You HAVE to have Sensei Golden-Tail.
Permalink
Then don't play against weenie decks. And my response from before: Dolmen Gate is to be able to control the game early if I'm able to get it. Keeping my creatures alive until the wither kicks in is key.
Haha, thanks man. I've been doing this for a long, long time. You know, I heard something about lands being important somewhere once. I might try that out...
I'll pass, thanks.
Dolmen Gate is to be able to control the game early if I'm able to get it. Keeping a 1/1 with provoke alive is deadly.
Sorry to disappoint.
For the record, the title is a Tenacious D song I was listening to when I saw Nath of the Gilt-Leaf and Fungal Shamble next to each other. "It was a big day on Jesus Ranch, Jesus Ranch. He was harvesting a big tomato, it was in the sand, alright. I'm taking a walk in the woods, and it's nice outside. Smells of shit, Liga Guinggligagiggagoogwayogo. I come upon a silver, striped mushroom and I fa la la la ly la ly. And I fly, fly. It was a big day on Jesus Ranch, Jesus Ranch. Jesus. I fell in love with a baked potato. That's when I started the dance, yeah, in France. I'm takin a walk in the woods, fuck Yeah! It's nice, very very nice. Smells of shit, Liga fluinggligagiggagoogoogwayogo. I come upon a silver, striped mushroom, and I fa la la la ly la ly. And I fly, fly. fa la la la ly la ly, and i fly, I'm gone."
I guess that's true.
BREATH OF LIFE!!!! My buddy has an angel deck that has never lost. His first turn every game: discard a monster angel. Akroma, Archangel, Reya, whatever. Then just wait til 4th turn and BOOOM!
I can't help but notice that with all these elves you're still missing Joraga War-Caller...
24 lands in a 60 card deck designed to create infinite mana is a bit extreme. 20 would be plenty, so why not grab 4 copies of another ally? Umara Raptor would be a good option, seeing as how this deck doesn't have flying.
Thank you, sir. Probably my favorite thing about this deck is that's its surprisingly versatile. Some of the play testing I did had me winning around turn 6 or 7 with infinite creatures.
To make this a bit safer, you could add Bust, Decree of Annihilation (to cycle, of course), or Myojin of Infinite Rage. It's hard to destroy creatures and counter abilities with no lands to use.
Or how about Hivestone? Duh.
It'll be a fun one. Mine is a mono-red equipment deck and I either lose or deal hundreds of damage each turn (Loxodon Warhammer, Konda's Banner, and Godo are brutal).
I think there are too many lands. I build all my decks to have 70 cards and use a 46 to 24 spell/land ratio. You could either add 10 more cards or replace the 4 lands (I would suggest Brow Beat either way).
Have a 10 for the name alone.
Thank you, sir.
There are so many ways to turn the Djinn face down again that it really doesn't matter. I could theoretically turn him back over while he still has one counter left, then he'll have that counter plus two more when I turn him face up again.
Nice.
21-40 of 1,188 items