Goblin Slayer???

by PaladinPlainswalker on 04 December 2018

Main Deck (60 cards)

Sideboard (12 cards)

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Deck Description

I needed to build a deck that would combat my friend's goblin deck and I've seen similar deck builds with Kor work before so I thought I'd give it a try. Kor synergy goblin slayers might be able to do the trick.

How to Play

Turn One kitesail. Turn Two aememant master or firewalker. Firealer is best. Turn three equip anthing that you have and start swinging and blocking because my friend has a lot of goblins. Firewalker helps because he can't block, and couple that with artifact buffs of any kind. If need be play fiendslayers turn four or five to really turn up the heat. If all else fails put in the worldslayer and field wipe turn 5 or six. Then play any Kor you got that's why I made the cost so cheap on the mana side of things for Kor and artifacts alike.

Deck Tags

  • Mono White
  • Artifact
  • Synergy
  • Aggro

Deck at a Glance

Social Stats

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This deck has been viewed 1,225 times.

Mana Curve

Mana Symbol Occurrence

330000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Goblin Slayer???

Normally goblin decks tend to overrun you simply by mass, rarely by class, so countering it with a class-deck will not really be hard. You could try a Boros-style equipment deck that has some mass-removal, single sided like Electrickery of course, to counter this speed. A damage-race will normally end with you loosing; you loose a single creature, you loose the game, they loose a single creature, they only laugh and call "next one!".
An equipment deck needs a fine balance between creatures that need to be equipped, like Armament Master and Kitesail Apprentice, creatures that work without, like Fiendslayer Paladin and the equipment itself. Also keep in mind that equipment-decks normally want to be as fast as possible, they don't like to sit and wait.
I would try to focus on fewer different cards but use those 4 times to ensure you draw what you need.
I guess 8 Kor Firewalker are a mistake made by MTGVault, 4 is the maximum.

Here are some suggestions that I am using in my equipment-decks:
Dispatch ... Instant removal is a rare thing for white but this card has it all: Cheap... instant... exile.
Kor Duelist ... Cheap creature that gets double-strike when equipped.
Ornithopter ... Cheap (cmc0) creature that isn't of great use on it's own but has avoidance and with the right gear it will be a good hitter.
Puresteel Paladin ... support creature that allows you to draw a card whenever an equipment enters the battlefield and lowers the equip-costs of your equipments to 0.
Ardent Recruit ... a 1/1 for 1 mana, which is just bad, but if you have 3+ artifacts on the field you get a 3/3 for 1 mana without the need to equip him anything for that
Auriok Sunchaser ... again a creature that doesn't need to be equipped to benefit from some artifacts on the field.
Sunspear Shikari ...

Bone Saw / Shuko ... equipment with the sole purpose to get a creature equipped with something really fast.
Short Sword / Honed Khopesh / [[ Leonin Scimitar]] / Bonesplitter ... cheap equipment with a good mana to power ratio. Basically you want at least 1 power for 2 mana (play {1} and equip {1} or play {2} and equip {0} and so on)
Cranial Plating ... the reason why equipment-decks can be a real pain in the ass. The equipped creature gets +1/+0 for each equipment you control!
Horned Helm / Vorrac Battlehorns / Cobbled Wings ... equipment that gives your finisher evasion of one sort or another.
Swiftfoot Boots / Lightning Greaves ... equipment that provides your creature with a most important thing: Protection from your opponents spells. Swiftfoot Boots are to be favoured over Lightning Greaves because shroud also stops you from equipping further stuff to that creature.
Darksteel Citadel ... the only modern legal artifact-land. Increases artifact-count for e.g. Cranial Plating
Strength of Arms ... instant that will give a creature +2/+2 and produce a 1/1 soldier token for just 1 mana.
[[Apostle's Blessing]] / Brave the Elements / Center Soul / Emerge Unscathed ... instants that allow ou to protect one of your creatures from your opponents spells.
Spare from Evil ... if your up against a human deck this card is useless but against each other deck it allows you to bypass your opponents whole defence.

Greetings
Muktol

0
Posted 05 December 2018 at 17:38

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Holy guac thanks Muktol, I really appreciate the advice

1
Posted 06 December 2018 at 02:59

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Thanks Muktol, made some changes that I'll be excited to try on my friends goblins

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Posted 06 December 2018 at 03:31

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If you don't care about legality add some Tivadar's Crusades for an extra battlefield cleaning.

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Posted 09 December 2018 at 16:33

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I'll take a look, but I would like for it to remain modern legal

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Posted 10 December 2018 at 08:46

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