Majician

83 Decks, 353 Comments, 32 Reputation

Mother of Runes could be great in here. That extra protection is awesome, and at the very least your opponent would 'waste' some removal on it.

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Posted 08 September 2011 at 00:22 in reply to #198615 on Glitterfang

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Haha I hear you. But honestly, horrible is playing against a Flash deck... .. (#$&()#@*$#@()$*(#$

It's true that it's hard to beat this deck once the main combo is online, but it's not impossible!

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Posted 08 September 2011 at 00:13 in reply to #197202 on Iso-Horny (Legacy)

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This is one of the most interesting suggestions I've seen. Countering my own spells to draw 3 cards... I just don't know if I want to be countering my own stuff! It would be awesome if the 2 card draw was mandatory, that way I'd be making my opponent discard constantly by countering his spells. I may have to proxy some and see what's up.

Thanks for the suggestion!

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Posted 08 September 2011 at 00:11 in reply to #197590 on Iso-Horny (Legacy)

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Goblins goblins goblins!

I agree with everyone saying Goblin Grenade. My friend used to play a (shitty) Goblin deck, but the thing that always kept me on my toes was the Grenade. It's hard to beat throwing a way a crappy 1/1 creature for 5 damage in your opponent's face!

I don't know how your mana speed is working out, but I'm always a fan of mana acceleration. I don't know about the more expensive ones (like Seething Song), but Rite of Flame is a great card. This little bump could mean more Goblins out on the board, stacking and smashing!

I think Goblin Recruiter could be pretty good. It's way better than Goblin Matron!

I am not much of a red player, but I hope this helped! Cool deck, regardless!

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Posted 07 September 2011 at 23:08 as a comment on Speedy Goblins

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Yes. If only Time Walk wasn't banned in Legacy and didn't cost over $400 apiece :(!!!!

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Posted 07 September 2011 at 22:46 in reply to #198707 on Iso-Horny (Legacy)

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Amulet of Vigor doesn't help Isochron, because Isochron doesn't come into play tapped.

I toyed around with the idea of Voltaic Keys for a long time but there isn't enough room...I've spent a lot of time balancing this deck. Unwinding Clock was a thought as well but it's CMC is too high and it would only be really useful with a few imprinted cards.

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Posted 07 September 2011 at 01:36 in reply to #198514 on Iso-Horny (Legacy)

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In this deck, Remand and Memory Lapse > Counterspell. By far! Counterspell is technically the better version of Cancel - actually that's backwards...Cancel is the shitty version of Counterspell.

Memory Lapse = they will never draw something new

Remand = they will probably have to discard at some point (especially with Boomerang), AND I get to draw a card? That's just sick.

I appreciate the enthusiasm for Counterspell though, it is an amazing classic counter!

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Posted 07 September 2011 at 01:32 in reply to #198513 on Iso-Horny (Legacy)

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...I've been playing this in Legacy, and it's actually done really well...

I would never play this deck casually. I did a few times when I first made it (it wasn't as complete then as it is now), but that's just because some of my friends really thought that they could beat it...and that didn't last long at all.

I've played this against burn in Legacy (and casual, as mentioned before) and I've never lost. You could chalk it up to luck, but it really wasn't! There are more than enough hard counters to keep me alive long enough to get a lock (not to mention Chill and Spreading Seas really screw red over hard.) I can understand why you would say what you are but it's just simply not the case, at least in my experience.

Ah, and in my casual circle, we all have 15 card sideboards for every single deck we play with...because that's generally what you do, unless you aren't used to playing Magic. So I would go as far to say that in casual play, people usually DO have sideboards...I've never played against anyone that didn't.

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Posted 06 September 2011 at 12:53 in reply to #197188 on Iso-Horny (Legacy)

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She's extremely easy to protect - and they're called Lightning Greaves lol

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Posted 05 September 2011 at 00:28 in reply to #197665 on Infinite Persistance

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Lightning Helix could be good for removal. Lightning bolt + gain 3 life? That could help you out in a pinch. Aside from that, I just think it's really cool haha

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Posted 04 September 2011 at 01:57 as a comment on Glitterfang

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Yes! After you copy Orim's Chant with Isochron, you may pay it's kicker cost when you cast the 'free' copy, because kicker costs are paid as you cast. This makes playing a kicked Orim's Chant more expensive by one mana, but it doesn't matter if you're doing it every turn haha. Orim's Chant is the big "fuck you" in this deck to aggro.

