pyroklepto

11 Decks, 80 Comments, 5 Reputation

I simply meant that I had no intention of using the 3 most expensive goblins in this deck - I agree that welder would make no sense here.
I have the fetchlands because I read about them thinning out plain mana in the library so card draw is more helpful - I can survive on 4 mana and any more than 6 would be excessive. I really like Gempalm and Goblin Ringleader as well, but I think Browbeat and the fetchlands do enough for card advantage and it adds in the 5 damage effect as well (the lesser of two evils?) I can always make changes I suppose, but I'm not sure what I would replace.

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Posted 06 September 2011 at 07:13 in reply to #198288 on Speedy Goblins

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Yeah that is what I aim to get from all my decks. MTG is a hobby, the purpose is to always have fun not always win. That is exactly how I hope the dragon will work in my deck, and I will test it out.

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Posted 06 September 2011 at 07:09 in reply to #198254 on Speedy Goblins

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Interesting weenie deck but I simply can't agree with Whitesun's Passage. Why on earth do you need that card? I'd love your input for my goblin deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571

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Posted 06 September 2011 at 07:02 as a comment on Air Control

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You have no Glint Hawk but you include the Idol? Seems strange, not sure why you wouldn't include both. I agree with joe, Angelic destiny is a brutal card but is it really that helpful in this deck? Also I strongly suggest you run a full 8 of the zendikar fetchlands. They will thin out the mana in your deck for a small price, which will allow you to get useful card draw rather than additional unnecessary mana. Give my goblin deck a peek: http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571

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Posted 06 September 2011 at 06:56 as a comment on Angelic Steel

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Big fan of the Order of Whiteclay/Paradise Mantle Combo. Not sure Batwing is idea in this deck, but very fun all the same!

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Posted 06 September 2011 at 03:14 as a comment on Reviving Clerics

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I really want to build an Illusions deck, but they just seem so unstable. Lord of the Unreal + Phantasmal Image/Phyrexian Metamorph/Cryptoplasm are necessary to stabilize the deck, otherwise it gets nowhere. Do you find that you can steadily ensure the super illusions aren't exploding? Because I have been told by others that it simply is not reliable enough.
Any comment on my goblin deck would be awesome: http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571

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Posted 06 September 2011 at 02:04 as a comment on This deck is the unreal deal.

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You don't need the white. You could consider Garruk Primal Hunter as well since his plus ability gives you tokens.

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Posted 06 September 2011 at 00:12 in reply to #144925 on Polymorph Emrasteel

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I would suggest that Goblin Grenade isn't worth its weight in multiplayer or single player Vintage. I suggest you try Goblin War Strike as well, so you don't cripple your defensive/offensive abilities doing 5 damage. Also, remember that the only format you can play Recruiter in is Vintage, and you can only run 1 (unless this is a casual deck). Any input for my goblins? http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571

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Posted 05 September 2011 at 21:25 as a comment on My goblinses

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Oh god, four-colour Modern deck. This looks very fun, except that you are missing the crucial element of Splinter Twin in this Deceiver/Pest Twin deck. I'd love input for my goblins: http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571

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Posted 05 September 2011 at 21:20 as a comment on Death-Pod

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I'm ashamed to say that I don't see how you plan a turn 3 win with this deck unless my math has failed me and the weenie beats add to >20. I'd love input for my goblin deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571

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Posted 05 September 2011 at 21:05 as a comment on Fastest Deck Ever(Modern)

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Since it doesn't seem like you will be using Inkmoth for the infect, I would suggest you throw in some artifact lands instead. Other than that, I think this deck really need 3-4 Darksteel Forges to protect itself from evil cards like Austere Command and Fracturing Dust. Looks like a very fun deck to play. Any input for my goblin deck? http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571

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Posted 05 September 2011 at 21:03 as a comment on Battle-Myrch

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Very funny deck. I wish there were some way to add in Call to the Grave for even more lols, but I think that might ruin the synergy. Never seen a deck built like this before, does it play well in the actual game or is it just something fun to look at on paper? I'd love any input for my goblin deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571

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Posted 05 September 2011 at 10:14 as a comment on Zombie Infestation FTW!!!!

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Tunnelers are really there to get Instigator through. Sharpshooter + Collar is instant board clearing, and even with only one of them on the field I find few problems. Probably won't add a lightning bolt, but I will try the warchief for chieftain. Cheaper goblins are nice but Warren Instigator does a really good job of getting them onto the field for me anyway. Razerunner is hit and miss for me. Sometimes it will give me the extra 3-4 damage I need to win, and when that happens it is fun, but sometimes it is just...there. I do think I will replace him with another Dragon.

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Posted 05 September 2011 at 07:14 in reply to #197960 on Speedy Goblins

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I would urge you to consider Goblin War Strike over Goblin Grenade. Both are sorceries, but War Strike will often do 5+ damage and doesn't require the sacrifice of a goblin. Other than that, I'm curious how well Gempalm Incinerator works for you. On paper it works nicely, but in practice do you find it particularly helpful?

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Posted 05 September 2011 at 07:11 as a comment on Fast Legacy Goblins

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Call to the Grave and Reassembling Skeleton would work nicely with this concept, but I'm not sure what you would take out to put them in. I'd love any input on my goblin deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571

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Posted 05 September 2011 at 06:15 as a comment on Sacrifice

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Interesting deck, but definitely a challenge to build at this point. I agree that shimmer myr would be nice but I'm not sure what you should take out either. I know that you should definitely give yourself 4 dragonskull summits though. Good luck with this deck and hopefully Innistrad will be nice to you. If you could, please give me input on my goblin deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571

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Posted 05 September 2011 at 01:56 as a comment on Type 2 Deathtouch Deck

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This deck is just funny and cruel. Something tells me that very few people want to play this deck. Please give me input on my goblin deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571

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Posted 05 September 2011 at 01:52 as a comment on Land shenanigans

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I personally find might sliver to be too expensive, but that is just me. I think you could do away with the darkheart and a frenzy sliver so throw something else in there, but otherwise I like this deck. I'd love input into my goblin deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571 or my sliver deck.

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Posted 05 September 2011 at 01:41 as a comment on slivers

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Looks like a very fun deck to play. Do you find it does reasonably well? Please take a look at my goblin deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571

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Posted 05 September 2011 at 01:29 as a comment on b/w level up

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I used to be like that, but I have found more and more often that certain cards are too common if I run 4, and not frequent enough if I run 2, so 3 if the perfect number. The singletons are there because I don't need any more than one of them; they are there to finish the job or add an interesting twist to the game. It's all about playing style and comfort I suppose

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Posted 05 September 2011 at 01:23 in reply to #197856 on Speedy Goblins

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