Kdeep

20 Decks, 64 Comments, 1 Reputation

Sweet deck. It's peculiar that I submitted a vampire deck right after yours. It'd be interesting to see who's would win. I'm going to say mine. +1

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Posted 13 November 2009 at 01:30 as a comment on The Bad Guys from Blade

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Kdeep

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Posted 12 November 2009 at 23:17 as a comment on Member Database

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You can easily make this deck legal in standard: Just remove the Mogg Fanatic. Consider cards like Burning Inquiry, Font of Mythos and Howling Mine. Nice idea +1

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Posted 12 November 2009 at 22:05 as a comment on DRAW and DIE!

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You can only use 4 of each card in a deck, except for basic lands.

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Posted 12 November 2009 at 20:27 as a comment on Whispers of the oaks

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This deck seems very frustrating to play against. Consider adding a few Tome Scours or the Planeswalker Jace Beleren instead of those Luminarch Ascensions. It might be better to have a few castable milling options other than Archive Trap, just in the opponent doesn't search his library.

Also I think Gwafa Hazid, Profiteer fits very nicely in this deck. He'll force your opponent to draw a card, and will disable one of his creatures.

Very cool idea and name. +1

Check out my trap deck, it uses Archive Trap as a game changer as well.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=33389

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Posted 12 November 2009 at 20:22 as a comment on Standard Fog Machine

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Yeah, I wanted to put Woolly Thoctar in this deck, but then I'd want to add the cards that give bonuses regarding creatures with power 5 or more. It would just get out of hand then. =P

I'm thinking of adding a Titantic Ultimatum or two in this deck, it could be easily played with two Knotvine Mystics in play.

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Posted 12 November 2009 at 20:02 as a comment on Trial by Naya

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I'm going to remove the Godsire/Herald combo because after reading the rules for it, it says I need to sacrifice 3 separate creatures. Initially I thought I could sacrifice one multicolored green/white/red creature to activate it, but that's not the case.

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Posted 12 November 2009 at 15:01 as a comment on Trial by Naya

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Pretty nice. Trample + Haste is pretty unstoppable. I'd suggest Giant Growth over Gilt-Leaf Ambush.

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Posted 12 November 2009 at 11:46 as a comment on Elf Warriors

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You need the ultimate fireball to the face: Urza's Rage

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Posted 11 November 2009 at 23:23 as a comment on Giant Uncounterable Fireball to the Face

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Man some of these old cards are super overpowered. Makes me want to make a deck with them lol

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Posted 11 November 2009 at 22:53 as a comment on Mack Attack

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Why all the initiates? Aren't there better cards for this?

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Posted 11 November 2009 at 00:14 as a comment on Magic Deck of Death

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Take out 2 of each of the Legendaries and put in 4 Priest of Titania.

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Posted 11 November 2009 at 00:12 as a comment on Elf Deck

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I think you're missing the point of this deck. This isn't a mill deck. The Bloodchief Ascension deals damage to a player every time a card is put into their graveyard, if you can get 3 quest counters on them. I think there is enough burn in this deck so you can enable it fairly quickly. Cast shit like blightning on your turn, and shit like lightning bolt on their turn. The goal is small damage to stack counters on Bloodchief Ascension. Using these low costing burn cards will also put these cards in the graveyard, which will also enable Pyromancer's Ascension.

Once your Bloodchief Ascension has 3 counters on it (via 3 burn cards) you wait until your opponent searches his deck (most likely by fetchlands) and then you play your Archive Trap which will send 13 of the cards from his library into his graveyard. Because of the enable Bloodchief Ascension, each card put into the graveyard will deal 2 damage. These means Archive Trap will deal 26 damage to an opponent who searches his deck. You can also use Tome Scour to deal10 damage this way. If you an enabled Pyromancer's Ascension, you can essentially deal double damage.

I know lands would be a problem in this deck, I am thinking of removing Tome Scour and Memory Erosion to keep it Black/Red. That way I can have more efficient lands. You wouldn't want to cast Archive Trap normally so there isn't really a need for blue in this deck. I could put more lands and more burn into this if I remove blue, but I'd lose Tome Scour which is really appealing to me in this deck.

@dreki I added the $10000 bit because of all the rare lands. Also I think I'm going to change the lands around a bit as well. There weren't a lot of high costing cards so I thought I could get away with having a bunch of tapped lands.

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Posted 10 November 2009 at 22:46 as a comment on It's a trap!

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I'm thinking I could remove Tome Scour, keep Acrhive Trap and make this a Red/Black deck. I could consolidate lands that way and have more affective cards. Thoughts?

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Posted 10 November 2009 at 18:34 as a comment on It's a trap!

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This deck is rape. The only thing I'd change is removing the goblin guides for two more of each of the enchantments.

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Posted 09 November 2009 at 13:23 as a comment on Red/ Splash Green Fast Aggro

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Thanks for the advice. I'm not going to buy this deck, it's basically more for theory and hypothetical. I couldn't find the forest/plains fetchlands so I put in Naya and Bant Panaroma instead. I know I loaded it up with equipment, but I really liked Behemoth Sledge so I was sad to see it go. I added Qasali Ambusher as a low costing green creature. What do you think of that card? It was either that or Dauntless Escort.

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Posted 09 November 2009 at 01:18 as a comment on Call the Landfall

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Thanks for the advice. I really like Rampant Growth, but I can see what you're saying. I removed the Oracles and lowered the count of Rampant Growth to add Journey to Nowhere. I like having lots of plains and forest for the Knight of Reliquary, you can sacrifice a land, bring in Terramorphic Expanse, and then sacrifice that for 2 landfall procs, while simultaneously beefing up Knight of the Reqliquary.

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Posted 08 November 2009 at 11:49 as a comment on Call the Landfall

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Thanks for the comment. I was thinking of adding red to the deck, but I figured green white and red would be kind of complicated: I'd have too many nonbasic lands which aren't very searchable which would hinder the Harrow, Rampant Growth, and other land callers.The Steppe Lynx gets the Geopede's job done, and it'd only cost 1 mana. Lightning Bolt would be nice but Path to Exile is a stronger form of it. I limited myself on the lands because of the robust land calling cards I have, although if don't draw lands I wouldn't be able to play the rest of my cards. I do like the fetchlands idea though, thanks!

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Posted 07 November 2009 at 21:08 as a comment on Call the Landfall

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Hi and thanks for the great comments.

I thought about running more Colossi, but I figured I had enough counterspells, discard, and bouncing to protect it from spells such as Path to Exile; I'd never tap myself out fully for this sole reason. I was considering adding Counterbores and Double Negative for more affective counters. At most I'd run 2 Colossi, just incase you get one on a draw.

I don't think I'll have bitterblossom in play for more than 4-5 turns so it won't kill me. I couldn't find a card called distomb so I think you meant disentomb. That card won't help me here either because I don't want to play the colossus from my hand: I want to play it from my library via polymorph.

I'm running Darksteel Colossus over Inkwell Leviathan for the sole reason that it's a cool card. "Bring in the Inkwell" doesn't have the same ring to it. Also when Colossus comes into play, the opponent will be like, "Oh fuck, it's the Colossus"

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Posted 02 September 2009 at 14:43 as a comment on Bring in the Colossus 2.0

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Seems like a pretty rough deck to play against. However I'd take out battle-axes because you don't have many warriors to make full use of it. It would help get this deck down to 60 cards. Maybe get rid of Runes of the Deus and Knight of New Alara for boost cards to make double strike even more affective. Just some thoughts.

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Posted 01 September 2009 at 15:48 as a comment on Double Strike galor!!!

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