moodymammoth

3 Decks, 8 Comments, 0 Reputation

this isn't a warewolf deck... its humans with a few warewolfs splashed in. you would be much better off taking out the green all together and building mono White Humans. if you would like to build a Warewolf deck take a look at mine on my page for a few ideas.

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Posted 08 December 2011 at 15:40 as a comment on Werewolf deck

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it actually works great i lost one game against w\u Geist. it was actually my first time running it in a fnm and i got a good amount of compliments about it. things like that is by far the best werewolf deck ive seen. one thing i love is this deck tops like Jund, haha i swear to god.

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Posted 06 December 2011 at 15:23 as a comment on FNM Werewolfs

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DR is banned now. extreamly broken hahaha

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Posted 01 December 2011 at 15:12 as a comment on Turn 5 Emrakul, the Aeons Torn

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and the creature base is consistant, they just keep coming out and get bigger and bigger. burn is always there. it might not look good on paper but its just one of those decks that you have to play with to understand how good it is.

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Posted 01 December 2011 at 15:08 as a comment on FNM Werewolfs

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not really, the spot removal is very consistant. o ring, doomblade, i count perilous myr as a free shock. and when solemn simulacrum somes out with 2 hs on the board, rediclous! but i do agree mimic vat would be an excelent edition to the deck.

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Posted 01 December 2011 at 15:05 as a comment on Heartless Control

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I'm not blowing 40$ on one card.

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Posted 01 December 2011 at 15:01 as a comment on FNM Werewolfs

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incinerate! i can't believe nobody mentoned that yet hahah

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Posted 30 November 2011 at 20:56 as a comment on Awsome flavor texts.

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just saying you're not the first to think about pipering emrakrul...
turn 1 birds
turn two.. boots
turn three piper
turn 4 emrakul.. boots... good game????

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Posted 30 November 2011 at 18:28 as a comment on Turn 5 Emrakul, the Aeons Torn

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