How to: Build MtG deck

by NorthernWarlord on 25 March 2014

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Deck Description

I have seen that new players may find difficulties while creating their first very own Magic: The Gathering deck. So, I created this "deck" in order to help those players who have just got into the wonderous world of MtG. I'm going to explain the basics of deck building, as well I'm going to create few example decks in order to make new players understand how it goes.
Also, I'm using ONLY STANDARD cards on these example decks, so new players understand that they can easily build decks from cards they have from their nearest stores.
Now, shall we begin?

At first of all, think about your deck colors and idea. Which kind of theme would you like to use in your deck?
Swift and reckless?
Sluggish and destructive?
Cruel and selfish?
Elegant and deadly?
Cunning and painful?
These are just few examples about which kinds of decks you can make. You can create dozens of decks with different themes and techniques, but even the greatest Planeswalker's journey begins with a single step, so let's focus on your first one.
The colors are important for both your deck idea and the spells you can use in it.
As example, you can't use destructive burn spells in a completely white deck, or wound-removing healing in a completely red deck.

The main "specialities" for colors are:

White:
-Healing
-Aura-type enchantments
-Hordes of small creatures
-Protecting and powering up your creatures
-"Paralyzing" threatening creatures on the battlefield

Green:
-Extremely big creatures
-Land ramp (, getting land cards more quickly than just single one per turn)
-Destroying "unnatural" cards, such as artifacts and enchantments
-Raw power
-Flyer hate (, numerous ways to kill flying creatures that green often cannot otherwise block off)
-Life (, keeping your creatures alive, or returning them from your graveyard to your hand)

Red:
-Extremely quick gaming strategies
-Recklessness
-Burn spells (, spells that deal directly damage to creatures and/or players)
-Small and swift early-game creatures
-Powerful late-game creatures and spells

Black:
-Draining (, "sucking" life from your opponent)
-Death (, killing creatures on the battlefield or returning them from your graveyard)
-Unfair gaming
-Discarding cards from hands
-Selfishness (, sometimes you have to sacrifice your own creatures and/or pay your own life)

Blue:
-Battlefield control
-Often sluggish, cunning strategies
-"Stealing" (, taking your opponent's creatures or other cards)
-Flying creatures (, they are indeed hard to block)
-Countering spells (, negating any kind of card your opponent is trying to play except land cards)
-Artifacts

Which one of these colors interests you?
Is it GLORIOUS white? Or MIGHTY green? Maybe DESTRUCTIVE red? How about CRUEL black? Interested in CLEVER blue?
If you want to use deck that runs lots of creatures, red, white and green are all good choices. If you want to control the situations on the battlefield, blue, white and black, may interest you. If you like unfair play, red, blue and black can give you spells that make sure that your opponent will not like playing against you. How about decks that hold down your opponent in order to finish them with huge monsters? Then I may consider using green or blue.
If you can't just choose one color, you can always add another! Two-colored decks can be awesome too, since they can combine benefits from two different colors! Just remember, less colors = often easier to get deck working well.
The choice is yours.

When you have chosen the color(s) of your deck, and have figured out the gaming strategy, it is time to get creating your very own deck.
There are few steps that I always use when creating my decks:

Step 1, Early-game creatures
-Deck should have something about 8-10 early-game creatures, so you get easily at least one into your opening hand. I classify "early-game creatures" as creatures that cost 1 or 2 mana to cast. These early creatures can block your opponent's attacks and/or keep him/her busy until you have time to cast other spells.
(Note: In swift decks, you may need to add even more early-game creatures to get many of them in your starting hand, so you can dominate the battlefield starting from early rounds.)
(Another note: I some rare cases, you may be able to replace some of the early-game creatures with spells, like small burn spells.)

Step 2, Cards of the main strategy
-In order to use your strategy, you need cards to create it, and cards that support it.
As example, if you are attempting to build mono-white soldier-themed deck, you need at least soldiers, and preferably cards that boost and/or support soldiers other way. Good example is Captain of the Watch. Six-mana 3/3 Human Soldier that has Vigilance, gives you three 1/1 soldiers, and gives all other soldiers +1/+1 and Vigilance.
Get cards that you classify as cards that let your strategy proceed in games. You have no reason to put cards in it that doesn't belong to your strategy or support it.

Step 3, Removal
-Even in most fair-playing decks, you should at least run some cards in it that let you destroy, cripple, or slow down your opponent's best creatures. Even few of these "removal" cards are often enough. In black and/or red decks, you should run more of these annoying removal-spells in order to strike down your opponent's strategies for good.

Step 4, Land cards.
-Think again what is your gaming strategy. If it is something like: "Red-Green swift aggressive creature-based deck", that doesn't have high mana costs in it, you may need less land cards than deck like: "Blue-Green late-game monster deck".
As example, if the maximum mana cost in your deck is 4, you may manage even with 21 or 20 land cards.
...Or if your maximum mana cost is something like 8 or more, you should add more land cards, like 24 or 25 of them.
-Try to count how many mana symbols there are in the mana costs of the deck's nonland cards. Try to proport lands that you have more of those lands that you need more.

(IMPORTANT NOTE: You can have as much cards in your deck as you want. The minimum deck size is however 60 cards. It is recommendable that your deck doesn't use too many cards, since then you have lesser chances of drawing the cards you really need at time to time, and also your strategy suffers. I suggest that you keep your max deck size at 65.)

(ANOTHER IMPORTANT NOTE: Remember, you can have only 4 copies of single card in your deck, excluding basic land cards.)

