ModernBrewer

6 Decks, 26 Comments, 5 Reputation

I like the edits, although I'd argue wrong version of exclusively planeswalker Jace, I would play Architect of Thought instead. I would just look to overhaul your counterspell suite now to just make card advantage more efficient

0
Posted 29 June 2017 at 09:42 in reply to #602077 on Full Control Mono U (No pass)

Permalink

That issue is probably card draw over not having enough counters, as previosuly talked about you really need that card advantage to push through!!

0
Posted 29 June 2017 at 09:26 in reply to #602132 on Full Control Mono U (No pass)

Permalink

It's best to plan for a worst case scenario where the removal does manage to land on the board and either you've already got some value or can get away from it with evasion. At some point something is sure to slip through the counter net. The way that I personally beat control is by killing them as quickly as possible. The best way to accrue card advantage is by making it impossible to play spells, because your opponent is dead. As mentioned before, the counterspells won't always be there or mana will be tapped, so some kind of contingency must be in place, usually a sweeper. Jace, Vryn's Prodigy handles the slowing down and keeping card advantage coming nicely. The way this deck will win is by overwhelming card advantage IMO

1
Posted 24 June 2017 at 13:08 in reply to #602077 on Full Control Mono U (No pass)

Permalink

Playing a few big things really won't cut it in modern. Especially in game one, they will have a hand stuffed with removal such as terminate or Path to Exile. You need to get more out of dropping your creatures and then have creatures like thing in the ice in the SB for when they take out all that removal. Torrential Gearhulk does the trick by at least having an EtB trigger or something with evasion, Geist of St traft would be perfect if there was a white splash. Alternatively, just win through a Planeswalker, Jace Memory Adept, albeit clunky, can do the job. Jace, Vryn's Prodigy is also very good at closing out the game by burying your opponent under card advantage. Jace Architect of Thought is also a very good shout when you can go and get something veerrrry nasty from your opponents deck.

0
Posted 23 June 2017 at 12:31 in reply to #602077 on Full Control Mono U (No pass)

Permalink

Cryptic is awesome agaisnt the fast decks because it counters something and then taps them out, buying you a full turn. Card draw wise, you want cheaper card draw like Serum visions, maybe ancestral visions. I think the issue you may be having is by the sound of it is your friend isn't playing a tier one modern deck. I really hate to knock you back, but modern is far too cut throat for such a situational spell as rebuttal. The best decks will not be casting expensive instants, the only major one i can think of is Collected Company or Chord of Calling, that won't target you, so dispel would be far better in those situations, but really you just need a better suite of counterspells and draw spells with a defined win condition. Augur of Bolas isn't the worst shout, it stems the bleeding from aggro, gets you a spell and can always provide the Fish Beats. Torrential Gearhulk is a little more high end way to close out the game when you're comfortably ahead.

0
Posted 23 June 2017 at 12:21 in reply to #602065 on Full Control Mono U (No pass)

Permalink

Cryptic Command is a great start, Snapcaster Mage also gives you a more aggressive way to win and the ability to re-use counters. Honestly I think you need to go through modern counters and look for the cheaper 2 mana counters like Remand. A major issue you may face is drawing cards, so maybe need some more card draw.

0
Posted 22 June 2017 at 12:00 in reply to #602065 on Full Control Mono U (No pass)

Permalink

You should think about adding black to make your removal suite a little more reliable, also great options in the Side board for it (If you want to check out my version , on my page , love swapping Spirits ideas). Green is also a cool idea to add things like Noble Heirarch and CoCo.

0
Posted 20 June 2017 at 23:08 as a comment on Spirits

Permalink

I see the logic but wouldnt damnation or a more upside defensive blocker work better?

0
Posted 20 June 2017 at 18:17 in reply to #601923 on Death's Shadow mill

Permalink

I see the logic but wouldnt damnation or a more upside defensive blocker work better?

0
Posted 20 June 2017 at 17:47 in reply to #601923 on Death's Shadow mill

Permalink

I get that, but wouldn't a straight lord just be better, especially at the cheap end

0
Posted 19 June 2017 at 19:03 in reply to #601971 on Feline Power

Permalink

Honestly would cut Search for tomorrow for Adaptive Automaton, gives you another Lord affect

0
Posted 19 June 2017 at 16:58 as a comment on Feline Power

Permalink

Ye Athena is good fun, really competitive meta there at the moment which changes really regularly so forces you to adapt quick. Gonna see how this does against it!

0
Posted 19 June 2017 at 16:55 in reply to #601908 on Esper Spirits

Permalink

Ye Athena is good fun, really competitive meta there at the moment which changes really regularly so forces you to adapt quick. Gonna see how this does against it!

1
Posted 19 June 2017 at 13:23 in reply to #601908 on Esper Spirits

Permalink

Ye Athena is good fun, really competitive meta there at the moment which changes really regularly so forces you to adapt quick. Gonna see how this does against it!

1
Posted 19 June 2017 at 13:23 in reply to #601908 on Esper Spirits

Permalink

Does Death's Shadow really beat a card like Hedron Crab for a spot? Your land is only the way to hurt yourself and in the end you need another card to enable it when that too could just be more general mill. Just my 2 pence on it

0
Posted 18 June 2017 at 17:00 as a comment on Death's Shadow mill

Permalink

Modern is a pretty easy jump though, it costs a lot ye, but once you have a deck you're set for good

0
Posted 18 June 2017 at 12:49 in reply to #601908 on Esper Spirits

Permalink

Same issue I'm having, been in London for ages but my meta back home in Norfolk is really good so I'm excited to get back and test

1
Posted 18 June 2017 at 12:48 in reply to #601908 on Esper Spirits

Permalink

I would have said the Death's Shadow decks are pretty grindy and when I was playing Tron it always tended to be super grindy!! From your meta is the accursed which a bit slow? Gifted Aetherborn might present something better purely because it comes down faster, gains the life and makes attacking very awkward for your opponent

0
Posted 18 June 2017 at 12:26 in reply to #601904 on Modern Budget MBC Pox

Permalink

Dude you know there was a giant modern tournament in Birmingham this weekend right? Keep in contact and if I travel up to any of the ManaLeak tournaments you can come play vs or with the deck :)

0
Posted 18 June 2017 at 12:19 in reply to #601908 on Esper Spirits

Permalink

So Dungeon Geist Number is a test but the 2 has been working because its a card I'm happy to draw late game but don't tend to want to start with. 3 Queller was just the number that seemed to work, I didn't want more but the power level warrented the 3 slots. Its working so far but obviously still very much in the refinement stage

0
Posted 18 June 2017 at 12:18 in reply to #601907 on Esper Spirits

Permalink

1-20 of 24 items

1 2 Last