Thanks for the comment! I'll definitely check out that Goblin deck

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Posted 04 September 2011 at 01:39 in reply to #197553 on Iso-Horny (Legacy)

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Reverberate would be pretty cool on an Isochron, but I want all of the imprintable cards to be ones that I can play even without the Iso. It would suck to have Reverberates stuck in my hand instead of something I can play while my opponent is bashing my face in because I can't control the board while waiting for an Iso!

And Smallpox is a great card, but it's a sorcery. You can only imprint instants on an Iso!

Thanks for the comment! I'll take a look at some of your decks :)

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Posted 03 September 2011 at 23:49 in reply to #197450 on Iso-Horny (Legacy)

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Thanks for the suggestion! I've considered both Chrome Mox and Mox Diamond for mana acceleration, but I've struggled to think of anything to replace. I actually hadn't thought about this in a long time, but you've put it on my mind again... I think I would go with the Diamond over Chrome simply because of the color limitation Chrome would apply, and plus I don't want to exile any cards that could be useful early on.

Okay, I'm going to replace the 3 Lightning Helix (it's kind of silly in here anyway) with 3 Mox Diamond and see how that works out!

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Posted 03 September 2011 at 23:45 in reply to #197421 on Iso-Horny (Legacy)

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Because I don't have any Mind Sculptors :'(. I would probably run them over Adept if I had them, or possibly 1 of each. Although, Adept is about 1 turn quicker with his win-con than Mind Sculptor's, but Mind Sculptor's overall ability set is better. He's just so damn expensive!

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Posted 03 September 2011 at 23:37 in reply to #197287 on Iso-Horny (Legacy)

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I assume the reason a lot of people make decks utilizing Isochron is because it is AMAZING.

I don't deny that there are plenty of ways to destroy artifacts, but are you really going to be running 4 Krosan Grip and 4 Ancient Grudge and 4 Null Rods in your sideboard, just in case you come up against an Iso-control deck? Because you would probably need all of that. The control is absolutely not slow! I honestly don't understand how you could even say that lol

You have an answer in Krosan Grip? I could just play another Isochron...anyways, good luck playing that with Orim's Chant being cast on your every upkeep!

Ancient Grudge? Counter. Or play another Isochron.

Null Rod? Counter. Bounce. (Pithing Needle is even better AND cheaper anyway)

Of course there are ways to beat this deck. You could get lucky with those cards you mentioned and kill a few Isochrons/Metamorphs, but that doesn't mean that you would win.

I'm very confident that this deck would take apart Stompy, aggro, and burn. I can't see a situation where burn would even ever be a threat. Extraction and control are probably it's worst match-ups.

I do appreciate the input though!

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Posted 03 September 2011 at 23:25 in reply to #197188 on Iso-Horny (Legacy)

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Oh god, Tarmogoyf. So freakin' good. SO freakin' expensive.

You could consider this deck relatively cheap compared to a lot of decks on the vault haha

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Posted 03 September 2011 at 23:12 in reply to #197134 on Iso-Horny (Legacy)

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Haha dude 12 Isochrons would be absolutely ridiculous!

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Posted 02 September 2011 at 10:09 in reply to #197083 on Iso-Horny (Legacy)

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There's a reason that decks like this cost a gazillion bones lol. Take a look at some Smokestack decks, those things can get pretty ridiculous too!

What really sucks is that these great lands are sooooo expensive. I've never pulled a single fetch or pain land in my life, and they are must buys...so the wallet cries :(

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Posted 02 September 2011 at 09:30 in reply to #197134 on Iso-Horny (Legacy)

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Judge of Currents + Puresight Merrow with Paradise Mantle equipped. Tap Puresight to make a blue or white mana, Judge of Currents triggers and you gain one life, pay said blue or white mana to untap Puresight, repeat. :D

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Posted 02 September 2011 at 09:23 in reply to #197086 on To Infinity.... and Beyond!

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+3 Rebuff the Wicked for your sideboard! That makes it 15, and it will help out against pesky burn/destroy that targets your fragile lil' first strikers! I just found out about this card a few days ago, and ordered a playset (actually a few haha) for my green/white deck that my friends love to Lightning Bolt/Shatter/Doom Blade

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Posted 02 September 2011 at 09:17 as a comment on Death Knights v7

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