Now, when your deck is done, you have to make few final phases.
Shuffle your deck well, so all cards get mixed well.
After this, try to take few test-hands. Draw seven cards. Is the hand good?
(I classify opening hand as a "good hand" if it has at least two land cards and at least single early-game creature.)
If the hand is good, you can be proud of yourself. You are doing well.
If it is not, you better not get panicking yet.
Was the hand good or not, shuffle it back into your deck and then draw another hand. Draw something about 10 hands, and then try to remember how many of them were good ones. If more than 6 of them were good, your deck is well planned.
If less than 5 of them were good ones, try to customise your deck a little bit.
What was wrong with the hands? Not enough land-cards? Not enough early-game creatures? Try to fix the problem. Then, try taking some new hands.

(Note: If your deck has more than sixty cards and you have problems with your test-hands, remove as many cards from the deck as you can, then try again.)

When you succeed of getting 6 or more good hands out of 10, you know that your deck is locked, clocked and ready to rock!
Ow yeah!

Now you know how to make workable Magic: The Gathering -decks. When you play more and more, and you become more skilled in it, you can create more decks, using older cards, maybe order some cards from websites...
And become a TRULY Planeswalker.

How to Play

Links to those "example decks" I promised:

http://www.mtgvault.com/northernwarlord/decks/example-deck-1/

http://www.mtgvault.com/northernwarlord/decks/example-deck-2/

http://www.mtgvault.com/northernwarlord/decks/example-deck-3/

Deck Tags

  • Read Description
  • For Starters
  • Not an actual deck

Deck at a Glance

Social Stats

136
Likes

This deck has been viewed 10,487 times.

Mana Curve

Mana Symbol Occurrence

00000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for How to: Build MtG deck

I must say, 2-colour decks are indeed some of the best out there!
But mono-colour can still reak some havoc. Still, this is a great deck. Especially for beginners

If any new MtG players are interested in helping build a deck, I have a Standard R/B Pauper deck that I need help building. The main strategy is that of Standard Rakdos, just really fast and killing everything:
http://www.mtgvault.com/s0rinmark0v/decks/rb-pauper-help/

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Posted 25 March 2014 at 21:31

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helpful. thx

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Posted 26 March 2014 at 04:44

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I prefer single color decks. Would suggest single color decks for beginners too. But 2 color decks, which are more complex and multifaceted, are more versatile. As was said, they provide benefits.

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Posted 27 March 2014 at 08:45

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Gruul is probably as straightforward as you can get Jessie.

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Posted 28 March 2014 at 17:40

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white and black is also pretty easy to build, seeing as how they compliment each other so well.

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Posted 04 April 2014 at 21:59

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But white black is expensive though

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Posted 17 April 2014 at 21:35

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Northern is on a mission to educate the newbies of MTG best of luck and if needed i shall help just lemme know

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Posted 25 March 2014 at 22:37

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I'll let you know 333, right when I need help.

3
Posted 26 March 2014 at 09:58

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If you guys are looking for good intermediate decks check out mine.

0
Posted 16 April 2014 at 12:23

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A guy who not only makes countless budget decks but also helps new players to learn how to build their own decks?

You sir, are a hero of Magic.

40
Posted 25 March 2014 at 22:58

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if i could vote on a comment i would so... (+1)

4
Posted 25 March 2014 at 23:00

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You do realise that iyou can upvote at any time...
Besides, if you have 10+ reputation, then you can downvote comments too

7
Posted 25 March 2014 at 23:03

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oh shiet, did not realize that. Thank you S0rin.

0
Posted 25 March 2014 at 23:05

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When I'm not killing insubordinate vampires, annoying werewolves, noisy zombies or draining the life of petty humans in Innistrad, I do like to help out others here

9
Posted 25 March 2014 at 23:07

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Yes yes indeed, the slayer of all, which is s0rinmark0v.

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Posted 25 March 2014 at 23:13

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For as long as I've been on this site, I didn't know that.

0
Posted 26 March 2014 at 03:07

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Thank you guys... So much, especially you Surewhynot.
You guys really shouldn't have to...
I feel important now...
You made one young man very, very happy.

5
Posted 26 March 2014 at 10:15

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Keep on keepin' on.

1
Posted 26 March 2014 at 14:10

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Sorin was literally the card that made me want to play magic. I took him and made a deck around him. To this day my Vampire deck is easily my best deck. Quite honestly, if they actually do make this "Magic: The Movie", i'm betting on a Sorin appearance. Would be a great shame if he doesnt drop in for at least a few shots

1
Posted 26 March 2014 at 16:25

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drakeraenes, I hope so too.
Sorin is one of my favourite Planeswalkers, and he has nice looking jacket too...

5
Posted 26 March 2014 at 16:33

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Amen to that. I hope they get someone good to play him. I want his voice to be chilling when he speaks. That would rock!

3
Posted 26 March 2014 at 16:38

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Sorin is awesome.

2
Posted 26 March 2014 at 18:11

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Honestly, for whatever reason when I imagined the planeswalkers speaking I hear Iain Glen as Sorin, and Bill Nighy as Tezzeret.

1
Posted 26 March 2014 at 19:44

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i can totally see Vin Diesel as Garruk and Scarlet Johansson as Liliana

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Posted 26 March 2014 at 21:35

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I am awesome. But I always thought of my voice as one of those deep, almost dreamy voices with that weird echo in the background. Y'know

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Posted 26 March 2014 at 21:45

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Benedict Cumberbatch as Sorin Markov!!!

3
Posted 26 March 2014 at 21:46

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Iain Glen has a pretty deep voice, but Benedict Cumberbatch would probably do pretty well too.

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Posted 27 March 2014 at 00:00

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I just dont know who i would pick for freakin Bolas. Who could possibly convey the smug assholeness of Nicol via voice alone??? Robert Downey Jr on Sulfur Hexaflouride?

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Posted 27 March 2014 at 00:03

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Frank Welker through a flanger filter like they use for the Hollow effect in Bleach would be my vote. Though Robert Downey Jr would also be cool.

