MagicLango

126 Decks, 160 Comments, 13 Reputation

pull out the last 2 exoskeletons for land- infect is silly when its not either there for a 1shot or as a general strategy- if u are going to use equipment, make it something better like a sword.

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Posted 25 February 2011 at 20:01 as a comment on Artifact Attack V1.1

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May I direct you to my very similar treefolk deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=146546- it uses some changelings for removal that is treefolk tribal, so you can grab removal with a harbinger if you need to. It is a tad slow, but when it goes off, it's very powerful.

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Posted 25 February 2011 at 19:59 as a comment on Unstoppable Treefolk

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black worries me, especially if you don't have any dual lands. Also, with such a high mana curve, you should probably put in a few more lands anyway, maybe pull our surestrike trident or grafted exoskeleton

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Posted 25 February 2011 at 15:28 as a comment on Artifact Attack V1.1

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You do realize that this deck is illegal, right? In case you don't, just because ancient den and seat of the synod are lands doesn't mean you can have more than 4 of them- that is only true of BASIC lands, which the artifact lands are not, therefore you have 6 too many of both lands- you should consider 4 sechrome coast, 4 island, and 4 plains instead. I also just don't think the deck is that good overall, but that's up to you.

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Posted 24 February 2011 at 20:49 as a comment on Artifact Attack V1.1

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I guess I find an RDW that's trying to get 1 turn kills kind of weird- without any burn they will be able to trade profitably with you in the early game, and you could get eaten alive by a DoJ later on before you set up your win turn with a concussive bolt- burn helps with early game blockers. All in all, I think this deck has an overextension problem, and you disincentivize yourself from attacking early with your plan of building up a big army of battle criers, which I see as a problem. Overall, I would just not play concussive bolt at all- by turn 5 you should already know whether you are going to win just based on your early aggressiveness, which will be reduced in this situation because your lack of burn to deal with early blockers. I'd rather win in turns 1-4 than go all out to set up a turn 5 win.

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Posted 15 February 2011 at 17:48 as a comment on Kuldotha Gobbies

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Wow, all this feedback is making me kind of want to actually make the deck now. Thanks guys, and I will look at your suggestions, just don't have time now.

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Posted 15 February 2011 at 17:40 as a comment on Archery

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and wait- you aren't seriously playing this deck without any lightning bolts, are you? That's just silly. My kuldotha plays 4 bolts and 4 galvanic blasts- check it out. http://www.mtgvault.com/ViewDeck.aspx?DeckID=146559

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Posted 14 February 2011 at 18:54 as a comment on Kuldotha Gobbies

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yeah, u don't want valakuts, and 18 lands is a little too few for comfort, especially with 4 coming in tapped- I'd cut 2 tuktuks for 2 mts, and switch the valakuts to teetering peaks

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Posted 13 February 2011 at 22:16 as a comment on Kuldotha Gobbies

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I'd mana leak over negate, especially since you aren't maining any creature removal, you should have more ways to counter creatures. Also, as for weird infect concepts, I've also been trying a few- mostly based around livewire lash. Let me know if you have any ideas for these:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=146555
http://www.mtgvault.com/ViewDeck.aspx?DeckID=147079

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Posted 13 February 2011 at 22:14 as a comment on Oh no... the virus is airborne.

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oh, and add 3 naturalize to the sideboard in case somebody plays ensnaring bridge or teferi's moat.

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Posted 13 February 2011 at 10:25 as a comment on Infinite Saprolings

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you mean his +2 right?

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Posted 13 February 2011 at 10:23 as a comment on Archery

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I like the blademaster- 2 for a 2/2 first strike vigilance is good, and if you get a second one the first becomes a 3/3. Tutor is a nice idea though.

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Posted 13 February 2011 at 10:14 as a comment on Light From Within

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I'm using hero to top my mana curve and really its more for the last abilitiy- getting around wall of omens and sea gate oracle is great.

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Posted 13 February 2011 at 10:11 as a comment on Kuldotha Cry

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Also, for more consistency on the utopia mycons, try green sun's zenith. 1G for "put a central piece of my combo into play"- heck yeah.

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Posted 12 February 2011 at 23:50 as a comment on Infinite Saprolings

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I'm a sucker for black/white decks. Try vindicate instead of mortiy. Also, nip gwyllion is fun, especially with edge of the divinity. Deathbringer Liege too if you feel like it.

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Posted 12 February 2011 at 23:18 as a comment on Life Sucks

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Oh, and accorder paladin is fine here- 11 things make its toughness go up, and 4 make it indestructible- you probably don't need 4, but it's workable with a few. I'm not sure on this, as I havnt gotten to see it in action, but I like the looks of it.

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Posted 12 February 2011 at 19:39 as a comment on knight

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I disagree on 24 plains- you are monocolored so you can't get color screwed, and you are aggressive and the mana curve is pretty low. Topdecking lands late is bad, I could compromise at 22, but even then it would be nice if at least a few were fetchlands for a bit of deck compression.

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Posted 12 February 2011 at 19:38 as a comment on knight

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take out 4 plains, put in 4 brave the elements. And do you need silence? Some leonin skyhunters should be in there too, maybe instead of white knights. Then put the white knights and some mirran crusaders in the sideboard.

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Posted 12 February 2011 at 19:01 as a comment on knight

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He probably meant essence warden and its a typo- i don't see any white mana in there. Black is interesting, and emrakul is a bit overkill, but I like it. Here's my squirrels: http://www.mtgvault.com/ViewDeck.aspx?DeckID=146881

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Posted 12 February 2011 at 17:24 as a comment on And they told me I was nuts

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First of all- this deck shouldnt be compared to most infect decks because it isn't standard, or even extended legal. Also, this should not have any green at all in my opinion, unless you stick in birds of paradise to ramp up to the imp. What it should have, is emerge unscathed to get the imp through unblocked, as well as master's call for instant speed 2 more sacrificers, virulent wound over spread the sickness, and some stoneforge mystic to grab bonehoard and get sacrificed after.

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Posted 12 February 2011 at 17:21 as a comment on Flesh-Eater Imp

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