RoughneckBarbarian

962 Decks, 1,210 Comments, 22 Reputation

You HAVE to have Sensei Golden-Tail.

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Posted 22 June 2010 at 11:11 as a comment on 7 Samurai

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Then don't play against weenie decks.

And my response from before: Dolmen Gate is to be able to control the game early if I'm able to get it. Keeping my creatures alive until the wither kicks in is key.

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Posted 22 June 2010 at 11:05 in reply to #70896 on Withering Provocation

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Haha, thanks man. I've been doing this for a long, long time.

You know, I heard something about lands being important somewhere once. I might try that out...

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Posted 22 June 2010 at 10:53 in reply to #70905 on Venomous Trolls

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I'll pass, thanks.

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Posted 21 June 2010 at 21:07 in reply to #70750 on Withering Provocation

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Dolmen Gate is to be able to control the game early if I'm able to get it. Keeping a 1/1 with provoke alive is deadly.

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Posted 20 June 2010 at 02:51 as a comment on Withering Provocation

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Sorry to disappoint.

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Posted 18 June 2010 at 15:36 in reply to #70512 on Jesus Ranch

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For the record, the title is a Tenacious D song I was listening to when I saw Nath of the Gilt-Leaf and Fungal Shamble next to each other.

"It was a big day on Jesus Ranch, Jesus Ranch.

He was harvesting a big tomato, it was in the sand, alright.
I'm taking a walk in the woods, and it's nice outside.
Smells of shit, Liga Guinggligagiggagoogwayogo.

I come upon a silver, striped mushroom and I fa la la la ly la ly.
And I fly, fly.

It was a big day on Jesus Ranch, Jesus Ranch.
Jesus.
I fell in love with a baked potato.
That's when I started the dance, yeah, in France.

I'm takin a walk in the woods, fuck Yeah!
It's nice, very very nice.
Smells of shit, Liga fluinggligagiggagoogoogwayogo.

I come upon a silver, striped mushroom, and I fa la la la ly la ly.
And I fly, fly.
fa la la la ly la ly,
and i fly,
I'm gone."

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Posted 18 June 2010 at 08:42 as a comment on Jesus Ranch

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I guess that's true.

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Posted 18 June 2010 at 07:47 in reply to #70319 on You ain't sliverin' no more!

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BREATH OF LIFE!!!!

My buddy has an angel deck that has never lost. His first turn every game: discard a monster angel. Akroma, Archangel, Reya, whatever. Then just wait til 4th turn and BOOOM!

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Posted 18 June 2010 at 07:43 as a comment on Serra

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I can't help but notice that with all these elves you're still missing Joraga War-Caller...

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Posted 17 June 2010 at 11:59 as a comment on Mana Madness!!!!

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24 lands in a 60 card deck designed to create infinite mana is a bit extreme. 20 would be plenty, so why not grab 4 copies of another ally? Umara Raptor would be a good option, seeing as how this deck doesn't have flying.

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Posted 17 June 2010 at 11:56 as a comment on Army of Ants

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Thank you, sir. Probably my favorite thing about this deck is that's its surprisingly versatile. Some of the play testing I did had me winning around turn 6 or 7 with infinite creatures.

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Posted 17 June 2010 at 11:01 in reply to #70340 on Sisters of Stone Fun!

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To make this a bit safer, you could add Bust, Decree of Annihilation (to cycle, of course), or Myojin of Infinite Rage. It's hard to destroy creatures and counter abilities with no lands to use.

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Posted 17 June 2010 at 09:13 as a comment on Sisters of Stone Fun!

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Or how about Hivestone? Duh.

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Posted 17 June 2010 at 07:46 as a comment on You ain't sliverin' no more!

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It'll be a fun one. Mine is a mono-red equipment deck and I either lose or deal hundreds of damage each turn (Loxodon Warhammer, Konda's Banner, and Godo are brutal).

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Posted 15 June 2010 at 22:41 in reply to #69044 on Barbarian Wrath

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I think there are too many lands. I build all my decks to have 70 cards and use a 46 to 24 spell/land ratio. You could either add 10 more cards or replace the 4 lands (I would suggest Brow Beat either way).

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Posted 15 June 2010 at 22:39 in reply to #69929 on Crimson Minotaur (Comments/Advice Please)

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Have a 10 for the name alone.

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Posted 15 June 2010 at 19:09 as a comment on Mer-maider!

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Thank you, sir.

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Posted 15 June 2010 at 18:54 in reply to #70057 on Pump Up the Guy With Trample

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There are so many ways to turn the Djinn face down again that it really doesn't matter. I could theoretically turn him back over while he still has one counter left, then he'll have that counter plus two more when I turn him face up again.

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Posted 15 June 2010 at 10:12 in reply to #70039 on The Guessing Game

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Nice.

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Posted 15 June 2010 at 08:35 as a comment on Unblockable poison.

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