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Posted 27 March 2014 at 02:17

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ooh frank is a good choice too :D

1
Posted 27 March 2014 at 02:24

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I can only see Liev Schreiber as the one to play Garruk

3
Posted 27 March 2014 at 06:10

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Liev Schreiber is a pretty fantastic choice, I don't know who would be better for Garruk. Vin Diesel honestly has a better matching physique, but Liev Shreiber could nail that role so perfectly, and his voice would fit better I think.
I think Iain De Caestecker(Fitz on agent's of S.H.I.E.L.D.) would make an absolutely spectacular Jace. His face quite matches the art, and his hair could be dealt with I suppose. And that David Tennant, provided he grew out his sideburns more, could be Venser.

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Posted 27 March 2014 at 23:11

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oh hell yes. the Doctor Venser fanart. someone must do this!!!!!!!!

3
Posted 27 March 2014 at 23:42

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Samuel L. Jackson for Gideon!
And also, the guy who did Aslan in Narnia for Ajani

0
Posted 03 April 2014 at 11:58

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Tom Hiddleston for Tibalt!!!

2
Posted 03 April 2014 at 16:12

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Here's my take on the actors/actresses that could possibly portray Planeswalkers:
Ajani Goldmane: Ron Perlman
Chandra: Emma Stone or Emily Blunt
Domri Rade: Elias Kotas
Elspeth Tirel: Rosamund Pike or Tilda Swinton
Garruk: Clancy Brown
Gideon Jura: Gerard Butler
Jace, Architect of Thought: Jeff Fahey (from Lawnmower Man)
Kiora: Virginia Hey (from Farscape)
Koth: Wesley Snipes
Liliana of the Veil: Idina Menzel or Claudia Black
Nissa: Leelee Sobieski
Ral Zarek: Terrence Stamp or Malcolm McDowell
Sarkhan Vol: Ralph Fiennes (as he looked in Clash/Wrath of the Titans)
Sorin Markov: Charles Dance (Game of Thrones)
Tamiyo: Lucy Liu
Tezzeret, Agent of Bolas: Karl Urban
Tibalt: Tom Hiddleston
Venser: Sam Worthington

2
Posted 10 April 2014 at 03:40

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I approve of many of these!!!

2
Posted 10 April 2014 at 05:58

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Of course Karn and Nicol Bolas would be CGI, and probably Vraska too.

0
Posted 10 April 2014 at 13:25

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unless they do Vraska like they did with Uma Thurman in Percy Jackson and the Lightning Thief

0
Posted 10 April 2014 at 18:03

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That's true. Would LOVE to see Vraska!

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Posted 10 April 2014 at 19:19

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Love and kisses!! Xoxo

-1
Posted 26 March 2014 at 00:59

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Thanks for checking out my deck Possum! It is important to me!
: D

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Posted 26 March 2014 at 19:37

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I would love to see something like this stickied for new players, it's a great introduction to deck design!

Edit; And you're a brony. Congratulations, you are doubly awesome.

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Posted 26 March 2014 at 01:03

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Thank you. And, yes. I am a brony.

4
Posted 26 March 2014 at 09:45

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/) brohooves all around

3
Posted 26 March 2014 at 16:26

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Nice to see I'm not the only member of the herd around here.
/)
Brohooves for both of ya.

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Posted 26 March 2014 at 16:34

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http://www.mtgvault.com/drakeraenes/decks/my-little-pony/
just because too. made this a while back

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Posted 26 March 2014 at 16:37

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/)
Brohooves for everybody!

2
Posted 26 March 2014 at 18:24

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/)
Yaaaaaaaaaay

2
Posted 31 March 2014 at 13:59

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Good news:
This is now at the top of the Hot Decks!
WHOOT! Let celebrations commence, even though Wild Celebrants isn't that good a card

4
Posted 26 March 2014 at 01:05

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You are right, Sorin! Thank You for commenting on this deck! You have been so helpful!

2
Posted 26 March 2014 at 09:47

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Something that may help for new players is the site http://www.wizards.com/Magic/TCG/Default.aspx. It's the magic main page, and has a section for new players. Another personal favorite is dailymtg.com. It's a great site.

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Posted 26 March 2014 at 01:11

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Well done, as always you do! :)

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Posted 26 March 2014 at 01:22

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Thank you!
: )

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Posted 26 March 2014 at 16:35

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A beatifully written piece of advice! 5/5!

Maybe you could make an advance guide for beginners who want level up.
(Don't use level up, it's a bad mechanic.

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Posted 26 March 2014 at 02:00

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Well, since you asked so nicely...

3
Posted 26 March 2014 at 09:47

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Great idea! And it helps if people like this so beginners might see something with 42 likes or something and think, what's this? :)

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Posted 26 March 2014 at 02:04

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That was the idea when I created this! I really hoped that it would get lots of likers, so newbies could find it easier!
Nice that someone understands that too!
: D

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Posted 26 March 2014 at 16:36

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If you're new to magic I suggest watching other people play the game.

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Posted 26 March 2014 at 02:08

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Or if you catch on quickly, you can learn in a tournament as I did. I wouldn't recommend doing that though.

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Posted 26 March 2014 at 03:04

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Posted 26 March 2014 at 03:29

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That's probably why I'm not partial to rakdos.

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Posted 26 March 2014 at 03:33

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Hey, I LOVE Rakdos. My standard one can win on turn 4

0
Posted 26 March 2014 at 03:35

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The one that I played was borrowed from a friend and had to be majorly modified because it wasn't tournament legal.

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Posted 26 March 2014 at 03:37

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my rakdos is all kinds of nasty. Master with a prowler's helm FTW. Also, love me some Havoc Festival ^_^

0
Posted 26 March 2014 at 16:28

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Allow me to overload rift...

