OCC: Deep Blue Shadow

by Puschkin on 15 September 2014

Main Deck (60 cards)


Sorceries (3)


Instants (7)


Enchantments (6)


Land (19)

Sideboard (15 cards)

Creatures (4)


Instants (4)

Artifacts (4)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is the first deck made for the Obscure Card Challenge:
http://www.mtgvault.com/puschkin/decks/obscure-card-challenge-occ/

I was asked to make a working shadow deck. The problem being that while your creatures are unblockable, they are weak and can't block themselves. The solution:

I play with both bounce and lifegain, much of which comes from triggers when I attack. The basic idea is this: If you slap a Warhammer, Jitte and/or Sigil of Sleep on one of my shadow idiots then I can attack without worrying much about reprisal attacks because my attack will get me enough life and/or destroys or bounces any offending creatures.

The deck is supplemented with Wall of Tears and Wash Out for more untargetted bounce as well as Mana Breach and Sunder to further hamper any progess the opponent may try to make. He will always struggle to get into midgame and endgame is hopefully denied alltogether.

I do run only 18 creatures, however, 4 of them draw me a card when they leave play and 6 of them can be saved from destruction in response to anything. See "How to play" section for more tricks!

Umezawa's Jitte is the only card that makes this deck so expensive.

This deck is mostly designed for 1-on-1 games, however, it is powerful enough to take on multiple opponents, thanks to Sunder, Mana Breach and Wash Out (+Back to Basics if sideboards are allowed) affecting everyone. However, don't be surprised of people gang up on you in consecutive games :)

How to Play

Sunder is a card to really seal off a game. Basically, if you are in the lead, play it! Especially if you have a shadow idiot with Sigil of Sleep.

Looter il-Kor is a fantastic way to search for whatever you currently need. Both Looter il-Dal and the Thalakos Scout combo with Obsessive Search. But if you start with Obsessive Search in hand, don't hesitate to play it first turn.

Thalakos Seer lets you draw a card when it *leaves* play, this includes bouncing it to your hand, getting exiled etc.

SIDEBOARD:
Back to Basics: This can hurt or even lockdown many decks. I know that many of you guys ignore non-basic lands, that's why I put it in the sideboard, but in my meta I would run them main. They replace the Mana Breaches because those would work against the Back to Basics.

Black Vise: This is against anything controllish and your alternate path to victory. Especially useful agains creatureless decks (again, probably not important in your meta). Usually replaces the Wall of Tears.

Thalakos Deceiver: Side this against fatties (especially animated ones!) and against creatures with nasty come-into-play-effects (you don't want to bounce those!).

Hurkyl's Recall is against the artifact wielding mage, obviously. Combined with the other bouncers and mana denying spells this should keep the nasty stuff away for enough turns to prevail.

Deck Tags

  • OCC
  • Casual
  • Mono Blue

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,067 times.

Mana Curve

Mana Symbol Occurrence

041000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for OCC: Deep Blue Shadow

very nice the control aspect will make this deck playable and I might own most of the cards so when I get time ill try to put this together

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Posted 16 September 2014 at 03:09

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I just through this casual combo deck together thought you might like it
http://www.mtgvault.com/vaan104/decks/draw-to-death/

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Posted 16 September 2014 at 06:40

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http://www.mtgvault.com/vaan104/decks/tibalt-madness/
trying to make tibalt useful if you have any ideas
if you want me to look at any decks let me know

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Posted 17 September 2014 at 06:37

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I could add Tibalt to the Challange. However, I would probably play him mainly with Squee. And if you only want some inspirations, have a look at this deck of mine:
http://www.mtgvault.com/puschkin/decks/squee-tactics/
The tricks of that deck should work with Tibalt, too.

I still need help on this one:
http://www.mtgvault.com/puschkin/decks/dont-mind-the-hive/
But I think I am asking for too much. I should probably drop the requirement to make it work in Pentagram.

Other than that, most decks are finished and only need some general love :)

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Posted 17 September 2014 at 07:01

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So, as a sheep for my love of anything "Bounce" I gave your deck a like as soon as I seen the word, in your deck description.
How much of a lover of anything Bounce, am I? I don't even have to look at the rest of your deck to love it.

The fact of Wall of Tears, is in the deck, makes me cry for joy! I will throat punch people who don't realize the pure defensive power of Wall of Tears. Aggro decks cry thinking about Wall of Tears! Bounce fans rejoice! The card should almost read, "If you attack me be prepared to lose mana!" I mean, they are going to have to keep recasting the creatures that it blocks.

In true blue dick player fashion, you had to add Strip Mine, huh? lol. Jerk!

Finally, Wash Out, yummy card! I use to love to play it. What a damned powerhouse it was when most people use to play mono or dual colored decks! It loses a little power, nowadays, with people running 2 and 3 colors in their deck...but it can still wreck your opponent's tempo...which is what bounce is about.

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Posted 17 September 2014 at 22:46

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But the actual meanie is Sigil of Sleep! Repeated and cheap bounce if slapped on a shadow moron. Really, the others are just supplements to Sigil. Mana Breach and Sunder are also very crucial - I really need to keep things below cc 4, dragging the game down to never really leaving early game. Strip Mine is there precisely because of that mana denial subtheme.

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Posted 18 September 2014 at 06:28

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I love Shadow decks!

Personnally I prefer to bid on a quick win than have to resort to life gain; I would replace the Warhammers with Bonesplitters to that effect.

How did I not know about Sigil of Sleep??? Have to hit the card shop for a playset!

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Posted 20 November 2014 at 18:49

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Lots of old Urza cards out there like Sigil of Sleep. Best expansion, as far as I am concerned.
Urza's Legacy, Urza's Destiny, and Urza's Saga.
Great stuff in those sets.

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Posted 20 November 2014 at 19:20

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I am not a fan of do-or-die decks or "suicide" type of decks which shadow decks typically are. Also, it was part of the Challange to build a shadow deck that can stay on it's own without relying on a lucky/quick damage race win. That's why I resort to lifegain and bounce.

About Urza's:
While it is certainly a good block, it wasn't exactly healthy for the game (you might have heard of the term "Combo Winter" followed by "Necro Summer" and the mass-bannings associated ...). I preferred much better balanced sets such as Invasion and the ones with so many nice little ideas to tinker around, like Time Spiral. The latter is a set that many players including some of my group thought of as "meh" but over the years found themselves looking back for again and again. Those are the truly great sets and cards: When the usefulness isn't plain obvious but with some thought put into them (and new cards coming out that interact with them) they become great picks. Whereas badly designed sets such as Planeshift only interact well with cards inside the same set or block at best.

Anyway, it's me ranting again even thogh I have decks to comment on :)

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Posted 20 November 2014 at 19:57

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I agree, I always find myself going back to Urza for little cards like Mark of Fury, and to Mercadian Masks as well, lots of good little cards that went Under the radar in that set.

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Posted 20 November 2014 at 20:09

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Yep, Masque and Urza expansion...those where the great cards.

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Posted 20 November 2014 at 20:34

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You are roght about Masques, too. It went under the radar because it came after the "power block" Urza, players felt it was toned down, and it was, but the powerlevel was more homogeneous. Also, it lacked dual lands or any sorts, so you couldn't do that much within the block. That's why the cards grew up players later.

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Posted 20 November 2014 at 20:41

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