Twin'Living

by MerrillsLivingEnd on 18 August 2015

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (1)


Instants (5)

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Deck Tags

  • Splinter Twin
  • living end
  • janky

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,058 times.

Mana Curve

Mana Symbol Occurrence

01820268

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Twin'Living

You dont need so many copies of living end, I'd probably put in another cycler

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Posted 18 August 2015 at 15:46

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The community around where I play, usually has a lot of control. It's why I play so many.

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Posted 18 August 2015 at 21:52

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Maybe cut the spirit guides then?

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Posted 18 August 2015 at 22:28

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Those really scare people, and fantastic to work around control. I know that In other environments we could cut some of them and go down a living end. However, If not for the control community... I'd play little different. I thought about raising this to 66 like the scapeshift counter part... However, the only real down side to this is the possibility of drawing L.E. and twins in your opening hand in excess. Twin doesn't have to go on exarch. I've won with putting it on a fulminator and a deadshot. Keeping him off lands and flying creatures.

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Posted 19 August 2015 at 00:59

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Seems fine. Why only two street wraith?

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Posted 19 August 2015 at 04:13

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Seems fine. Why only two street wraith?

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Posted 19 August 2015 at 04:21

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I found in living'twin your life is a bit more of a concern then other living ends. Having to stop and play creatures like vend or exarch tends to make you take a few more then if you ran shriekmaws and or could drop a minotaur. This is one of the many reasons I like Living'shift more. Two card combos tend to be harder to pull off. Also with so much grix control in our neck of the woods... Living end gets countered more then the twin combo its self. Sounds odd to say but you see it way more then the twin combo. I can let you run it in an fnm and maybe see what i'm getting at. I mean I rather enjoy vend over the adding of wraiths is I guess what i'm getting at.

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Posted 19 August 2015 at 04:45

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Oh and days undoing is like a better cycling creature all its own. Just more fuel to use on their turn. Especially if you draw vend or exarch. You want them to worry more about certain creatures who relevantly re-occure.

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Posted 19 August 2015 at 04:48

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