0
Posted 26 March 2014 at 18:12

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KJSJ3 has deleted this comment.

Posted 26 March 2014 at 18:15

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Get out the 7 mana to do that then.
Besides, I have nothing with a CMC greater than 4. And those who do have a CMC of 4 win me the game. So even IF I have a slow game, I can recast half of them next turn.

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Posted 26 March 2014 at 21:48

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cackler, cackler, shredfreak, spike jester, spike jester. party time

0
Posted 26 March 2014 at 21:56

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Damn right

1
Posted 26 March 2014 at 21:57

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i like running the cackler and shredfreaks because they make mogis a creature pretty much as soon as i cast him. he is so OP in rakdos

0
Posted 26 March 2014 at 22:00

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Nice guide this would have really helped me out when I was new

0
Posted 26 March 2014 at 02:24

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Nice to hear it would have helped. If you know any new players, please tell them to come here!

1
Posted 26 March 2014 at 09:49

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wow, i didnt know the archetypes for the colors. learn sumthin new everyday!
well done northern.

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Posted 26 March 2014 at 03:14

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Thank you! Every single comment and praise is appreciated.

3
Posted 26 March 2014 at 09:50

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Very thoughtful and useful to the new player. Well done.

0
Posted 26 March 2014 at 03:18

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Thank you.
: D

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Posted 26 March 2014 at 09:51

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Do u think u can list moar Primers?

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Posted 26 March 2014 at 04:12

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I don't know. I think that's pretty much all of it.

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Posted 26 March 2014 at 09:51

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*like*
A more general approach I did once: http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/
Never was as popular as this one but maybe you can take some ideas from there ;)

Greetings
Muktol

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Posted 26 March 2014 at 09:50

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Thank you. Every single piece of help is appreciated.
: D

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Posted 26 March 2014 at 09:59

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As hard as it may sound but, if you want to link this to new players I would clean up the comments and only let those remain, which help to improve or clarify your text. Otherwise they may just be overwhelmed by the sheer number of comments.

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Posted 27 March 2014 at 08:18

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http://www.mtgvault.com/generalm/decks/read-the-description/
Lagged out my Laptop because of all the comments

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Posted 28 March 2014 at 00:11

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well written as many others have said. and i think everyone here can agree they have had to explain all of this to a new player at some point. there is one last element to this for any new player.

After you have ur new deck, its ready to rock and have some fun. GO OUT AND FIND A DUEL WWOOOOOOOOOOOO lol. nothing is more exciting than to have a new deck to test out and finding some people to help ya out. dont be afraid to ask them what they thought of it and let them know ur a new player. ive been playing for over 12 yrs and seeing someone new trying their own deck out is great. i always ask to look through it and make a few suggestions that might improve it. heck a buddy of mine who has been playing for a while has made several ok decks but woouldnt listen to some advice to make them better mostly cause he liked the art of the cards.. so i built a mono green stompy deck without a rare in it. he learned real fast that its more about the card's function rather than the artwork. lol.

http://cardgametalk.blogspot.com/

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Posted 26 March 2014 at 16:51

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Those were wise words. I hope that many people will hear those. (Or in this case, read them.)

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Posted 26 March 2014 at 17:31

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lol thanks. it helps when ya have been playing for so long. the guys i tried to learn from werent very good teachers so i try to teach others way better than they ever could. they seemed to have more fun destroying a newbie than helping me learn....

http://cardgametalk.blogspot.com/

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Posted 26 March 2014 at 17:36

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That's sad to hear. But you are here now.
Nothing to worry about.

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Posted 26 March 2014 at 17:44

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there are too many players like that. i run into them at tournaments all too often. im just over here running a constructed deck and they pull out an all foiled deck that is running upwards of $800 in standard. i dislike people that just play for the win. i aim to have fun, which is why i have my gag deck built. it CAN win, it just doesnt very often

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Posted 26 March 2014 at 18:43

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yup way toooo many of them around. i don't go to tourneys but i do like having fun. i have a karrthus commanders that when i feel like it, can kill everyone extremely fast, but i like to run my other decks that don't win very often. haha u do get that person who begs to put their best against urs and well, it usually doesn't last long XD

i have a joke deck as well. used it against my brother he about fell on the floor when i beat him on turn 5 XD. its a joke deck b/c once u know the combo, i cant use it again cause u know how to stop it haha XD

http://cardgametalk.blogspot.com/

0
Posted 26 March 2014 at 18:55

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Yeah, The first time i ever played at a local game store, I went with 2 friends who went there on a regular basis. I had three matches, the first was against one of my friends , the second was against a man who didn't seem to be in a good mood. And the third was against a friendly person that was fun to play with. So I always try to be fun to play with and not all grumpy. :)

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Posted 27 March 2014 at 00:54

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My first time was with half of my brother's W/U deck, and he gave me the blue half. I was so bad and he beat me so often, but then I got the Slaughterhouse Avacyn Restored intro deck. Then I still sucked.

