Parabola

178 Decks, 133 Comments, 4 Reputation

There are a lot of infinite combos, but none I personally discovered myself. Here're the two decks I mainly looked at and stole combo ideas from:

http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/477439-krenkos-kommunism
http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/217238-wort-boggart-auntie-queen-of-goblin-tribal-combo

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Posted 11 March 2014 at 23:59 in reply to #446504 on [EDH] Krazy Krenko Kombo

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The cards are there, but the mana base and number of cards are all wrong. Why would you only play 3 of Lingering Souls and Spectral Procession when they're the best cards in your deck and your 2 spot in your curve is way too high? If you can play more Lingering Souls/Spectral Procession, you shouldn't be playing any Midnight Haunting.

Also, the mana base could be a lot better.

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Posted 06 March 2014 at 17:21 as a comment on BW Tokens Modern

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By what do you mean it's not being abused? It's very vague what you mean, but I'll tell you why it's in the deck. First off, even though it is double black, it only pressures the mana base slightly. You'll also notice that this deck has no one drop creatures, or 2 drop for that matter (if you don't count Bitterblossom, I guess) so Smallpox can make the opponent sac their one or two drop. This can be extremely good versus a cheesy one drop deck (like Infect or Bogles), a deck with a turn one mana ramper, or just red deck wins, any more. So, the sacrifice part of this card is basically diabolic edict at sorcery speed because at worst you sacrifice a token.

Now, for discarding a card. You really don't care about discarding a Worm Harvest or Darkblast because of their recursion, but sometimes, if you Smallpox turn 2 and don't have a Flagstones, discarding a Lingerng Souls for a turn 2 play is valid. This deck doesn't really want to discard things most of the time, but almost every time the opponent discards something more valuable. But this isn't obviously a part of the card that I think is good for the deck. Also a quick note, the fact they're sacrificing a land and playing against a smallpox deck almost always makes them discard a spell in fear of getting mana screwed.

Sacrificing a land can be one of the most swingy aspects of this card. If you have turn 2 Smallpox with Flagstones in play (off of Fetid Heath or Urborg), it's a one sided Boom Bust. And even if it's not a one sided Boom Bust, it still is usually better for me than my opponent.

And if Smallpox isn't good in my hand, I can usually discard to Liliana or something. Smallpox isn't always the greatest, but it has also single-handedly won me games. So, even if you think it's not being "abused," it's still a good card in the deck because of its power level. And obviously, you're correct about it not being necessary because BW tokens is a deck all by itself, but this is just offering a slight variation that works fairly well, in my opinion. Give it a try if you haven't. The only real time Smallpox is bad is if don't have enough land drops.

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Posted 05 March 2014 at 19:23 in reply to #444432 on [Modern] BW Poxens

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This is the optimal deck, but at its core it is not too expensive. Liliana's, Thoughtseizes, and Bitterblossoms can be replaced fairly easily by more Token Generators or different hand disruption. The mana base, on the other hand, is expensive, but so are a lot of Modern deck's. It's a shame not to have the lands necessary for turn 2 Smallpox + Flagstones, but you don't NEED all of the fetch lands and other fixing. If you're casual/budget, try the deck out without Liliana's, Thoughtseizes, Bitterblossom, and all of the mana fixing and it should still operate; the deck will just not be quite as well oiled.

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Posted 04 March 2014 at 23:22 in reply to #443913 on [Modern] BW Poxens

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The amount of pain this deck brings is a problem, but I don't think making the mana base worse is a way to solve it. As is, it's hard enough to cast turn 2 Smallpox and then turn 3 Spectral Procession. That being said, the upside to an Archangel is pretty good. It's really going to require further testing how I want to modify the mana base. After all, taking out some fetch lands would help with this as well.

Besides hurting/modifying the mana base, the only real life gain I have MD is Sorin, which sometimes is awesome and sometimes just doesn't get a chance to do anything. Even though the pain is bad, my worst match-ups are ones where that seems to matter less. But I will continue modifying the deck.

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Posted 04 March 2014 at 23:17 in reply to #443652 on [Modern] BW Poxens

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http://tappedout.net/mtg-decks/no-land-self-mill/

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Posted 26 August 2013 at 21:22 in reply to #390674 on NO LANDS!?!?!?

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Look at Legacy; there's a lot of decks with no lands.

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Posted 22 August 2013 at 20:04 in reply to #390674 on NO LANDS!?!?!?

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Muscle sliver isn't legal in Modern, and the SB is still under construction so you may very well be right. I'm just seeing how good the Living End match up is because being 1 colorless is a lot easier than a white and a colorless.

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Posted 20 August 2013 at 18:10 in reply to #390517 on [Modern] Meathooks

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But not for this deck.

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Posted 08 August 2013 at 00:38 in reply to #337360 on [Modern] Goblins

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Needs help with the SB.

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Posted 06 August 2013 at 02:13 as a comment on [Modern] Goblin Burn v1.5

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I was thinking about that enchantment thing, but what enchantments am I worried about?

Crucible's a bit too expensive. Maybe if Wasteland was legal.

Isochron may be too slow as well, but haven't considered.

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Posted 31 July 2013 at 05:54 in reply to #384243 on [Modern] Landfall Competitive

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That's one I gave some thought, but realized in most match-ups it's a slightly harder-to-cast Searing Spear. Lightning Helix is just Searing Spear + 3 life, and I don't think the 3 life will ever help this deck. In almost every match up, you're the aggressor. If they kill you, it's not usually because of 3 life, but they thwarted your initial burst of offense. I rather play burn that damages my opponent than giving me life.

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Posted 26 July 2013 at 17:14 in reply to #383066 on [Modern] Landfall Competitive

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Okay I'll take out; having trouble making cuts anyways. Thanks for the heads up.

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Posted 28 June 2013 at 07:38 in reply to #371716 on [EDH] Tolsimir Wolfblood

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I'm aware that I can't cast it using black mana, but can't I tap 3 white? In the rules, it expands to say I can't cast it using non-commander mana, but why not commander mana?

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Posted 28 June 2013 at 07:33 in reply to #371716 on [EDH] Tolsimir Wolfblood

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Yes, I can. It's 3 white and 4 colorless in this deck.

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Posted 28 June 2013 at 07:25 in reply to #371716 on [EDH] Tolsimir Wolfblood

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1 - 3* is what I meant (not 1 - 4).

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Posted 22 April 2013 at 01:08 in reply to #343464 on [Legacy] Goblins v4

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You're right, I was just testing it out. Check out versions 1 - 4, they're a lot better, but still not refined yet.

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Posted 22 April 2013 at 01:07 in reply to #343464 on [Legacy] Goblins v4

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This is my least favorite of all of my versions. Each one of the four has a different splash. This deck is in case Goblins gets really big and plays hate like that 3 mana one sided Wrath for Goblins. But I do like the green, black, and white splashes a lot more.

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Posted 21 April 2013 at 23:01 in reply to #343429 on [Legacy] Goblins v4

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Thanks - deciding which of the 4 versions I like the most.

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Posted 21 April 2013 at 22:17 in reply to #343418 on [Legacy] Goblins v4

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Yep, it's the nuts. Especially with Kirk Prospector too: in case they have one 2/2 or something, just sac one of your one guys and get a mana and keep the gunning them down.

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Posted 21 April 2013 at 21:49 in reply to #343412 on [Legacy] Goblins v4

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