AHHHHHH HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAAAAAAAAAAAAA!!!!! I can just see myself sitting at home practicing throwing couch cushions at cards. That's friggin brilliant. +500
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Here's what I would do: 3 x Panoptic Mirror 4 x Thrumming Stone 24 x Relentless Rats 2 x Titanic Ultimatum (Creatures you control get +5/+5, first strike, trample, and lifelink until end of turn) 4 x Dark Ritual 4 X Dash Hopes Imprint Titanic Ultimatum on Panoptic Mirror and you win. Plus, the deck would then be one color and be SOOOO much more consistent.
Definitely add Heart Mender (Remove a -1/-1 counter from each creature you control at the beginning of your upkeep) and Lockjaw Snapper (when it dies, put a -1/-1 on each creature with a -1/-1 on it). I would lose Sarkan Vol and Misnight Banshee. Sarkan doesn't really add to the main idea of the deck, and Banshee will kill your creatures. I would also get rid of Stigma Lasher because Everlasting Torment already prevents players from gaining life.
You really need to put Goblin Recruiter in this deck. Have Charbelcher out, then Recruit enough Goblins to kill the opponent and you win.
Thrumming Stone. I also use door of destinies. Maybe throw in some Dark Rituals and DEFINATELY lose the green.
Add Doubling Season to make those infinite turns easier.
Experiment Kraj lets you tap and put a +1/+1 counter on a creature and it gets all activated abilities of each creature with a +1/+1 counter on it. There's also Shapesharer where target Shapeshifter becomes a copy of another creature until end of turn. Quicksilver Elemental is also a good one, and Skill Borrower is good for artifacts.
PS - When I said "Death Pits of Rath," aI really meant Furnace of Rath. Duh...
Multiplayer version: http://mtgvault.com/ViewDeck.aspx?DeckID=28492 Sanguine Elves: http://mtgvault.com/ViewDeck.aspx?DeckID=28497
Yes, quite nasty. If you didn't want it to be type 2, you could always throw in Death Pits of Rath for megolomaniacal amounts of damage. The kind of damage that makes an elf deck pi$$ its pants. Or just make a B/G Sanguine Elf deck and be hated by the world at large. I just might do that...
Much better! Now all you have to do is start collecting. And that's pretty much all I use this site for is a wishlist. I have a few of my "finished" decks on here. You can check em out if you want. Rebels and Mercenaries - 10 wins / 7 losses http://mtgvault.com/ViewDeck.aspx?DeckID=26756 Giants - 45 wins / 9 losses / 18 forfeits http://mtgvault.com/ViewDeck.aspx?DeckID=26769 Treefolk - 24 wins / 19 losses / 36 "let's quit because we can't kill him" http://mtgvault.com/ViewDeck.aspx?DeckID=26777 Hamletback Goliath - 9 wins / 1 loss http://mtgvault.com/ViewDeck.aspx?DeckID=26882 Saproling - 8 wins / 23 losses (took a bit to get the deck right) http://mtgvault.com/ViewDeck.aspx?DeckID=27250 Graft - 12 wins / 14 losses http://mtgvault.com/ViewDeck.aspx?DeckID=27547 Goblins - 23 wins / 6 losses http://mtgvault.com/ViewDeck.aspx?DeckID=27784 Barbarians (my first deck) - 127 wins (all within the last year) / 300+ losses (lost count) http://mtgvault.com/ViewDeck.aspx?DeckID=27489
Pretty solid. I might just try and design a similar deck for casual multiplayer. PS - has Stigma Lasher or Everlasting Torment ever ruined your day?
I've said this a million times and you'll hear it just as many: prune your decks down so that you can include 3 or 4 copies of a card instead of 1 or 2. It just makes sense. Lose Triclopean Sight and add more Oathsworn Giants. Why have Glorious Charge as an instant when you can have the same effect with Glorious Anthem as an enchantment for 1 more mana? Lose Naturalize and add more Spring Cleaning (they have the same cost and effect, but one allows you to manipulate your next draw and potentially be 100 times more powerful). See where I'm going with this?
I disagree with the first part, jj, but I agree with the second. There's no continuity to the deck at all.
It's Fleshbag Marauder. Pretty cool combo, but you have to sacrifice a creature as well. You're better off with Call to the Grave. The only thinkg I would reccomend adding to this deck is Umbral Mantle to untap the Shepherd and possibly Necromancer's Covenant to offset the life you'll lose with him. It appears you completely neglected to take that into account.
I don't really see the point of Birds of Paradise. There are much better cards for this deck (i.e. produce green mana and have better power/toughness). Fyndhorn Elves, Heart Warden, Priest of Titania, Rofellos, and Vine Trellis (for Extended) or Leaf Gilder and Devoted Druid (for Standard) are all way better for mono colored decks like this. Just a thought.
Freakin' A man... What if you also played a spell to take control of target player's turn? Would space collapse?
If you plan on putting Light of Sanction in this deck, don't. There's actually a better card called Mark of Asylum. It prevents ALL noncombat damage to your creatures and costs 1 white mana less to play. I'm going to work it into mine shortly. Don't get rid of Sunrise. Lose Desolation Giant instead. There's no reason to get rid of ALL of your massive creatures. I would also get rid of a few of the non-giant creatures in order to add more copies of your giants. The more copies of cards you have, the better your deck will work.
Yup. Theres actually a better card now. It's Mark of Asylum. It prevents ALL noncombat damage to your creatures and costs 1 white mana less to play. I'm going to work it into the deck shortly.
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