It took me a while to get my own playing style and start winning

1
Posted 27 March 2014 at 01:10

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Problem is now, I almost never loose

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Posted 27 March 2014 at 01:11

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i feel your pain sorin. i have some buddies who dont like to play certain decks of mine because they are so insanely powerful. i try to avoid really OP decks so as to be fair, but every now and then i will pop out one of my private decks on here to use against them. i have one U/B deck that takes mill to a whole other level and just straight up removes stuff from your deck. i told them i wouldnt ever use it unless they left me with no choice, and one day they did. we played a 4 man casual match and by games end i had proved my point. i like playing for fun. i only use truly OP stuff when provoked lol

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Posted 27 March 2014 at 02:23

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I can name all of my hated decks:
- Modern Infect (can win on turn 2, if not turn 3 or 4), easy to beat but no-one can. It has 12 creatures.
- Standard Dimir mill, based on Consuming Aberration in the end
- Standard Rakdos, wins on turn 4-6. Always
- Standard Druidic combo, Zhur-Taa Druid, Elite Arcanist and Triton Tactics

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Posted 27 March 2014 at 02:53

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i have seen or run similar decks like these. my infect often does the same, im in the middle of building a dimir mill with phenax and consuming aberration (the lolz), i already have a sick rakdos deck that annoys the hell out of anyone i play with it, and as for the druid combo, i have seen it and do not ever want to play it. EVER -___-

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Posted 27 March 2014 at 02:59

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My friends always gang up on me but they do such silly things and they argue so much on what to do that i win anyways. :)

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Posted 27 March 2014 at 03:35

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some sick decks listed there sorin. for me if we r talking just a 60 card deck, Jund when it was standard legal, Dstorm, slumbering dragon awoken and my personal fav mono black extraction r the top decks i abuse. jund and dstorm no one lets me use.. -_-

in EDH well... its a different animal.. i had a kaalia reanimator deck that i was pretty much banned from using, i have a numot deck that im banned from using and the main animal i use right now is my karrthus deck. though i do use one of the following when im not trying to win every game:

Kresh season- jund tokens/ sac based.
the root of evil- nicol bolas control.
deadwalkin- jarad g/b reanimator.
lava flow- rorix bladewing burn deck.
toxic- maralen mass life drain ( a gag deck i can use only once lol)
cleansing light- thalia ww
don't blink- roon etb triggers.

not over powering decks but i can win alot of the time lol. idk about yall but tome it sux to have such a powerful deck and everyone complains they cant win. not my fault ya dont have the memory to keep certain cards off the battlefield so i dont win.. lol

http://cardgametalk.blogspot.com/

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Posted 27 March 2014 at 05:01

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I don't play commander at the moment, but I am building a Skithryx EDH
Unfortunately, there are a lot of new players coming into the group and I have almost fallen asleep playing

0
Posted 27 March 2014 at 22:00

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I get what you mean when you're playing with new players. I play EDH but I don't make my decks so good because there are some players that don't play EDH and you can't play them at tournaments or any of that. :)

0
Posted 27 March 2014 at 22:12

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One of the hardest things that I have tried to do recently was actuall make a really bad deck to verse people like that with. Problem is that after making decent decks for a while to verse people who are actually challenging, you kind of don't go back...
Well, easily anyway

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Posted 03 April 2014 at 12:00

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i hear ya on that one sorin. after playing for so long and hopefully getting better as you play longer, lol, its hard not to build strong decks all the time. guess the only thing you can do is put them in the hands of a lesser experienced player and hope for a challenge lol.

http://cardgametalk.blogspot.com/

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Posted 06 April 2014 at 15:32

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I feel your pain. My friends each have one or two good decks. They have no idea how I manage 9 strong decks. I also can make a good deck in approximately 10 minutes. It really is a challenge to build a really bad deck when you are an experienced player.

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Posted 08 April 2014 at 01:28

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That's so true.

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Posted 08 April 2014 at 04:58

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well my friend has recently made a exalted deck that is really annoying but at least its a worthy mach for my hydra deck

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Posted 13 April 2014 at 18:28

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I'm new to magic and this thing is really helpful. (Would have been nice 4 months ago... ;) ) It took awhile to catch on (I'm still learning) but this will be so nice to introduce my cousins to the game. This entire site has been instrumental in teaching/showing me so many strategies. I'm grateful for it. So, thank you.

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Posted 26 March 2014 at 17:25

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I started creating decks here to help newbies and people that are bored.
I can help you too. ANYTIME.

Nice to hear you like it!

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Posted 26 March 2014 at 17:34

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nick its always a learning curve haha. they keep making new cards with new abilities so ya technically never stop learning to play magic XD sorry had to say it. but its fun haha, toss my hat in the ringer if you will, ill help out anyway i can as well. I have tons of random deck ideas and currently have gotten crazzy in EDH decks.

http://cardgametalk.blogspot.com/

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Posted 26 March 2014 at 17:39

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Well cool, thank you. I do have just one deck listed. (Most decks I break up right away and try something new if it doesn't work.) It's far from an original idea but is fun to play and holds its own. Any suggestions would be helpful and greatly appreciated.

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Posted 26 March 2014 at 17:40

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i also have a ton of random decks. some are just pure concepts and might not work as good as i hope they will. others work SO well that i refuse to actually build them because they dont lose. others are purely for fun. i only build the ones that i think are really worth it but go scan my decks if you want. i have 162 different decks, most of which are public

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Posted 26 March 2014 at 18:48

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Posted 26 March 2014 at 21:46

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You know, for each individual who's commented should be a Wild Celebrants in the SB

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Posted 26 March 2014 at 21:51

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totally agree lol

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Posted 26 March 2014 at 21:55

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I agree too, but I can't count how many different commentors there are!
My maths wasn't so good in school neither!

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Posted 27 March 2014 at 08:06

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Ninety two.

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Posted 27 March 2014 at 15:09

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Thank you for counting them up, Possum!
: )

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Posted 27 March 2014 at 15:46

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That's different comments.
I have about 10, you have like 20. Someone will have to tally each different ID on here THEN update the Celebrants

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Posted 27 March 2014 at 22:38

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there are 24 so far sorin

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Posted 27 March 2014 at 22:56

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Then there should be 24 Celebrants

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Posted 27 March 2014 at 23:25

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I am new to vault. Ill be uploading decks as fast as I can. CURRENTLY I have 15 differant decks that I play with I n a regular basid. I am hoping for a few tips to help improve my FNM win percentage. RIGHT now im at around about a 60% win/ loss. A few of these loses were due to human error which I currently beat into my own skull. But id love some advise on these decks. So please check out my decks and offer some advise if you have it. Thanks Dan.

