R/G: Land Destruction

by Muktol on 09 October 2013

Main Deck (61 cards)

Sideboard (17 cards)

Creatures (2)


Sorceries (8)

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Deck Description

The basic motivation to built this deck 'know your enemy', thus to see what land destruction was capable of.
Cards like "Trinisphere" can really ruin your day and the land destruction player isn't really affected as most of his destruction spells are cc4 and before that he can ramp up.

This deck exists only on this site and has never been played against another deck. Regardless I'm open to all suggestions and ideas that may help to improve this deck.

How to Play

As your cheapest land-destruction spell is "Stone Rain" and "Molten Rain" with cc3 "Trinisphere" will affect you less than most of your opponents. Try to get "Utopia Sprawl" out before you play the Sphere.
"Roiling Terrain", "Creeping Mold" and "Acidic Slime" are some more land-destruction spells where "Acidic Slime" is the most versatile of them.
"Detritivore" and "Magnivore" are your main finishers to defeat your opponent.

Deck Tags

  • Modern
  • Gruul
  • Land Destruction
  • Untested

Deck at a Glance

Social Stats

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This deck has been viewed 1,510 times.

Mana Curve

Mana Symbol Occurrence

0003423

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for R/G: Land Destruction

Ohhh, do you target Darksteel Citadel with Boom // Bust? Haha, nice.

Trinisphere is a nice touch as well. :)

1
Posted 14 October 2013 at 14:50

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Stone Rain should be Pillage to have more options.

Boom/Bust is useless. You never want to use the Armageddon part of it. Which leaves us to the Boom part which could be a Raze. I know you have Darksteel Citadel, but that doesn't make the cut. Since your spells are quite expensive I suggest Mwonvuli Acid Moss instead.

Detrivore is too expensive. You need at least 5 mana to suspend him for one and then it takes another turn for him to blow up a single land. And that land must be a non-basic. But you want to hit non-basics first with your other LD spells, so Detrivore will most likely not have any targets when his suspend ability triggers. Possible replacements: Avalanche Riders or Ravenous Baboons for LD, Terravore for a big finisher, Deus of Calamity if you want both (but he costs also 5 mana - yet I think he is still better than Detrivore)

Powder Keg is a nice card for the sideboard to handle weenie hordes and works well in conjunction with the Trinispheres.

Seal of Fire will probably server you better than Rift Bolt does.

1
Posted 16 October 2013 at 13:10

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Thank you for all your suggestions.
Those are all very plausible, but most of them are not modern legal, and I want to stay within this legality (I hope I did the right deck-tag).

Boom // Bust (and I normally don't want to play the bust part, you're right) enables me to remove a land in turn 2, a option that no other (modern) spell has. I think it is very important to disrupt my opponents play as early as possible and still have the option to play or wait wait until next turn (e.g. not enough mana next turn when played, "Darksteel Citadell" just drawn) .

I will reduce "Detrivore" to a 1-drop and increase the number of "Magnivore" instead.

cc1, 3 damage, suspend vs cc1, 2 damage, playable when you need it...will depend on my opponent's deck but I will give it a try.

0
Posted 16 October 2013 at 13:31

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I actually didn't check the tags and assumed you don't care for formats since this isn't even Vintage legal.

I understand your wish to kill a land on turn 2 but if you don't have a Citadel, a Boom will set you back as much as the opponent, so you do not win anything. If a turn 2 LD spell is that important to you, you should add more mana acceleration instead. A Llanowar Elf or BoP enables you to play Stone Rain/Pillage/Molten Rain on turn 3. Problem here is your selection of duallands because some of them will CIP tapped so you won't be able to cast that Elf.

The thing bout the Rift Bolt is that if you suspend him on turn one, the opponent can hold back his creature for one turn and the Bolt will just go to his head, which is a waste. That would be fine in an aggressive deck where you have lots of creatures yourself but not in controllish LD. And regularily cast it costs 3 mana but in turn 3 you cannot afford to bolt anything because you need to get your LD online. That's why Seal of Fire is superior here in most scenarios except the ones that involve toughness 3 targets.

1
Posted 16 October 2013 at 13:54

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