Kharben

138 Decks, 336 Comments, 28 Reputation

I actually saw yours on the front page and is what inspired me to make this one :P

Wurms have always been kind of a gray area in magic, but I'm glad tribals are popping up here and there lately. They're definitely powerful creatures.

The way I wanted to get creatures out was the Tempting Wurms and then using Novablast Wurm or Day of Judgment after saccing Dauntless Escort to wipe the field and go in for the gold, so I feel Elvish Piper would just get in the way.

And dropping just one card wouldn't make a lot of room for more mana cards, but if you have suggestions for taking out anything along with it to make room for 2-3 more that would be fantastic. Thanks again for the comment and I'll take a look at yours once again and see if I can't help make it better.

0
Posted 16 April 2011 at 05:43 in reply to #153109 on Can of Wurms

Permalink

Because it was getting close to class time and I had to leave so I just threw in 4 more cards so I could put it up. :P

0
Posted 13 April 2011 at 18:01 in reply to #152482 on Persistence is Key

Permalink

Well I put Unmake in. 3rd turn shouldn't be a problem :P

0
Posted 13 April 2011 at 18:00 in reply to #150690 on Go on.. I dare you

Permalink

I don't think mana is a big issue seeing as my curve stops at 4, but the Darksteel options could be interesting. Would have to test them before anything is added. Will have to do that.

0
Posted 11 April 2011 at 20:05 in reply to #152221 on The Titan Forge

Permalink

Alright, so I found room for 3 Coretappers.. looks better now.

0
Posted 11 April 2011 at 20:02 in reply to #152201 on The Titan Forge

Permalink

Well the reason I have Servitors in here is cause if I sac them to Geths they come back the next turn.. and with that I can keep getting more and more creatures from Genesis Chamber.. I do like Coretapper though.. I'll have to find a place for em.

0
Posted 11 April 2011 at 19:58 in reply to #152201 on The Titan Forge

Permalink

What about Dash Hopes?

0
Posted 11 April 2011 at 17:23 in reply to #150690 on Go on.. I dare you

Permalink

Blood Tribute + Sanguine Bond

0
Posted 10 April 2011 at 02:04 in reply to #151694 on NOM NOM NOM NOM NOM!!!!!!!!!

Permalink

The only problem I see with this deck is having only 2 creatures.. any suggestions to what I should pull and replace?

0
Posted 06 April 2011 at 17:39 as a comment on R/U OD

Permalink

I'd like to find a spot for Unmake, but I don't knwo what to take out. Any ideas? I could make a few cards 3 ofs and put 3 of em in. What do you think?

0
Posted 06 April 2011 at 17:13 as a comment on Go on.. I dare you

Permalink

So I put in a couple Hermit Druids.. could mill out a few rats if you're lucky.

0
Posted 05 April 2011 at 00:31 as a comment on Never Gonna Stop

Permalink

Thank you. ;-)

0
Posted 04 April 2011 at 20:59 in reply to #149834 on Lashed

Permalink

I made room for a couple Volrath's SHs. I see your point with the milling and I'll see what I can do being as I don't have blue in here to make that easy.

0
Posted 04 April 2011 at 01:04 as a comment on Never Gonna Stop

Permalink

Haha, thanks. Coming from someone who knows more than me about the game is a huge compliment to me. I will enjoy, and you do the same.

0
Posted 28 March 2011 at 06:06 in reply to #146413 on Riposare in Pace

Permalink

Thanks for the tip. I still kept 1 Fruition in it, but added two Wheel and Deals.. it's a great card. When I pick some up, they'll be great additions.

0
Posted 27 March 2011 at 22:39 in reply to #146845 on Spiteful Fruition

Permalink

I would also like to suggest Gigadrowse possibly replacing Cluth of the Undercity. It could help you countering that spell you really need to or just not allowing them to play it in the first place.. it has a lot of possibilities and once again allows you to be flexible.

0
Posted 27 March 2011 at 05:57 in reply to #146333 on !!FAERIES!!

Permalink

Yes, and I'd once again like to highlight what was highlighted by someone else on my earlier post on this deck:

Glen Elandra Pranksters would be amazing.. just think about all of the possibilities. I mean you could return a Mistbind Clique to your hand to tap all of their lands again.. you could return Spellstutter to counter another spell.. I mean it really does offer so much more flexibility to the deck.

Perplex is a great card, don't get me wrong, but Dash Hopes is just better. 5 life is more than people think when they decide to take it and the spell they felt like playing is usually more important when they decide to get it countered.. it's a great tempo card that rattles their cages a little bit.

0
Posted 27 March 2011 at 05:54 in reply to #146333 on !!FAERIES!!

Permalink

Oh, I intended in no way to follow anything from your deck other than it's colors. I don't really enjoy following plans for decks when I build.. sometimes it turns out that it does, but it's never intended. That's how you learn to play the deck.. finding it's flaws and fixing them on your own; playing through them.

0
Posted 27 March 2011 at 04:35 in reply to #146413 on Riposare in Pace

Permalink

I do, very much so. It's pretty bomb. Thanks for all of the help with this deck. It's turning into something I can be proud of.. comparing it to what it started out to be isn't even possible anymore.

I took a look at your BU reanimator and decided to make that my next big project.. so you're becoming inspiration all over the place :P

0
Posted 26 March 2011 at 23:35 in reply to #146413 on Riposare in Pace

Permalink

Counterspell is better if a choice had to be made.

0
Posted 25 March 2011 at 04:02 as a comment on Izzet Craziness

Permalink

1-20 of 331 items

1 2 3 4 5 6 7 8 9 10 ... Last