mcflyguy

167 Decks, 404 Comments, 90 Reputation

Bloodinmykhorneflakes, the new rules applied keyword status to indestructible, but didn't apply it to unblockable, instead they decided that ability was defeatable by Turn//Burn.

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Posted 29 August 2013 at 16:01 in reply to #392360 on Dude, I swear I saw something!

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Two things, if this is truly post Innistrad then all the buddy lands must go. Secondly, the Dimir Keyrune is unblockable and you can attach ciper to it which will stay even after it becomes an artifact again. Looks good though, you have a leg up on most of us who are still trolling around with Innistrad.

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Posted 29 August 2013 at 15:58 as a comment on Fun (Slightly Competitive) BUG

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Another viable option is to run Turbo Fog. Pull Abundant Growth, Cyclonic Rift, and Unsummon and replace with Fog, Clinging Mists, and Druid's Deliverance.

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Posted 29 August 2013 at 15:49 as a comment on Dude, I swear I saw something!

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I suppose Disperse would do, you could then Dimir Charm your opponents deck and put that card and another card in the yard. Duress is a fix, not an end all be all. The other option would be to load up your SB with counter spells like Negate and Dissipate. That would mean siding out equal amounts of removal which wouldn't be a bad thing against decks with few creatures.

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Posted 29 August 2013 at 02:40 in reply to #392435 on Standard: $30 Inf Sacrifice

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There isn't a stitch of removal in this deck list. Not sure what you are raging about guy. The facts are the 4 extra cards you think are going to slow this down are Apostles. A hand with one mana is fine.

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Posted 29 August 2013 at 02:34 in reply to #391652 on Mission Apostle

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Plus Dimir Charm allows you to basically scry 3. Extremely helpful when looking for that missing ingredient.

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Posted 28 August 2013 at 17:44 in reply to #392415 on Standard: $30 Inf Sacrifice

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Duress is always the best option when dealing with opponents SB.

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Posted 28 August 2013 at 17:33 in reply to #392435 on Standard: $30 Inf Sacrifice

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I cannot agree with Cannibals over Necromancer, a single sac session or boardwipe makes a more valuable board state alone.

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Posted 28 August 2013 at 07:29 in reply to #391960 on Mission Apostle

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The SB Duress and Appetite for Brains are the only options against the likes of Slaughter Games, Pithing Needle, Rest in Peace, etc. As far as drawing all 4 demons...well can't do much about that except mulling hands with one in it. Sign in Blood was reprinted in M14. I expect Theros to have more demons, but nothing can replace Grisels draw power.

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Posted 28 August 2013 at 07:24 in reply to #392280 on Mission Apostle

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Bone Splinter is a good option, especially in the SB. The biggest threat against spot removal is Olivia, your only options are Splinter and Tragic Slip for the most part.

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Posted 28 August 2013 at 07:14 in reply to #392232 on Standard: $30 Inf Sacrifice

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-2 Rooftop Storm - certainly don't want more than one in your hand.
-2 Diabolic Tutor
Swap Alter's Reap for Sign in Blood
-2 Lethargy of Blood
-2 Dispel
-1 Blood Bairn
-1 Bloodthrone Vampire
+2 Ultimate Price/Victim of Night - More removal and diversification choose one or both really.
+4 Dimir Charm - Mine and removal in a one package.
+4 Butcher Ghoul
Minimum 2 more mana.

Looks mostly complete, should you add all this removal, you'll have a better chance to either get to your combo or win before that is necessary. Good luck.

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Posted 27 August 2013 at 22:46 as a comment on Standard: $30 Inf Sacrifice

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The 4 extra cards are apostles so it really has no effect on consistency other than making them more available then at 24 apostles.

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Posted 27 August 2013 at 22:08 in reply to #391652 on Mission Apostle

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Question, would you rather have more positive reasons to sac for a Skirsdag trigger? If so give bubbling cauldron a try. Also, Tragic Slip > than Orzhov Charm, and it dispatches those annoying mana dorks rather quickly among other things.

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Posted 27 August 2013 at 03:33 in reply to #392033 on Skirso daggins (Modern)

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I've always been fond of playing Ajani, Caller of the Pride in Boros, Ajani provides utility as well as evasion. Might want to add 2-4 mana and adjust then adjust accordingly. Not a fan of Skyknight Legionnaire especially when cards like Ash Zealot offers more for less. Would main 2 Mizzium Mortars and drop at least 2 Gather the Townsfolk.

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Posted 27 August 2013 at 01:48 as a comment on My attempt at Boros Standard

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Good point on Blood Artist.

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Posted 27 August 2013 at 01:18 in reply to #391668 on Mission Apostle

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The extra 4 cards are apostles which creates a more consistent draw. On average my starting hand yields approximately 3.67 aposltes. Connections would be a great SB addition, currently Necromancer is a better main for my 3 drop. Thanks again for you suggestions.

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Posted 26 August 2013 at 12:59 in reply to #391541 on Mission Apostle

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Yeah it's rather sketchy against control or Jund mid range.

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Posted 25 August 2013 at 18:16 in reply to #391662 on Mission Apostle

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That's probably the craziest suggestion yet. They are all humans with Necromancer providing cover and utility when you sac 6 which become 6 zombies and a demon, that's a game winning board state. While alter's reap requires a sac for a 2 draw when I want 6 apostles on the board. Crazy I tell ya, crazy.

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Posted 25 August 2013 at 18:13 in reply to #391709 on Mission Apostle

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I can't argue with your logic. It's something I've added and removed (Sign in Blood) several times before making public.

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Posted 25 August 2013 at 17:07 in reply to #391541 on Mission Apostle

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I can't see a deck like this with less than 28 apostle, the numbers just don't stack up to getting 6 on the board. I'm using the same formula for mana fixing. My apostle curve is 6, and I want to consistently have the number by turn 4-5. I'm still mulling over the idea of fitting in Sign In Blood.

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Posted 25 August 2013 at 17:04 in reply to #391668 on Mission Apostle

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