Maledictor

3 Decks, 50 Comments, 13 Reputation

Yah, I had thought about manlands but I forgot about Dryad Arbor that is definitely a strong choice. Lemme know how it goes.

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Posted 26 September 2013 at 00:21 in reply to #398958 on BUG Modern Polymorph

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Your mana curve feels a little too high for modern. I'd advise dropping at least the Maul Splicers possibly for Blade Splicer which probably the most powerful splicer.

The twisted images don't really seem to do much here I'd say drop it for more vines of vastwood or possibly put some mutagenic growths in. Not sure about the sundering growth either because while the populate isn't that bad you can't cast it if you don't have something to target.

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Posted 25 September 2013 at 04:40 as a comment on Bant Golems

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I like it but I am a little concerned that you may have moved too far from your engine. I'd like to fit maybe two proteus staff back in the deck so that you are more likely to draw into it. Possibly -1 Echoing Truth and -1 IoK for +2 Proteus Staff.

As for getting tokens out I've got a couple ideas one you could go back and get some of the Khalni Gardens or alternatively you could try out manlands of which mutavault would most likely be best here. If you here to go either of these routes I would drop the Drowned Catacombs and one Island.

The Dismiss in there, is that mistake? That card is not modern legal and Cryptic Command also overshadows it in my opinion with your array of shocks. If you don't have the cryptics though I would definitely advise proxying it to try them before picking up as it may be getting too greedy with the mana here.

The decks cool though if you get the chance to test it, I'd be interested in what you think needs to be improved or sideboarding.

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Posted 25 September 2013 at 04:10 as a comment on BUG Modern Polymorph

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You need an answer against decks like tron w/ emrakul in them whether it be extirpate, surgical extraction or relic of progenitus (this one is best against emrakul but the others have some pretty nice applications too). Lands you should probably get some fetchlands, they are incredibly powerful with hedron crab. Also more ghost quarters would be cool.

In your sideboard I'm not sure you need the lab maniac, mill is such an uncommon strategy in modern that I wouldn't really expect to face off against it. Its likely better to side against other decks that make up a much larger portion of the metagame or alternatively cards that hit a large number of decks such as pithing needle.

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Posted 25 September 2013 at 02:54 as a comment on Modern Mill Controlling Clones

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Sudden Shock is a bit sub-optimal but it will still work just fine. Also looking back at PiF I you're right in the mana cost is a little too high. Also if you have Temporal Masteries already I think they may actually work better than the walk the aeons. Sure you can't use the card to up the Pyromancer Ascension count but hopefully by the time you're using the additional turn cards pyromancers is active else they're kinda just expensive explores. With only two in the deck its unlikely that you would be seeing both anyway in order to trigger the ascension and at only two its pretty unlikely to be in your opening hand which is a good thing. Worth a thought anyway.

Really wish you could use brainstorm here :/

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Posted 25 September 2013 at 02:10 in reply to #398811 on Quantum Mechanics

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I think that'd likely be pretty good, you've already got the fetches for it. I like both Thoughtseize and IoK but I'm partial to Thoughtseize because of Tron, so I would make out on those before grabbing inquisitions and then at max 4 thoughtseize 2 inquisitions. Not sure what you would want to drop for them though, I would try some of the ramp first but not sure if that's the right decision or if its the direction you want to take the deck in. Maybe try dropping the rampant growths for the Thoughtseize.

In terms of removal I'm pretty sure I'd take the Abrupt Decay over the pulse because it allows you to hold mana open for countermagic. Possibly drop the Curse of the Swine for it, that's sorcery speed and the double blue could be a pain if you make the switch to 3 colors. It just feels like weak removal compared to what black has available.

I don't think the Life from the Loams really do much here, you'd only be getting back Verdant Catacombs. LftM really needs to either be in dredge or be run in conjunction w/ Ghost Quarter and Tectonic Edge (Maybe Knight of the Reliquary) and I don't think I would put any of those in the deck especially with spreading seas in the side which fulfill the same purpose.

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Posted 25 September 2013 at 01:59 in reply to #398810 on U/G Modern Polymorph

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Now that you've got the Duress in the mainboard Cabal Therapy is another great spell for discard. Also maybe I'm weird but I think Empyrial Archangel is better than Inkwell Leviathan. Possibly drop Beseech the Queen? it feels slow.

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Posted 24 September 2013 at 08:07 as a comment on Reanimate-a-ton Mono B

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Alright so for an aggro deck you might want to try and lower the curve. Necrogen Scrudder feels weak I'd say give Vampire Lacerator a spot instead. Dusk Urchins doesn't feel very strong so you could try switching that over into Death's Shadow which I personally think is one of the stronger creatures in the deck but you do have to build for it a little bit. I don't like the Arrogant Bloodlord as this format has plenty of early game 1/x blockers to flip him to fighting you and with treacherous pit dweller Lightning Bolt (literally the most common card in the format) puts a 5/4 into play that can block your intimidate all day. Now while this might be out of your price range I would suggest Dark Confidant as he puts more cards into your hand and loses you life which can be your advantage with Death's Shadow and swings for a solid two a turn.