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Posted 26 March 2014 at 22:21

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Advice you need?
Advice you get.

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Posted 27 March 2014 at 08:06

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This is a wonderful idea! You are a credit to the community :)

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Posted 27 March 2014 at 22:16

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Thank You!

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Posted 28 March 2014 at 09:54

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HELP ME!
There are some major questions that need answering! To help please go to:
http://www.mtgvault.com/s0rinmarkov/decks/the-great-conundrum/

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Posted 28 March 2014 at 02:22

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Hmmm, the link you posted doesn't show anything may be you should delete this comment?

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Posted 28 March 2014 at 06:50

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Just find it on his page.

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Posted 28 March 2014 at 13:36

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If it don't work, then follow the link on that person's name

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Posted 03 April 2014 at 12:01

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Under red I might add "Random", for cards like Guild Feud that are just completely out of the left field and have strange and neat effects.

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Posted 28 March 2014 at 03:41

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Very nice intro article for player's new to magic. If you ever may another article may be focus on how deck should support a creating winning condition and for tournament player's the importance of meta-gaming and how to go about creating an effective sideboard for your deck.

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Posted 28 March 2014 at 06:49

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Play test, play test, play test, play test, play test, play test, play test, play test, play test, play test, play test, play test, and then play test.

Then play test some more.

In all seriousness, though, you need to play your deck against as many types of decks as possible to find out what your deck's weaknesses are, then fill those holes. Find cards that are multi-purpose and work against the most types of decks. Fill your sideboard with the ones that are necessary for some decks, not super useful for others (ideally the ones that are more effective than some main board cards against specific types of decks).

When you're building within a specific format, getting to know the deck archetypes others are playing is MASSIVELY important for tooling a successful deck. For instance, in standard right now you're basically screwed if you have nothing that can stand up to R/G monsters and Esper control, which is important to keep in mind as a deck has been built and is in the tweaking process.

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Posted 28 March 2014 at 23:13

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Then you can become a truely planeswalker?? XD
And NORTHERN! I always see your budget decks, and now youre making decks based on teaching new players too?? Props to you (:
and btw, on a flavor/structure note, the way you described the colors was awesome. I really enjoyed reading this and it actually made me revise one of my decks and ive been playing for years :o
Im about to check out those new decks but wanted to say this first, cheers to helping the newbs Nothern(:

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Posted 30 March 2014 at 05:59

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It is my work here!
"Help newbies and those who are bored."
Simple.
Even though I will help everyone whoever asks for my help.

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Posted 01 April 2014 at 15:31

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What you have done here is fantastic, sir! Truly you are a lord of this site!

A while ago, I made a similar deck aimed at helping people get their deck (on this site) built better and more noticable. It turned out pretty good.
So, for all the new players who have taken NorthernWarlord's advice, and built an amazing deck, you could possibly take the time to follow my deck and improve yours just a little bit.
I sincerely hope this helps you out, and may your MTG days be happy days!
http://www.mtgvault.com/princecooshie101/decks/deck-builders-toolkit/

Also, the only thing(s) this deck here is missing would be balloons, streamers and cake. We must find substitutes!

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Posted 01 April 2014 at 23:16

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Chaos Confetti & Yule Ooze lol

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Posted 01 April 2014 at 23:18

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That's a good start!
Now, all we need is that cake.........

Someone dispatch a team to Aperture Laboratories!
I know they have one......

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Posted 01 April 2014 at 23:23

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Needs more lands

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Posted 02 April 2014 at 17:34

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What happens if you give a creature lethal damage with stab wound but it gets a buff like titans strength that falls off at the end of the turn does your creature die at the end of the turn or do you keep your creature?

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Posted 06 April 2014 at 07:03

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Ok, so... If the creature is a 2/5, and has stab wound, then gets lightning bolted and giant growthed, does the creature live or die? Is that the question? Or if is a 2/2 and gets stab wound, and then giant growth? Which one of those?

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Posted 06 April 2014 at 07:15

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@brago40
If player is about to cast Stab Wound on a creature that is (as example) 2/2, and you cast Giant Growth on it BEFORE Stab Wound resolves, it will become 5/5, while Stab Wound makes it 3/3. At end of turn, Giant Growth's effect wores off, while Stab Wound is still in effect, making creature 0/0, which causes it to die.
So, if you cast Giant Growth on a creature that is about to be getting killed by Stab Wound, you keep the creature, but it will die as the next turn begins.

@Kazzong
If a creature gets Lightning Bolted and Giant Growthed at the same time, it depends on which one resolves first does the creature live or die.
As example, lets think that you control Garruk's Companion (3/2 trample). Your opponent chooses to cast Lightning Bolt, targeting your companion. In response, you cast Giant Growth on your Companion. Giant Growth makes it 6/5, then Lightning Bolt deals 3 damage, making it 6/2 until end of turn. Companion survives.
But, if you choose to cast Giant Growth first, before your opponent has even played Bolt yet, your opponent can cast Lightning Bolt in response of your Giant Growth, making bolt to resolve first. Lightning Bolt deals 3 damage to Garruk's Companion, making it 3/0, killing it. Then resolves Giant Growth, but since its target is already dead, it does nothing and it is just placed in your graveyard.

I hope my answers did answer your questions. If something is left unsure, feel free to ask. Northy has always time.

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Posted 06 April 2014 at 07:58

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Lol. I know that. :). I was asking him which of those two situations he meant, because I wasn't sure which it was. But your explanation of the stack was very well put. :). I like that there are still people on here that really want to help people learn the game better. It makes me glad to know that I am part of an awesome community. You sir, are great. ??

