progenitals

74 Decks, 41 Comments, 2 Reputation

Looks like a fun deck. My only problem is the lack of Rafiq of the Many for the ever so hilarious one-shot Progenitus.

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Posted 20 September 2014 at 19:02 as a comment on Ramp: Progenitus Commander

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Lol you don't have to build this deck around my tastes. I just wanted your reasoning. Maybe I just overthink decks a bit too much. Thanks though as I see you have already made the changes.

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Posted 14 September 2014 at 01:24 in reply to #502440 on Budget Decks: Bant Exalted

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I'm just wondering here. Why play mana ramp? you can just run guildgates and replace the ramp with counterspells and removal and have much more interaction with your opponent. I know your trying to make a budget but budget or no the main issue still stands you play this deck in the hope your opponent does nothing big and it doesn't push in the damage to get away with that. Also why not abuse evasion more. Unblockable guys in exalted decks are always problematic. Invisible stalker or blighted agent would be terrifying in those cases.

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Posted 11 September 2014 at 22:57 as a comment on Budget Decks: Bant Exalted

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Lol to tell the truth I just have most of this crap lying around. The things I would need to buy are 3 blue sun's zenith, 1 leyline, 1 archmage ascension, and 3 diabolic edicts and that would actually take care of the rest of the deck for me.

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Posted 15 August 2014 at 19:52 in reply to #495057 on U/B control v1

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Thanks I'll try to add sigiled starfish. As for stymied hopes I find that card doesn't do the job of countering removal spells after flamespeaker is on the board due to the fact that the opponent only has to pay 1 extra mana for the spell to go through and most removal costs around 2-3 mana and flame speaker hits the board on turn 3 so they have the mana to shut me down. But this gives me an idea though. Maybe i should put negate in the sideboard. It could be useful.

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Posted 14 August 2014 at 23:25 in reply to #494208 on it speaks in flames & whispers

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Naw that's fine keep mind most opponents will only have 60 cards in their deck then with every card they draw they come that much closer to milling themselves. The only decks that might run a slight bit more than 60 are self mill decks but generally speaking if you don't lose quickly to them you just win flat out. Plus you have the keening stone traumatize combo to deal with the lunatics playing battle of wits.

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Posted 09 August 2014 at 05:42 in reply to #492912 on Hedron Miller

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Also if you can play prordain over foresee do so. For 1/4 of the mana cost you get half the effect which may sound meh at first but when you consider that it has potential to put you 3 cards ahead and for 1 mana can get you a card you want if it's in the top 3 cards of your library it's worth it.

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Posted 09 August 2014 at 05:06 in reply to #492912 on Hedron Miller

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Well first since the azusa plus bounce land combo fuels itself really well no need for so many lands. Beast within is 2 colorless and a green mana for "destroy target permanent it puts a 3/3 green beast creature token onto the battlefield." As for cuts you wanna cut increasing confusion since your mill will be coming from an engine you won't need cards to mill much further. Next either cut honden or 2 foresees. No more card draw necessary. you also wanna drop your land count you don't need 28. 24 lands with ramp should be more than enough. Annex 9/10 will be a high costing card for very little effect especially since it doesn't even will hedron crab since the land won't even be entering the battlefield under your control. It would have already been there and would just move. Propaganda can be moved down to 2 minimum if necessary but let's try to avoid that. Overgrown battlement can also be cut down to like 2/3.

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Posted 09 August 2014 at 05:01 in reply to #492912 on Hedron Miller

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Harrow and beast within would do this deck wonders. Also if you like strange combos ravinica bounce lands plus azusa,lost but seeking work well with hedron crab for some extra mill. The bounce land for green blue is simic growth chamber. If your gonna play harrow play it over cultivate. If your gonna play beast within play it over nature's claim and 1 or 2 forests.

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Posted 09 August 2014 at 04:30 in reply to #492912 on Hedron Miller

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Why not harrow over cultivate? Harrow is 2 lands in one turn thus meaning the same amount of mill coming from both cards with hedron crab out but harrow is a guaranteed 6 in 1 turn unlike cultive which is a maybe 6 in turn. Also might I suggest beast within as well with the walls you have here it doesn't seem like a 3/3 will bother you much plus it gets rid of the annoying non-creature permanents. You can play them over the nature's claim and 1 or 2 forests.

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Posted 09 August 2014 at 04:26 as a comment on Hedron Miller

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After you explain it make sense now. I can see why he's in the main.

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Posted 22 July 2014 at 19:01 in reply to #485562 on Esper Control

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This looks pretty sound but I have just one question. Why is Ashiok in the main deck? I know he's strong against control decks, but I don't think the format is slow enough for him to be worth putting in the main. Maybe put in the thoughtseize or devour flesh in the main over him. He just fails too hard in aggro match-ups.

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Posted 21 July 2014 at 20:34 as a comment on Esper Control

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It's meant to be casual otherwise I'd go for a jund seismic assault build. i just happen to have some red/green dual lands lying around and decided this would be a fun deck to make.

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Posted 11 July 2014 at 00:22 in reply to #480112 on R/G Seismic Assault

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My problem with that card is that in this deck it's a 1/1 for 1 mana which is kinda weak in a deck this aggressive. If I'm playing a 1/1 it's effects have to be consistently relevant.

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Posted 25 June 2014 at 21:16 in reply to #476157 on It's All an Illusion

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Thanks that gave me an idea on what to switch the looters with. I'm thinking gossamer phantasm or fleeting image would work nicely in that slot.

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Posted 25 June 2014 at 20:56 in reply to #476157 on It's All an Illusion

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I don't know of many good illusions in the first place. If you know of any feel free to recommend them.

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Posted 25 June 2014 at 20:49 in reply to #476157 on It's All an Illusion

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It also puts wurmcoil on the battlefield but yea that's the idea.

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Posted 25 June 2014 at 20:43 in reply to #476153 on It's All an Illusion

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your pick between reassembling skeleton or butcher ghoul. I feel like bloodghast serves the same function as those two cards in the deck. Personally I would pick the reassembling skeleton because I honestly doesn't do much until late game when you can actually use it's effect without timewalking yourself.

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Posted 24 June 2014 at 02:15 in reply to #475607 on Feed the Children!

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bloodghast would be great in this deck. A low cost attacker that comes back with landfall sounds like it could work out pretty well.

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Posted 24 June 2014 at 02:08 as a comment on Feed the Children!

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If anybody else would like to join me in my douchery and give any feedback on what I could do better please feel free to do so.

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Posted 24 June 2014 at 02:04 as a comment on The Hateocracy

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