JonahMargolis

55 Decks, 159 Comments, 7 Reputation

The majority of your spells only have 1 green mana symbol, it would be easy to make this a dual color deck, a splash of blue could help generate lots of draws

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Posted 31 January 2014 at 19:39 as a comment on My Ramp

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Oracle of Nectars is also good to swap any excess mana each turn for life.

Rhys the Redeemed is great for using that mana

Omnath, Locus of Mana will help you conserve mana and can win you the game.

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Posted 30 January 2014 at 19:41 as a comment on My Ramp

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Creatures with landfall are always good in a deck this concentrated on ramping. Grazing Gladehart can generate tons of life to keep you alive till your ramp is complete. Groundswell is a great spell to catch your opponent off guard. Avenger of Zendikar can win you the game.

Lotus Cobra can generate far more mana than Nest Invader.

Khalni Heart Expedition is also a great ramp card.

And then their is Collective Voyage, one of my favorite ramp cards

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Posted 30 January 2014 at 19:37 as a comment on My Ramp

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It is too bad Phyrexian Obliterator is so expensive. $100 for a play set of 4 is steep. But it feels so good when you play it.

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Posted 28 January 2014 at 00:07 as a comment on Dark Side of the Force

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This would be a lot better if it didn't cost $7,000 to play.

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Posted 27 January 2014 at 23:54 as a comment on TURN 3 WIN?

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I love how powerful Phyrexian Obliterator and Desecration Demon are. When you have cards that powerful for only 4 mana, why would you ever need a card that costs more mana than that?

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Posted 27 January 2014 at 23:32 as a comment on Dark Side of the Force

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Minds Aglow & Prosperity are also the same. But it is so good in this deck it doesn't matter.

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Posted 24 January 2014 at 18:01 in reply to #430763 on Amazing Mill & Self Mill $20

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The deck revolves around drawing and discarding cards. Windfall will cause my opponent to draw more cards than any other spell. It is the same effect as Jace, but it is still so powerful I couldn't leave it out. You can never have to many draw spells in a mill deck.

You might be better off with a cloning spell, to clone Jace.

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Posted 24 January 2014 at 17:55 in reply to #430763 on Amazing Mill & Self Mill $20

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How would Triskelion give you infinite damage? after 3 counters were removed it would still be a 1/1. I guess you could put Skullclamp on it to kill it off. But that would be 1 mana each time to equip so it couldn't go infinite. Still a nice combo.

I guess you could go infinite as long as you had an Festering Goblin & Mikaeus. You could use the last damage to hit festering goblin, then when the goblin returned used it to finish off Triskelion. Then the cycle restarts.

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Posted 23 January 2014 at 22:54 in reply to #430487 on Complete Undying. Forever.

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Haha immortal zombie horde!

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Posted 23 January 2014 at 21:53 as a comment on Infinite Zombies

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Nice deck, a few suggestions:
You have tons of life gain, which makes cards like “Archangel of Thune”, “Ajani's Pridemate”, and “Rune-Tail, Kitsune Ascendant” amazing.

I like to add in 1 “Rhys the Redeemed” and 2 “Sublime Archangel” in most of my token themed decks. Also a "Path of Bravery" is is always good.

You desperately need more draws, if your opponent uses a few removals or discards this deck could be in trouble. Try “Skullclamp”, “Infiltration Lens”, or “Mentor of the Meek”. Or even Well of Lost Dreams.

Other than that, I really like “hold the Line” and “Overwhelming Stampede”. Just knowing you have 1 or 2 in your deck will make your opponent have to rethink its strategy, and I just love surprising my opponents.

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Posted 22 January 2014 at 19:05 as a comment on 100,000 GOATS

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rishadan port is too expensive for me.

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Posted 21 January 2014 at 21:42 in reply to #429102 on Wanna Play Solitaire?

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Yeah, I wasn't sure about that one. it takes more mana so it is a little slower to get out and then it takes another turn to activate. It depends on how long the game goes.

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Posted 17 January 2014 at 17:46 in reply to #427900 on Exploding Dolls

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Duress and Inquisition of Kozilek are also nice.

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Posted 16 January 2014 at 19:36 in reply to #427723 on Mono Black (Leg)

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You should add Scepter of Fugue.

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Posted 16 January 2014 at 19:22 as a comment on Mono Black (Leg)

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Nice Stuffy doll deck. could you please give mine a look?
http://www.mtgvault.com/jonahmargolis/decks/exploding-dolls/

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Posted 16 January 2014 at 00:59 as a comment on Stuffy Doll

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Since you opponent will be stuck at turn 1 the entire game, it is like having infinite Time Walks :).

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Posted 16 January 2014 at 00:42 as a comment on Wanna Play Solitaire?

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Good call, i didn't know about that card. It might need to even go in my main deck.

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Posted 14 January 2014 at 17:57 in reply to #427071 on Modern Elf Land Destruction

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It is a good question. I have considered putting Jace, Memory Adept in several times. The only thing holding me back is the fact that he comes out too late in the game. It is a five mana card, so I won’t be able to play him until turn 5 at the earliest, even then it will take at least 2 more turns of his ability to make sure he is worth the mana.

It is a close call since he is so powerful, But I feel most games would have already been won or lost before he can use his ability enough times to justify the mana cost.

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Posted 13 January 2014 at 21:33 in reply to #426790 on Blue Black Mill

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You are going to hate me for suggesting another card that is not with your goal for the deck but Immortal Servitude would be amazing in this deck.

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Posted 12 January 2014 at 05:43 as a comment on Hyper Budget (One-Drop)

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