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Posted 06 April 2014 at 08:59

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Thank you my friend.
I'm sorry if I misunderstood what you meant, but at least now they who don't know can see it right here.

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Posted 06 April 2014 at 09:54

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yup. that is very true. :) like I said, an excellent explanation for people who are still learning, or relearning things. well done.

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Posted 06 April 2014 at 10:04

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thank you that helped

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Posted 06 April 2014 at 23:04

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Recently got back into Magic...I always wanted to make a Poison Counter deck...but back when i played...there were simply not enough Poison Cards to make a decent deck. I have now discovered there are around 80 or so cards with Poison Counters....hell...they call it Infect now, lol. Anyways, I noticed Warlord, that you have made Infect decks before. I just quickly put one together. Can you look at it, and see what i need to work on.

Quick question. I have a 1/1 creature with Infect. I cast a giant growth on him. He becomes a 4/4 creature, with Infect, right? Does that mean if he attacks, and is unblocked, that my opponent receives 4 Poison tokens?
If so, that is the theme that I want for that deck. To be mana ramped, suicidal (looking to make it faster at the cost of losing my own mana or life points), and power pumped.

Check it out. http://www.mtgvault.com/jessie/decks/help-build-an-infect-deck/

Any help guys, and I will try to return the favor.

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Posted 06 April 2014 at 08:20

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Yes. Infect creatures with buff up will deal several poison counters to players, and several -1/-1 counters to creatures.
If you want, you can check out my old deck "Budget Decks: Fast Infect". It has chance of defeating your opponent as early as turn 2.

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Posted 06 April 2014 at 08:25

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Kazzong has deleted this comment.

Posted 06 April 2014 at 09:09

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Kazzong has deleted this comment.

Posted 06 April 2014 at 09:09

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On another note, stacking poison and infect works rather well. Since poison is triggered by doing the damage, and infect simply does damage in the form of poison counters, the are not redundant. Example. Putting snake cult intuition (which gives poison 3) on contagious nim, 2/2 means that it will deal 5 poison counters total.

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Posted 06 April 2014 at 09:10

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So wait...I am a little confused...Poison and Infect is different? I thought they were two words that meant the same thing. Can you explain it more?

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Posted 06 April 2014 at 09:11

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Sure, poison takes effect after you have dealt damage. you still lose life, and then get a poison counter. infect deals damage in the form of poison counters. so contagious nim attacks, and you get 2 poison counters, but no life loss.

however, infect also has another part to it. it deals damage to creatures in the form of -1/-1 counters, so it essentially has Wither as well. (in my opinion it is the most overpowered keyword ability ever.)

does that help at all?

Edit: sorry for the multi-post. stupid phone.

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Posted 06 April 2014 at 09:18

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I one upped your comment. Thanks for the helpful response, Kazzong!! Could you go look at my infect deck? I just checked out NorthernWarlord's Budget Decks: Fast Infect deck, and his is way better. But please check mine out, and see where I need help. Thanks!

http://www.mtgvault.com/jessie/decks/help-build-an-infect-deck/

I will check out your graveyard fun and self destructive behavior....but don't play standard or modern...so, if they are those sort of decks, i will not be able to help much.

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Posted 06 April 2014 at 20:52

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I would be happy to look at it. :)

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Posted 06 April 2014 at 21:09

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Ok, this time I actually would like some help. I am trying to refine a deck that I put up here fairly recently, called graveyard fun. If anyone could take a look at it and help me make it faster, I would really appreciate it. Thanks in advance for any help given. :)

oh, and just for a good laugh, check out my Self Destructive Behavior deck too. :)

again, thanks for any input on how to improve. :)

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Posted 06 April 2014 at 18:45

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commented!!!

http://cardgametalk.blogspot.com/

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Posted 06 April 2014 at 18:53

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sweet, thanks. the blood artist was a good suggestion. :)

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Posted 06 April 2014 at 20:17

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So hey guys, I havent made decks in a while because the few that I have made i made into a little themed set, so if you guys wouldnt mind I would love your input on which ever color you like the most :D
*just gonna post the descrip of the decks so you get the links to the diferent decks XD
THE WIN SERIES:
The red deck wins was a deck that was very popular and still is today, so I decided to show my personal favorite decks that I've dominated tournaments with. So I present to you guys the Win's Series :D

**DECKS IN SERIES**

Blue: http://www.mtgvault.com/greenee/decks/blue-deck-wins-4/

Red: http://www.mtgvault.com/greenee/decks/red-deck-wins-2/

Green: http://www.mtgvault.com/greenee/decks/green-deck-wins-2/

White: http://www.mtgvault.com/greenee/decks/white-deck-wins-3/

Black: http://www.mtgvault.com/greenee/decks/black-deck-wins-2/

If you do take the time to look at them, cheers to you, and cant wait to see your guy's opinions/advice :D <3

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Posted 08 April 2014 at 06:42

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I question the order in which you do things. Most importantly, you should not start with the mana base! You might do so if you are very experienced but even then you should adjust the mana base once again once you finished all other steps. You write "-Try to count how many mana symbols there are in the mana costs of the deck's nonland cards." <= At that point there are no cards in the deck and hence no mana symbols to count!
Hence, adding mana should be the LAST step! Yes, this inherits a different problem: Newbies will be lazy about the mana base, tend to add too less, but this is something most players will do anyway during their early careers, no matter what.
Also, I would at least mention that lands aren't the only sources of mana.

Next, why do you add small creatures before "cards of your main strategy"? Somehow this is all backwards ... wouldn't it be best to start out with the main strategy and then build the rest of the deck around that? Especially these days with rampant block mechanics. Your main strategy determines the flavour of the other additions, for example, if you put Thassa in the center of your deck you are able to make your creatures unblockable - so, when selecting your small creatures you might want to look for creatures that trigger effects when not blocked while you can skip creatures that are unblockable by themselves.

