mcflyguy

167 Decks, 404 Comments, 90 Reputation

I win when I win. This deck doesn't have a timetable, there are control elements to it, life gain, copying, and flashback. I wittle the opponent away, when there are enough swamps in play and a Chromatic Lantern, then the game is most likely over. With two Ghast, either real or one copy, all I need is 10 spells to win. The number of spell to win depends on how many ghasts in play. Should the spells dry up, there is always Kessig Wolf Run for the win. This is what I'm talking about, you have little knowledge about how to build. My guess is you only know aggro type decks, which is fine, but certainly isn't the only way to win.

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Posted 26 April 2013 at 15:16 in reply to #345065 on Victory Lap Dance

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It's sad how little you know about deck composition and building; it's sadder still to know you've been playing magic for over 5 years and can't do these simple things. You've learned nothing and know nothing. BTW, it wasn't me who gave you a -1 on your comment, but it obvious you gave me negatives like a petulant child. Just FYI, -1 do not affect my rep when commenting on my own decks.

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Posted 26 April 2013 at 02:53 in reply to #343826 on Victory Lap Dance

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Originally it was in, but there isn't enough control elements here to support it. Thanks though.

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Posted 25 April 2013 at 20:00 in reply to #344613 on Master Blaster

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You would never be able to come up with an idea like this let alone improve on it. You still wear velcro-strapped shoes because you can't fucking tie laces on your own.

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Posted 25 April 2013 at 05:40 in reply to #344545 on Master Blaster

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Seriously, Hellhole Flailer, put it in now. Can be hasted by that worthless witch and built up to be saced for damage equal to it's power. How in the hell do you have only 2 Varolz? Makes no sense, none, nada, zip, zilch, zero, didily squat, bubques, crap, nil, nix, nothing, null, naught.

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Posted 25 April 2013 at 05:35 as a comment on Death, Destruction, and Joy!

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He's not completely pointless here since they gain scavenge at mana cost. Deadbridge is 4 for 5 (I would suggest including if you are keeping it this way) and Dreg Mangler is 3 for 3. After that he becomes pointess. Overall a gross misuse of Varolz though.

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Posted 24 April 2013 at 16:59 in reply to #344272 on Cheap Golgari Scavenge [Exo]

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I thought about using it, but decided Faith's Reward would be better and cost 3 less. Avoids the board wipe more effectively.

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Posted 15 April 2013 at 14:09 in reply to #341436 on Victory Lap Dance

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That's what the sideboard is for. I considered this with Cyclonic Rift, Mutilate, Witchbane Orb. In reality, I would primarily use shapeshifters to copy Crypt Ghast for the Extort and mana ramp. For every copy made there is a +1 Extort/mana. Plus the shapeshifters are feasibly there to copy opponents creatures. I wouldn't be against trading a copy. My biggest issue is Supreme Verdict.

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Posted 14 April 2013 at 18:38 in reply to #341212 on Victory Lap Dance

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Put at least 1 Angel of Serenity for the game changing momemtum shift. Verdent Haven bad, 4 Farseek better. Not loving Lambholt here considering you are running r/g/w with considerable options for blood rush i.e. Ghor-Clan Rampager. You have to many instances of red mana in a deck that has only 8 symbols. Not a fan of Fiend Hunter main deck. My real feeling about this deck is it comes off as too slow with no delay or mana ramp to over come itself. I would rather see fog then some of the selected spells. Look at what you can do to either mana ramp or delay harder.

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Posted 11 April 2013 at 22:13 as a comment on Naya ETB

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Taking suggestions or other comments. I love home brewing.

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Posted 07 April 2013 at 00:20 as a comment on Trinidad Destruction

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Too slow, but slightly better than Increasing Ambition.

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Posted 29 March 2013 at 18:07 in reply to #335888 on Twin Visionaries

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I see how it is, you never troll my page but Toms page is ok...eff you. LOL

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Posted 29 March 2013 at 17:44 in reply to #335887 on Twin Visionaries

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Nah, Dreg is way better than Deadbridge. The deck is pretty consistant to begin with. With a curve which is basically setting at 2, I'm sure waiting for 1 black to showup is worth the card and the mana split.

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Posted 27 March 2013 at 03:29 in reply to #334563 on Blood Crush

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The only other option beside Cyclonic Rift is Devastation Tide. This also forces stuff back to your hand, but you will most likely have less on the board when you use it.

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Posted 17 March 2013 at 01:39 in reply to #330899 on Burning Guttersnipes

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This deck is a joke right...what did you do? Do a text search for 'battalion' then find out which cards cost $20+ then insert 2 of them? You have 0 removal in the main deck with 2 Aurelia's, which will never get played in one on one format. To top it off you put cloudshift in here just to get Aurelia to trigger twice in a turn, clap* clap* clap*, congrats.

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Posted 16 March 2013 at 03:14 as a comment on Boros Initiative

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Took the original idea and applied the evolve function. Thought putting Geist of Saint Traft and producing a 4/4 angel over and over again would move the engine a little faster. Geist of Saint Traft is also good with Ulvenwald Tracker. Once you attack the 4/4 angel is on the battlefield, if you have a roadblock in the way of Geist, just use Ulvenwald Tracker to remove the threat by having the creatrue fight the angel.

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Posted 14 March 2013 at 19:11 as a comment on Selemicius Slammer

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If I were to recreate this, I would first start off with instants that were 1 - 2 cost only. Then I would put in every scy/draw card availible to speed up the process of getting Guttersnipe. Throw in nothing but burn and unsummons, along with Snapcaster Mage and you will have a speedy turn 4-5 win standard deck. Your sideboard will need to be able to deal with artifacts, enchantments, and boardwipes.

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Posted 13 March 2013 at 16:14 as a comment on Burning Guttersnipes

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Arbor Elf and Avacyn's Pilgrim. Guildgates suck... Not a very focused deck, I'm guessing due to lack of cards. Did you know Alpha Authority and Madcap equal unblockable hexproof. Reduce to 60 somehow, shouldn't be hard since you have so many 1 ofs.

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Posted 12 March 2013 at 03:58 as a comment on Gruul Smash!

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I love the consistancy with most cards maxing out at 4, but I have to question using farseek being that your curve is so low and you already have Arbor Elfs. I would use that slot for either more enchantments (O-ring), some burn (Searing Spear), or some Ash Zealot/Stromkirk Noble. If you really want to be frosty, get yourself some pilgrims to help out with that double {W} from the Paladins.

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Posted 10 March 2013 at 05:54 as a comment on Aurafying Experience

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Malignus is first out when I board bolas in. Bolas is SB fodder though...I don't want to depend on combo driving the deck.

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Posted 02 March 2013 at 21:23 in reply to #328071 on Ramp It Growth

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