lightningmb

37 Decks, 39 Comments, 5 Reputation

This deck looks interesting, I would love to play against it to see how it would react to some strategies.

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Posted 29 January 2015 at 14:00 as a comment on The Four Horsemen

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Its a bit on the expensive side but what do you think about Thassa, God of the Sea instead of artful dodge? You could drop in 2 Thassas' and then either keep 2 Artful Dodges or swap out those 2 for something else.

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Posted 29 January 2015 at 00:22 as a comment on Dimir Mill V2

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That is an awesome card, going to sideboard it for play testing thanks!

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Posted 29 January 2015 at 00:02 in reply to #531721 on En Chant Ment? ENCHANTMENT!

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Have you looked into the Archetype cards? I run them in my enchantment deck and they play really well

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Posted 27 January 2015 at 23:51 as a comment on Enchanted Evening

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Its a low blow but ever thought about Felidar Sovereign? it'd be good against players who just refuse to give up.

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Posted 26 January 2015 at 03:47 as a comment on ULTRA LIFEGAIN

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Mill Decks have so many options, I like double hit cards in mine, Jace's erasure, Nightveil Specter, Crosstown Courier etc.
Duskmantle Guildmage + traumatize is a win condition in most cases. Only thing I am curious about is your Wright of Precinct Six, it could be a big card depending on your opponent's deck but seems a little out of place in my mind, I'd swap it for Nightveil.

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Posted 26 January 2015 at 03:31 as a comment on Dimir Mill

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Good ideas, thanks!

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Posted 26 January 2015 at 03:17 in reply to #531772 on March of the Planeswalkers

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A Buddy of mine has an indestructible infect deck and its both fun and annoying to play, from it I would recommend Blightsteel Colossus, the trample infect combo (plus a single full hit = game over) makes him really scary, add indestructible to the mix and I've had to build decks specifically designed to get around it. He's high cost so ramping is required but it'll definitely make your opponent sweat.
From My infect decks I love Core Prowler, infect + proliferate is a winning combo in my mind, add in your corpse cur and you can get alot of mileage out of it.

All and all I'd love to see this deck in action.

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Posted 26 January 2015 at 01:53 as a comment on Sickness Slinger

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I was trying to keep the non-enchantment permanents to a minimum for the theme of the deck so I had taken out energy chamber in favor of core tapper (also had a voltaic key) Might sideboard those to play test it a bit. Hadn't seen Zur before and hes awesome, now I just need to make him into an enchantment lol. I was using Sterling grove instead of Greater Auramancy, Same basic effect, same CMC, but the search ability on the grove could help in a pinch. I had Serra's Sanctum in there but took it out just for sheer cost of the card.

Thanks for the ideas! Definitely gonna try some out

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Posted 26 January 2015 at 01:33 in reply to #531721 on En Chant Ment? ENCHANTMENT!

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looks like a really fun deck, I do agree with the poster above, the artifact lands are not basic so you are limited to 4 of each. In my myr retriever combo I use Lightning Coils, sac your myr retriever / return a retriever with ashnod's X times, add X counters to Lightning Coils, on your next turn unleash X 3/1 elementals, for fun sundial of the infinite will allow you to keep those tokens after the end of turn.
This deck would also combo well with Golem Foundry

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Posted 18 January 2015 at 20:31 as a comment on Combo Engine

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For attacks on the library I always have a traumatize in there, I usually include Nightveil Specter, the exile ability is awesome on it, a Duskmantle Guildmage, He's a double hitter allowing for win conditions if combo'd with traumatize and a repeatable mana sink for milling. Jace's Erasure is really good too if you include a few draw cards.

Having played a few mill decks there's a few cards to watch out for namely cards that when put into a graveyard end up shuffling the graveyard back into the library, so i usually have some sort of exile card stashed in a sideboard for those opponents.

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Posted 17 January 2015 at 21:32 as a comment on Library Removal!!

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looks like a fun deck, would love to see how it plays

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Posted 10 January 2015 at 03:34 in reply to #528200 on Mono blue not just artifact's!

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May I ask the purpose of the Nykthos? You don't have any devotion so is it just there for the 1 colorless tap?

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Posted 10 January 2015 at 03:04 as a comment on Mono blue not just artifact's!

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Rulings from wizards of the coast:
5/1/2008 Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest. They'll also have the mana ability of each basic land type (for example, Forests can tap to produce {G}). They'll still have their other subtypes and abilities.
5/1/2008 Giving a land extra basic land types doesn't change its name or whether it's legendary or basic.

Official Link:
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=151989

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Posted 07 January 2015 at 17:08 in reply to #527523 on Coalition Victory

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The other card I was trying to remember was Prismatic omen, it solves the land half of Coalition Victory with those 2 out just do some mana ramping and its game set match.

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Posted 07 January 2015 at 13:54 in reply to #527523 on Coalition Victory

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Yea I ended up adding the 4 Architects and Pili after some play testing.

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Posted 07 January 2015 at 13:51 in reply to #527612 on friendship ends here

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Ever looked into Transguild Courier? combos great with Coalition

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Posted 06 January 2015 at 20:38 as a comment on Coalition Victory

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