And, whether you reorder your steps or not, I recommend adding a 5th step: Examine the deck you just put together and determine if some of the decisions you made later may have impact on the decisions you made during the early stages. Especially if you did lands first, you WILL have to adjust. But there will be many other factors, for example, you might end up with many cards that damage yourself and realize you have no way to get life back and then decided to replace some creatures with other creatures that have lifelink instead of, say, trample.

See, for you and me, these things aren't so important because when we start building, we have a clear vision of the deck in our head, know the basic structures by heart and know the cards and abilites without having to look them up. But for a newbie all of this is overwhelming and he has to keep way too many things in mind. That's why the order he does things in is crucial.

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Posted 08 April 2014 at 10:03

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I know that it isn't formed perfectly but I hope you forgive me. I am not experienced writing long texts, English is not my mother tongue, and it seems over hundred people still like it, even when it doesn't seen to be formed so well.
I may edit it though.

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Posted 08 April 2014 at 11:27

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I wasn't complaining, I was submitting constructive criticism. *Especially* since so many people seem to like it - you want to help newbies, I want to help newbies. I am good with longer texts, teaching things and english (even though it's not my first language either). What I am not good at is adhering to social norms ... reading my posts may give you the idea that all I am do is complaining and pointing out mistakes etc. but believe me, I wouldn't bother doing that if I wasn't trying to help :)
I am serious, though, if you need help with articles like this you can call me out.

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Posted 08 April 2014 at 12:51

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You know Puschkin, when you sent your first posts here on my decks, I thought you would be one of the haters.
Now I see you aren't so bad guy after all.
I'm happy that you want just to help too.
Constructive critism is always welcome, your long and ominous text just made me think that you were complaining. Thanks for pointing this out.

Mind if I call you friend, friend?

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Posted 08 April 2014 at 15:19

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You mean using the "friend" thingy here? I don't know what it does, it's like following on Twitter or something? Feel free to do so^^

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Posted 10 April 2014 at 18:14

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i need some help with this deck

http://www.mtgvault.com/xxxeleshnornxxx/decks/this-deck-is-not-for-likes/

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Posted 14 April 2014 at 22:58

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I need some help with this deck please
http://www.mtgvault.com/brago40/decks/spirit-2/

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Posted 17 April 2014 at 19:17

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ok, so if I have corruption out, and a chromatic lantern, which effect takes precedence?

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Posted 17 April 2014 at 20:51

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With "Corruption", you mean black sorcery card named "Corrupt", I presume?
If so, I can tell you the answer right away.

Even when Chromatic Lantern gives all of your lands an ability with: "Add one mana of any color to your mana pool." it still doesn't make those lands into swamps. So, no. Chromatic Lantern does not let you count your non-swamp lands towards the effect of cards like Corrupt or Mind Sludge, for example.

In the other hand, cards like Realmwright make your lands to become another type in addition to their other types. So if you run B/U deck, you have six islands and a single swamp in play, then cast Realmwright, choosing swamp, it will make your islands become island swamps, which counts towards your card effects.

Let me know if I helped at all.

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Posted 17 April 2014 at 21:48

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Urborg would work though

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Posted 17 April 2014 at 21:51

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Yeup. Besides Realmwright, Urborg works too. It is just very priceful though.

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Posted 17 April 2014 at 22:01

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Yeah half the deckS I make on vault I don't own it's like I troll myself...

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Posted 17 April 2014 at 22:06

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Oops I mean contamination not corruption.

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Posted 17 April 2014 at 22:09

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No charismatic would not work but the lantern itself can tap for mana

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Posted 17 April 2014 at 22:14

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So contamination would take effect not chromatic lantern?

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Posted 17 April 2014 at 22:32

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Which would have been played first? Which card was on the stack first, Contamination or Chromatic Lantern?

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Posted 18 April 2014 at 01:55

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Well, chromatic lantern is an artifact, and contamination is an enchantment. Chromatic says lands may tap for any color of mana. Whereas contamination says if you would trap a land for mana, it adds B to your mana pool instead of its normal color and amount.

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Posted 18 April 2014 at 02:20

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So Contamination overrides Chromatic, I think.

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Posted 18 April 2014 at 02:22

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I think so, but I wanted to make sure.

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Posted 18 April 2014 at 02:36

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i just looked up the ruling on it. if both are out then all lands will tap for B, regardless of the lantern's effect. this will not affect the lantern itself.

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Posted 18 April 2014 at 17:46

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ok, that is kind of what I thought, because contamination has a replacement effect.

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Posted 18 April 2014 at 21:54

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glad i could help out :)

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Posted 18 April 2014 at 22:01

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Thank the Lord we have people like you Raenes here, so fools like me just don't mess everything up.
Thanks again. The most important thing is that people get answers and solutions if they need them.

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Posted 18 April 2014 at 22:11

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Lol... I think that just about everyone has something to offer. :) You did a fantastic job with this introduction for the game. It makes it way easy for new people to learn the game.

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Posted 19 April 2014 at 00:38

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Well I can give senders but I can't explain them well

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Posted 19 April 2014 at 05:22

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im blushing over here warlord lol

i dont mind helping out. there are always weird situations like this and its better to let people know the answer when its asked so it doesnt bite them later on in a match

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Posted 20 April 2014 at 08:21

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Hey! I just made this deck and would like some feedback on it:
http://www.mtgvault.com/s0rinmark0v/decks/titanfall/

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Posted 18 April 2014 at 23:49

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http://www.mtgvault.com/jessie/decks/type-of-players-type-of-decks/

Consider that Step 2.
It explains, once you have learned the basics, the 3 type of players and the 3 types of deck types.

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Posted 13 March 2015 at 01:55

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