kungfutrooper786

141 Decks, 201 Comments, 13 Reputation

take out millstone and it's modern

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Posted 02 August 2012 at 01:30 as a comment on mono blue vintage mill

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you're going to have a slow start. and delver will have a fast one.

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Posted 27 June 2012 at 02:05 as a comment on Sorin's Black and Red Delver Hate

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scalding tarn

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Posted 30 May 2012 at 02:36 as a comment on That Moment When...

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nah most delver's run 21 after much play testing any delver type of deck i find should be running 21

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Posted 30 May 2012 at 02:10 as a comment on Dual Casting Madness!!! T2

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have you never heard of EDH

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Posted 17 May 2012 at 06:04 in reply to #229408 on Sliver

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you said ancient grudge twice

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Posted 17 May 2012 at 05:57 in reply to #235635 on Havengul Summoning

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circle of flames will never catch a zombie that goes past mana cost 1 spirits doesn't see play anymore it you pay attention.

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Posted 17 May 2012 at 05:54 in reply to #239156 on Cant Hit Me

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obviously you didn't look very hard at it. it's heavy green and black which is the 90% of the deck i need to use. the small drops are mana fixers. viridian, sphere, rampant growth. And there is synergy. look at bloodline keeper and sorin. primeval and the lands. glissa and the artifacts. wolfrun and the deathouch creatures? have you not seen the standard metagame?

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Posted 17 May 2012 at 05:19 in reply to #256564 on T2 money

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way too many miracles, you are going to end up with a few in your starting hand and are going to have a huge hole in your deck. add a fourth llano war elf. honestly i'd take the titans out once you have the mana to play him getting more lands is pointless. sure you can get kessig but it's rather redundant. i'd play 4 green sun's and a fourth strangle root. i honestly detest wolfir avenger, but that's just my opinion.

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Posted 10 May 2012 at 05:10 as a comment on R/G Agro Ramp Avacyn

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take out the somber wald sage, you're already at three mana there's no reason to go over board to six, if you want to replace it try llanowar elves. wild defiance won't do anything in T2 format i'd remove it. joint assault won't be effecitve unless you are playing in limited. you're REALLY short on lands.

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Posted 10 May 2012 at 05:05 as a comment on The Wolfir

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you're lands will never hit the field... because lands don't hit the stack, the land is already in play when it's ability kicks off, so you must return the land you just played to your hand. you'll never get one to stick.

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Posted 07 March 2012 at 00:00 as a comment on The Nothing

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how are you ever going to win against a zombie deck? why are you mainboarding corrosive gale? why are you only running 21 lands? you need a lot of work before you want to make a tier 1 deck bud.

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Posted 06 March 2012 at 04:23 as a comment on Cant Hit Me

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Birds ruins the tempo because it runs to go: Turn 1 (most likely) dual land enters tapped, turn 2 play basic land or gavony type land and tap for either rampant or sphere, turn 3 play a land and tap out for solemn. turn 4 play anything. birds gets ruined in this format. if he didn't i would play him. gavony and vault don't make that big a difference because so much colorless mana is used.

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Posted 24 February 2012 at 03:55 as a comment on BGW Token Tempo

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nice simple deck i'd take out an arc trail and a red sun to make it an even 60 maybe add a land or two

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Posted 17 February 2012 at 12:55 as a comment on Fire and Poopoo

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umm inquisition isn't standard...

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Posted 17 February 2012 at 12:51 as a comment on Havengul Summoning

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take out mask of avacyn and add swiftfoot boots if you are going to play a hexproof equip.

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Posted 28 January 2012 at 15:17 as a comment on Tournament Deck - Humans

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average wolfrun runs 26 lands derp

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Posted 20 January 2012 at 03:48 as a comment on Wolf Run ramp

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-1 moorland -3 plains + 4 seachrome

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Posted 20 January 2012 at 03:38 as a comment on Saint Aggro

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new to legacy? pretty obvious. mental misstep is banned.

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Posted 18 January 2012 at 04:39 as a comment on Let me be your

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it's Wu control ... you derpped.

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Posted 05 January 2012 at 04:44 as a comment on WU Control

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