Token Damage - 2024

by Kraven01 on 29 February 2024

Main Deck (60 cards)

Sideboard (23 cards)

Artifacts (1)


Enchantments (2)


Land (2)

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Deck Description

You think that my opponent will go under me - but they won't.
The game is over on turn 3, once in a blue moon.

How to Play

You think that I am trying to make a token deck - but I'm not.
Yes, I want tokens in play but I use them to deal 1 point of damage when they hit the battlefield. Then I use the tokens to swarm them with one big attack on like turn 8 or 9. Yes - the tokens get pumped and yes, I use them to gain life.

Deck Tags

  • Modern
  • Competitive
  • Tokens
  • Damage

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

3601690

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Token Damage - 2024

Biggest problem I see in this build is the curve. Running 18 four-drops means this deck is always playing catchup, and you've got no one-drops at all, so responding to things will be even slower. I'd recommend cutting Bloodline Keeper for Skrelv's Hive. Much cheaper and much harder to get rid of. Legion's Landing is an obvious consideration, and helps cut down the curve. Intangible Virtue is always worth considering, potentially over Warleader's Call. Cheaper, better color, gives Vigilance to stop bleeding. Yes, you don't get the ping, but getting it on the field faster will help this deck tremendously. Kaya's Guile speaks for itself, and should always be a consideration when it can be run. Running two Vault of the Archangel is a bad idea in a three-color build that's already slow. You need five lands before it does anything, it doesn't help your colors, and its not worth anything without a bunch of tokens or specific matchups you need to chump block with deathtouch to kill off. I'd recommend a mana fixer instead. Urborg, Tomb of Yawgmoth is always a consideration, or another Bloodstained Mire would help.

Other than that, I'd just work on cutting the four-drops for one-drops and either working in interaction or trying to max out speed and swarm to bypass interaction and win with material. Just some thoughts, for what they're worth.

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Posted 02 March 2024 at 23:27

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I get that you're trying to ramp out into hefty creature-based boards, but Modern is a game built on 1 and 2-drop cards now.

Bloodline Keeper is just too slow in this deck. Not only is it a 4-drop, but you also have to wait a turn to make a 2/2 that can't even do anything that turn.
There is also the issue of the fact that you have ZERO removal outside of chump blockers, and I don't see you making enough tokens to deal with a Murktide Regent or an Eldrazi Titan if a Tron player gets them out.
I do believe that you are also going too hard into those Planeswalkers, especially with how the Legend rule works with them. Even though they are a consistent source of tokens for you, they are just too slow for what you want. And the Gideon is just not worth it in Modern. I'd run 3, maybe 4, of the Sorin because he's actually pretty decent, but only 2 Elspeth unless you go super hard into those 3-drops or smaller.

Cards like Doomed Traveler have been a staple in token decks for a decade for a reason, so it might be worth considering options like that or Blood Artist to get more drain in.

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Posted 03 March 2024 at 12:13

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I think that Modern is a slow format. I think that it's slower that Legacy and Vintage. I think that this deck will win on turn 8 or 9.

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Posted 03 March 2024 at 17:26

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