Sultai Wildercurse

by Noadbrush on 05 September 2019

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (1)

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Deck Description

This deck is a clone of Wilderness by mojobeanz.

http://www.mtgvault.com/mojobeanz/decks/wilderness/

Deck at a Glance

Social Stats

1
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This deck has been viewed 955 times.

Mana Curve

Mana Symbol Occurrence

137708

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sultai Wildercurse

https://www.mtgvault.com/gdudey/decks/trespassers-phantasm-4/

Peep, I’ve also been trying to make a competitive trespasser’s curse deck for a while. My biggest issue has been control so far but here’s a brew you might enjoy (untested).

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Posted 05 September 2019 at 21:24

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OOH that's a sweet list man! I had some considerations for a burn style deck with these. Gives you some reach if you're just top decking later in the game.

I might try to copy that build for some testing with my buds. Right now I have my main deck as a Grixis Control build. So far I have success with a lot of decks, but I'm never overwhelmingly winning. Every game is always close.

What do you do against blood moon prison decks? Or do you even care since you run so much red?

This build with Wilderness rec I find it's slightly too slow, but once it gets setup, there's almost no stopping it. If I could fix the early game, I think it would be viable. Might play straight up Fog with 4@ hunted phantasms.

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Posted 07 November 2019 at 19:49

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Wilderness reclamation doesn't really do enough for you to justify the spot. Ya it pumps the orchard and lets you reuse the tar pit, but by the time you get 4 lands to play the reclamation, you don't need to have mana open during your turn and opponents.


Some cards to consider for the control aspect:

Sultai charm- catch all goodness
Ice-fang coatl- tempo and material whore
Countersquall- negate + shock
Nurturing peatland/waterlogged grove- topdeck gold/land fixer
Hideous laughter- nukes the orchard tokens/lots of good critters opponent wants to keep at instant speed


I would also consider maxing out fatal push, as it lowers the curve and is pretty much the best removal available to this deck.


Just my thoughts

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Posted 06 September 2019 at 17:06

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No That's fantastic! Thanks for the feedback :D.

I have tested this out with the wilderness recs in, and because of the curse/orchard/wilderness rec interactions, I was able to win on turn 5, at least in one game. This lets me easily fetch out the cryptics to act as fog effects, and with cryptic/curse, mystic sanctuary (now legal after this list is made) fog effect every turn just means a great wincon/lockdown.

Also, playing with cards I currently have XD. Means no Coatl or Peatland.

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Posted 28 October 2019 at 22:10

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I'm down for maxing out the Fatal Pushes, and I think the instant speed Hideous Laughter is great. I'm wondering if I should make this a turbo fog deck since the win-con becomes automatic, and I generate the creatures I need to fog anyways.

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Posted 07 November 2019 at 19:51

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