MagicLango

126 Decks, 160 Comments, 13 Reputation

Thanks for the advice, didn't see arrest

0
Posted 16 June 2011 at 15:36 as a comment on Standard Auras

Permalink

What you suggest is both true and a different deck entirely.

0
Posted 05 June 2011 at 14:49 in reply to #168739 on Repercussions

Permalink

Great minds think alike! I have kobolds too- I went for red white though: http://www.mtgvault.com/ViewDeck.aspx?DeckID=146570

0
Posted 03 June 2011 at 03:32 as a comment on KOBOLD!

Permalink

ok, missed the arbors, ur land base is probably fine then, although I don't know how much I like the mana acceleration here- I might just go to more lands instead, maybe add a pendelhaven too. Also, consider garruk wildspeaker for similar mana acceleration while also serving as an overrun effect, and with the added benefit of untapping squirrel nests instead of accelerating if needed.

0
Posted 03 June 2011 at 03:22 as a comment on SQUIRREL!

Permalink

Nice stuff- probably needs more lands. Take a look at my squirrels, there's a fun combo in there with earthcraft + squirrel nest: http://www.mtgvault.com/ViewDeck.aspx?DeckID=146881

0
Posted 02 June 2011 at 02:34 as a comment on SQUIRREL!

Permalink

you are correct- it seemed like a good version of the deck, so I went for it. This site isn't just where I put my own creations, it's where I put things which I contemplate building in the future as well, just to have it all in one place.

0
Posted 27 May 2011 at 23:55 in reply to #166372 on Soul Sisters

Permalink

A few reasons. 1. I am not having trouble with big creatures, it works fine. 2. Elvish Piper is not in standard. 3. Elvish Piper might actually be slower and more vulnerable than Birthing Pod, because you can't go for the phyrexian mana and it's a creature so there are more commonly used removal options against it. I understand how it could work in a casual deck as a way to not have worthless junk sitting in your hand when you want it in your deck to birthing pod it out, but I use see beyond for that, and brainstorm would be a better option anyway in a casual deck not worrying about format card legality restrictions.

0
Posted 27 May 2011 at 19:02 in reply to #166202 on Pod of Evolution

Permalink

I am well aware of birthing pod's functionality, and it works as intended with a trinket mage. You sac something with 2 cmc for it- it's 3 cmc, it just finds an artifact with 1 cmc- works perfectly well.

0
Posted 23 May 2011 at 20:24 in reply to #164990 on Pod of Evolution

Permalink

Thank you very much.

0
Posted 21 May 2011 at 18:32 as a comment on Hydragen Bomb

Permalink

That is entirely untrue- you only run into problems if there are 2 of them at once. These aren't actually infinite by definition, they are just arbitrarily large, which means they can stop whenever they need to.
That said, this deck really wants to just be mono-blue, its not worth going 3 color for O-rings and virulent wounds- you'd rather just have some better blue control spells, and certainly some card draw to dig for your combo. Titan forge is also totally unnecesarry, as its just a slower wincon than grindclock. Here's mine if you want to look. http://www.mtgvault.com/ViewDeck.aspx?DeckID=146930

0
Posted 21 May 2011 at 14:08 in reply to #164572 on INFINITE MILL

Permalink

necropede is a good card, although it does lend itself a bit better to more controlling infect strategies than aggressive ones in my opinion. I might go for ichorclaw myr in that slot instead.

0
Posted 21 May 2011 at 05:12 in reply to #164468 on Psycho Infect

Permalink

I understand that inkmoth does not lend itself perfectly to an aggressive t3 kill, but in the event that they can take out your creatures, inkmoths can be very tough to remove and give you a little reach in the event that your initial onslaught doesn't get you there. Also, just having a bit more land is nice.

0
Posted 21 May 2011 at 05:10 in reply to #164440 on Tournament Worthy Infect

Permalink

Not even close to worth going that high.

0
Posted 20 May 2011 at 21:30 in reply to #164259 on Pod of Evolution

Permalink

especially for see beyond- i really don't know what to pull for that, or even if it's worth adding a bit more blue for it.

0
Posted 20 May 2011 at 21:28 in reply to #164442 on Pod of Evolution

Permalink

I definitely like the idea of trinket mage, key, and see beyond- what do you guys think i should take out?

0
Posted 20 May 2011 at 21:26 as a comment on Pod of Evolution

Permalink

After hitting the sample hand button a few times, I noticed some inconsistency both with land and with having enough creatures. You will often have 1 creature hands which seem good but will be very vulnerable to removal- having VoV main would help, as I said before. I would also suggest adding 2x inkmoth nexus and 2x ichorclaw myr in addition to my other suggestions. This means that for now my total alterations maindeck would be as follows:
-2 hand of the praetors
-2 canopy cover
-4 vampire's bite
-2 unnatural predation
-2 giant growth
-4 forest
+4 verdant catacombs
+4 dismember
+2 ichorclaw myr
+2 inkmoth nexus
+4 vines of vastwood

0
Posted 20 May 2011 at 21:24 as a comment on Tournament Worthy Infect

Permalink

Nice deck- I have some alterations which I would make. I agree with ratty on the canopy covers. Also, i don't like hand of the praetors in this type of deck- i see it as more of a control-game infect card, seeing as you are going for t3-4 kills anyway here. I would drop the 2 covers and 2 praetors for 4x dismember, which is wonderful removal on the cheap to clear out blockers when you need it, and it's flexible in mana cost, so you can always pay more for it if you need the life. I would also main deck 4 VoV, probably over vampire's bite, which i really think isn't particularly good here- when do you ever use it with the kicker? Also, ideally I would pull forests for verdant catacombs for a bit more color consistancy, and I think maybe a couple of ichorclaw myr or something could be of value in here just for a few more creatures, maybe pulling out some of the pump- how much do you really need 20 pumps?

0
Posted 20 May 2011 at 21:18 as a comment on Tournament Worthy Infect

Permalink

I'm not saying giant growth the thrummingbirds, im saying take out 2 giant growths and 2 thrummingbirds. I guess i accidentally added a comment instead of replying to my old one.

0
Posted 20 May 2011 at 21:10 in reply to #164206 on Psycho Infect

Permalink

2 giant growths, 2 thrummingbirds

0
Posted 20 May 2011 at 02:17 as a comment on Psycho Infect

Permalink

I think you should add in some acidic oozes, and also i'd add some birds of paradise for mana acceleration, and possibly lotus cobra as well. Probably drop the cultivates- I also might sideboard out pyroclasms in favor of arc trail or something

0
Posted 19 May 2011 at 22:14 as a comment on Standard Land Destruction

Permalink

41-60 of 158 items

First 1 2 3 4 5 6 7 8 Last