Nathty Boy

by pitdroid3 on 12 March 2019

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (77 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Combine the synergistic power of elves, with the ability to rip your opponents' hands apart! Trading a little bit of elves traditional power and ramp for the sinister discarding power of black to weaken your opponents. A board full of elves and hands full of air is the way to live.

How to Play

Two-part strategy:

Part One: Make a whole mess of elves.
Part Two: Take away your opponent's resources.

Fun things to do:
Get Nath out as soon as possible, then cast "Sadistic Hypnotist". Sack an elf token that Nath made by making someone discard, to Hypnotist's ability and make someone discard two cards, thus making two more elves. Keep sacking elves to make people discard, creating even more elves. Empty everyone's hands and end up with more elves than when you started.

Sack an elf to "mind slash" to make someone discard a card, then use the new elf generated by Nath to make someone else discard. When the next elf shows up, tell him he'll be fine and nothing bad will happen to him, but hey here hold this "skullclamp" for me for a second...

Get a bunch of druids together on the field and then activate "Gilt-Leaf Archdruid" to steal someone's entire land-base.

Deck Tags

  • Commander
  • Tribal
  • Elf
  • Discard
  • Golgari

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,400 times.

Mana Curve

Mana Symbol Occurrence

0044052

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Nathty Boy

I have gone back and forth on this deck more than a dozen times. Sometimes it is minor tweaks and others it is huge overhauls. I could use a hand getting this back on track. It used to win a lot in my playgroup. For a while now it has been wildly inconsistent and I know it is because I can't stop screwing with it. Putting in more elves and less discard, I end up in games where I make everyone discard almost nothing. Too heavy on discard, I have no board presence. I tried to avoid "Megrim" and that lot because I thought discarding for damage would take too long, and be ineffective if they have no cards. Putting in "Gilt-Leaf Archdruid" at times seems hilarious, though I have to add more druids, and other times it feels like a distraction. What I want is a deck that empties my opponent's hands and then I swing with an army of elves. How do I get this back on track?

0
Posted 30 August 2020 at 23:36

Permalink