MagicLango

126 Decks, 160 Comments, 13 Reputation

you should almost certainly be using at least a few vines of vastwood to also deal with removal.

0
Posted 19 May 2011 at 22:02 as a comment on Psycho Infect

Permalink

yeah- i'd pop in some inkmoths, and also i'd suggest misty rainforests to thin down your mana a bit and help with color consistancy- consider some counters like corrupted resolve or mana leak for a bit of control as well

1
Posted 19 May 2011 at 04:21 as a comment on Psycho Infect

Permalink

well you don't need 15 1 drop mana dorks, that's just ridiculous, especially with 24 land and harrow also. Dump in a vorniclex, maybe some gaea's revenge, terastodon, primeval titan for your big guys.vines of vastwood might also be nice for some combat tricks along with dealing with spot removal- you will still ave trouble with board wipes though- consider adding in batterskulls for that. Also, with all this mana you should be playing a playset of green sun's zenith so you can choose which beaters you want to grab.

0
Posted 15 May 2011 at 04:24 as a comment on Ramp Agro

Permalink

Sorry, sarcasm is malfunctioning online- that wasn't intended to be nasty, although I can see how you would read it as such and I apologize. Also, the list is pretty packed with stuff I wish i could fit more of already, so it would be tough to add white.

0
Posted 12 May 2011 at 04:10 in reply to #161584 on Percursor Lolem

Permalink

wow good thing blade splicer is a green or blue card... That's why it isn't in there- mana base doesn't support it.

0
Posted 11 May 2011 at 19:09 as a comment on Percursor Lolem

Permalink

duh- i forgot vines of the vastwood- hold on

0
Posted 11 May 2011 at 18:45 as a comment on Percursor Lolem

Permalink

Still something of a work in progress- what do you think?

0
Posted 11 May 2011 at 18:43 as a comment on Percursor Lolem

Permalink

Memoricide, extraction, and grasp are weak?! Think about it- you can steal swords from caw blade with the grasp and take out full playsets of important cards with memoricide or with extraction and either a kill spell if its a creature of one of your many discard cards. These cards also have great interactions with combo decks, as they can wipe out an entire combo piece and almost guarantee victory. Along with the obliterators, these are actually probably some of the strongest cards in the deck.

0
Posted 10 May 2011 at 04:05 as a comment on Standard MBC

Permalink

Decided to build my own version, g/b instead of straight up b- here it is, take a look: http://www.mtgvault.com/ViewDeck.aspx?DeckID=181381

0
Posted 07 May 2011 at 20:25 as a comment on Heavy Myrbalest

Permalink

if you are worried about draw consistancy, you probably want to put in the combo builder's new best friend, 4x gitaxian probe. That thing is awesome.

0
Posted 06 May 2011 at 01:01 as a comment on Heavy Myrbalest

Permalink

you are playing so many artifacts that i feel like you should dump in a couple of stoic rebuttals for some more countermagic- I would drop 2 myr turbines- you don't need a playset, especially with forgemasters too. Either that or maybe even take out the forgemasters- they aren't great in this strategy- only thing they find that turbines cant is an arbalest, resevoir or another turbine. I'd only keep the forgemasters if you also put in a blightsteel or something for an alternate kill- that'll also work with ur mana combo to accelerate out with myr.

0
Posted 05 May 2011 at 01:11 as a comment on Heavy Myrbalest

Permalink

palladium myr also means that you don't need 2 mana myr to go off- if you feel like sticking some of those in.

0
Posted 03 May 2011 at 00:21 as a comment on Heavy Myrbalest

Permalink

Have you thought about a u/r version- I have a u/r ping deck as well, although i dont have the combo seeing as i just happen not to have any copies of curiosity, but it works well with additional pingers from red, a bit of burn, and of course, niv-mizzet with a curiosity cuts ur combo down to only 2 cards for lethal. Take a look at mine if you want to see how I go about it:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=146875

0
Posted 01 May 2011 at 19:57 as a comment on Tim's Curious MoM v3

Permalink

well that shows how much I know :( so then m11 rotates out when m12 comes in?

0
Posted 01 May 2011 at 04:33 as a comment on Surviving death

Permalink

I thought m10 rotates after m12 and zendikar rotates after the next block starts? And I don't see any m10 in here...

0
Posted 30 April 2011 at 17:14 as a comment on Surviving death

Permalink

hmmm asceticism- good call seeing as I already have a very solid manabase- I'll through some in- maybe drop spellskites.

0
Posted 30 April 2011 at 15:14 as a comment on Standard Defender Combo

Permalink

How will this be extended when New Phyrexia comes out? Does that even change the format?
Here's my version- good work with yours though: http://www.mtgvault.com/ViewDeck.aspx?DeckID=177621

0
Posted 30 April 2011 at 14:51 as a comment on Surviving death

Permalink

Hmm- a couple of halimar is probably a good call, but I don't really love forsee- it's a bit costly and I already have 8 cards sitting at 4 mana- more would probably through off my mana curve too far. What would u suggest pulling out for a forsee anyway? Burst lightnings?

0
Posted 30 April 2011 at 01:26 as a comment on Deceiving Twin

Permalink

Thank you!

0
Posted 28 April 2011 at 04:51 as a comment on Prolific Blue

Permalink

So, anybody with extensive knowledge of rules who can let me know if this works or not?

0
Posted 28 April 2011 at 04:16 as a comment on Standard Defender Combo

Permalink

61-80 of 158 items

First 1 2 3 4 5 6 7 8 Last