Sultai Ass Crabs

by MindBreaker on 24 October 2015

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Tags

  • Sultai
  • Mill
  • Crab
  • Landfall

Deck at a Glance

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This deck has been viewed 1,011 times.

Mana Curve

Mana Symbol Occurrence

0301408

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Sultai Ass Crabs

wickeddarkman has deleted this comment.

Posted 26 October 2015 at 07:32

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wickeddarkman has deleted this comment.

Posted 26 October 2015 at 07:36

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Try out noxious revival.
It's capeable of stopping reanimation and can mess with the top of someone trying to combo of.
It can let you redraw a fetchland to exploit your hedrons, or target glimpse to mill those 10 extra cards.
It will potentially increase any hate you sideboard like for example redrawing hero's downfall.

Also consider playing scapeshift instead of animist's awakening.

I can also highly recommend talent of the telepath which is very budget because ordinary mill-players haven't figured out to cut out archive trap to play this instead. When you play talent of the telepath against aggro you will likely hit removal with it (Like their path to exile or abrupt decay) and against combo and control you often hit some drawcards.
Here's a list of what you can hit with it when encountering different decktypes.
http://www.mtgvault.com/wickeddarkman/decks/talent-of-the-telepath/

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Posted 26 October 2015 at 07:37

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