in this. Two seems to be my magic number for them.

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Posted 20 April 2014 at 13:22

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Alright, first thing I want to say is the land base is god damn gorgeous. It's really well thought out.

Second thing I want to say is that this somewhat inspired me to try out TNN in my current PAL frame, and it's shenanigans, so thank you for that.

Third thing is, I just don't like Fire/Ice in here. I can't explain it, but it just doesn't work in the list. I just know deep down in my core that you can put something better there. Also, as an extractor my gameplan would be to target and exacerbate the fact that you run only two Deathrites. Personally, I would drop down to three Goyfs and run a third Deathrite.

Finally, I'd like you to look at this http://www.mtgvault.com/surewhynot/decks/30th-general-ideas/ and tell me which one should be my 30th EDH general (feel free to suggest a general not listed)

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Posted 20 April 2014 at 05:47

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I love the consistency of it, but I really want basics of some kind... If I had the room it'd run at least one of each of the primary colors, just so I could have the increased resiliency.

That's... That's shenanigans indeed. You're welcome I suppose, and I'm sorry to all of your friends.

There are probably better options, I just can't figure out what I'd rather run.
And I honestly think you're exaggerating the importance of Deathrite in this deck, even in that match. I'd honestly rather extract Tarmogoyf with most Extraction builds. Deathrite is a sustainable source of ability damage, yeah, but it's not like it's really difficult to deal with.
Honestly, against these I prefer to side in more hand disruption, and the second Extirpate.

And of course I'll look at it! It has been a while since I've checked your decks in all honesty, and I'm excited to see that you have some more finally!

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Posted 20 April 2014 at 13:28

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Hi both of you =)

I've asked you once before, can't remember where and when, so I thought I'd bump your deck, Jens, by asking again - Hope you don't mind :-/
Where do you find the math to calculate just how much the given CMC's have to be? I've tried searching for it, without any luck. Do you have a formula or is it backbone-Esquire autodidact?

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Posted 25 May 2014 at 02:15

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i think with a lot of decks that are tweaked to perfection like this you develop your own math. each deck is unique. sure there's frames that some follow, but even so, those frames came from something. that's how i do it at least, use your gut, the fancy stuff will follow later.

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Posted 28 May 2014 at 05:06

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Thanks, DTW =) I saw someone do some math on M:tG once, but I couldn't keep up, and I've searched a bit since, but with no luck. I believe it was a Sligh Primer. I could read, no worries there, but to *understand* the reason behind all of it... nope. No dice.
I hope that 'learning by doing' will eventually get me some xp, hehe
Again, thank you :)

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Posted 29 May 2014 at 22:34

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Well Sligh is different. That deck type is actually based on a mathematical equation...but Wumps does make a good point. For the most part it's just going with your gut. I've done some math shenanigans with a few of my decks, but I'm a nerd soooooo....

=]

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Posted 30 May 2014 at 07:20

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