I think the Sign in Blood may be a little too slow possibly try out Dismembers to clear out blockers or Thoughtseizes to get rid of their removal. When playing mono black aggro you have to remember "Greatness at any cost."

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Posted 24 September 2013 at 07:51 as a comment on Black Rush

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The deck needs some work on interacting early and some more burn to actually win, the bolts are the only thing that interacts early and the way it is currently set up those need to be saved to hit the opposing player in the dome.

So the biggest things I would say are you need more burn and some of your draw is just too expensive. I would replace Divination with Serum Visions (still keeps flavor imo). Likely also replace the odds//ends with either lava spikes or shard volleys. Also the deck screams Past in Flames to me so I would drop a couple Walk the Aeons for those they feel like they do more here. Your land count feels a bit low for your mana curve I'd probably look to add 2 lands in.

Then stuff that likely lies outside the budget is Call to Mind -> Snapcasters and fetches/shocks. Well I tried to stick to the deck's flavor which made it a bit harder especially since my least favorite cards in your list are probably the ones you like most for flavor. (Stitch in Time, Walk the Aeons, and Rewind all seem a little out of place in the deck imo)

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Posted 24 September 2013 at 07:23 as a comment on Quantum Mechanics

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Quick question about how quickly do you typically win? If its a common t3 like you say in your deck description you will likely be better served by one mana counterspells rather than mana leak and remand. I'd advise replacing them w/ spell pierces because if you are winning that quickly you don't need to counter creature spells except against maybe affinity and they still have other good targets for that.

Also I don't think I like the Halimar Dephs, 8 tap lands is a lot and the other one actually does stuff with this deck while this one not so much. I'd probably replace them with possibly a boseiju or two to protect a t3 polymorph and/or some painlands or fastlands in your colors.

Deck seems interesting although I would likely take it more in a control direction until you can polymorph rather than ramping into it.

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Posted 24 September 2013 at 07:03 as a comment on U/G Modern Polymorph

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Awesome thanks for the quick reply.

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Posted 14 September 2013 at 09:20 in reply to #396727 on legacy Tin fins

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So I've really liked your list awhile back and started building it (I think its yours at least I have 1 more children of korlis than this and careful studies instead of ponders) and I was just wondering if you could go over some of your sideboard strategy. I know when to use the Karakas and Show and Tells but I'm not sure when silence and bounce spells are best used or what things are best to side out.

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Posted 13 September 2013 at 14:31 as a comment on legacy Tin fins

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Ah OK, I thought you meant looking at them not actually picking up the cards, makes a lot more sense now.

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Posted 24 February 2012 at 14:16 as a comment on delver blade

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Well first off I'm not sure 22 lands is going to be enough lands for a deck of 64 cards, and why are you running 64 cards as opposed to 60? Second maybe I'm missing something but I'm not really seeing much synergy with reassembling skeleton so what's the point of it? I don't lava axe of Breath of Malfegor are worth it. I'd try replacing one w/ browbeat (if they don't take the five three cards is impressive card advantage) and rather than another burn to replace the other might wanna think of something to protect the snapcaster.

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Posted 24 February 2012 at 08:00 as a comment on r/u/b snapcaster

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What do you mean you get access? They're close to the bottom of the page I posted a deck link of.

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Posted 23 February 2012 at 22:00 as a comment on delver blade

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Wow, looks a lot like my stoneblade deck (http://www.mtgvault.com/ViewDeck.aspx?DeckID=253197) except quite a bit cheaper since your not using some of the duals. I'm thinking Sword of Fire and Ice would probably work better than Sword of Feast and Famine b/c of how large a role card advantage plays in legacy. Also, you've got plenty of counters but you might wanna have something on the field in order to deal w/ threats that you missed other than jace's bounce. You might wanna also include fetchlands for deck thinning.

I'd really advise looking through the comments I got on my deck as they're pure gold especially the ones made by Setherial, which is where I got a lot of the advise I was giving you lol.

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Posted 23 February 2012 at 06:28 as a comment on delver blade

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Needs Destructive Force IMO.

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Posted 21 February 2012 at 22:01 as a comment on Stuffy Doll makes all the pain go away

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In my opinion you should move the shatters to the SB and put shocks/bolts in their place so that you can activate Bloodlord of Vaasgoth's bloodthirst for your creatures more easily. Also looking at the rest of your deck Lux Cannon and Mask of Avacyn don't really seem to be fast enough for it, you could try replacing them with Stromkirk Nobles so that you can have some first turn drops in the deck.

Other than those the deck looks very nice, I'm curious as to how fast your games w/ this deck are. Also is it 58 cards intentionally?

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Posted 07 February 2012 at 23:22 as a comment on Vamps

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IMO drop Argothian Swine for Adaptive Automaton, Doubling Chant could also be useful. Alpha Status could probably be useful and steely resolve would be nice in sideboard.

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Posted 03 November 2011 at 13:21 as a comment on Boars

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Also have you thought about Painful Quandary? It helps a lot when you've already made them discard their whole hand or if they empty their hand extremely quickly. Additionally their is Dimir Cutpurse for a creature which could also be a pretty good addition to the deck depending on what you're having problems with.

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Posted 02 November 2011 at 20:51 as a comment on U/B Discard

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