Archmage Ascension really isn't that good, no. But anything to help me get more Temple Bells. I might end up dropping them for another Counterspell, Stoic Rebuttal, and Disperse. And yeah, this deck isn't very competitive in 1v1, I'll likely only play it in Two Headed Giant where my ally can compensate for my weaknesses to give me time to cast Venser's Journal for some pretty sweet life gain. I think there's enough control going on here to put a stop to any card advantage my opponents gain from Temple Bell.
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I'm not going to disagree with you (and no, I haven't played it yet.. not until Monday), but I don't agree with you either. The problem isn't necessarily what you have mentioned, as /all/ decks face those obstacles. This deck is very one-dimensional, so ultimately if there is a counter-measure to it that exceeds my realm of control (slash and burn), then the counter-measure will likely win. However, I'm not only relying on two cards to win the game. Myr Reservior /is/ the most powerful card in this deck, followed closely by Myr Propegator, and then lastly the proposed combo of Myr Galvanizer / Splinter Twin or Infinite-mana Galvanizer / Fireball. Although, Galvanizer is likely perceived as the greatest threat, and rightly so.. it is my only "You win the game" card. But as you have pointed out, it is too combo-centric to guarantee a decisive victory. With that being said, I like the fact that this deck is susceptible, yet potentially overwhelming. I usually run three decks per semester (since I play at college) and one of which is always like this.. it exists purely for the fun of playing it, not just to win all the time. There is a lot more going on than just infinite-whatever with Galvanizer (though that is definitely a deciding factor), we also have recursion via Resevior, and plenty of extra mana to traditionally cast fireballs and make multiple duplicates of Propagator. It is not my competitive edge, winning deck (for that I refer you to R(BC)W and Budget Baloths, or my new artifact deck which I haven't uploaded yet). It is my "I just want to burn some stuff and have fun because I didn't get any sleep writing that paper last night" deck. But, if you have any suggestions, I'll gladly accept them :) I don't want to sound like this deck is intentionally gimped, it's not. Just it's built around a combo that I think is a lot of fun to play. I've also been thinking about mixing this together with red Battle Cry (Signal Pest and Goblin Wardriver). But I don't think the current iteration is aggressive enough to justify an attack-only mechanic without a major over-haul. So (especially) if you have any suggestions there.. !! :) Thanks for your input ^-^
I did have 3 Temple Bells and 1 Jace at first, but decided to replace him with another Temple Bell because I can draw a card at instant speed. Useful if I ever need to tutor for a counter spell or dispersal (via Archmage Ascension). I'd love to add my Jace to the deck, but it's packed full as it and I'm not really willing to drop anything. :3
This deck is standard legal, though. So those cards would take it out of standard. I thought about Emrakul, but decided to run with Blightsteel instead just because I can cast 3x of them whereas I can only cast 1 Emrakul. It's mostly a moot point, but with removal and other forms of control, having two beaters could make the difference. Especially in multi-player, where I'll have to kill 2 or more opponents at once else I catch aggro from every player.
Of all the ways to break Myr Galvanizer, I never thought to use Core Tapper for infinite charge counters. That's awesome!
I would add another 2x Titan Forge so you have something substantial while waiting for the Reactor to charge. 9/9 golems also provide an alternate win condition. Also, to counter Revoke Existence..... well.. run Counterspell! :)
I wish people would break away from the illusion that every deck needs 20+ lands. Look at the mana curve. A deck with all CMC 3 or less does not need a full 20 lands. However, this one does need more than 16, considering over 50% of the cards are CMC 3. I'd run 18 here.
Now do it in standard ;)
Oh, also wanted to mention, I thought it was amusing that you could almost triple the cost of the deck by replacing the two Evolving Wilds with Scalding Tarn :P
Excellent deck. My current Myr deck is mono White and uses Myr Propegator for infinite tokens. I keep intending to acquire two more Splinter Twins to finish off the play set and a second Myr deck, but keep holding off in favor of other trades. The second deck was intended to be mono red, but after seeing this.. well, I can't disagree with any of your card choices :P As I said, excellent deck! Extra kudos for being built on a budget, though at a glance I'd estimate the cost to be somewhere around $15, not $10 :P
Well, I pretty much have 3 means of getting Blightsteel onto the battlefield. Hardcasting him from my hand, Genesis Wave, and Green Sun'z Zenith. If I don't have Genesis Wave or Green Sun's Zenith available (the Zenith I'd also cast for Archdruids), then Fauna Shaman is another way to get Blightsteel out of the library. She is also an Elf creature, and so provides additional mana via Joraga Treespeaker and Elvish Archdruid. And with Elf Ramp, it's not hard at all to generate 12 mana (or 15 for Genesis Wave).
Thanks! :) Glad you like it! I was looking at Broodwarden and asking myself why I never run it in a deck.. well, Strata Scythe and Beastmaster Ascension are the easy answers to that :P
If you've got 4x Doubling Seasons, it should be no problem for you to also pick up a set of Yavimaya Coasts and Breeding Pools. You really should have some other source of {U} mana besides just Utopia Mycon. Even if {U} only accounts for 8/48 mana symbols in the deck, you should at the very least run a set of Yavima Coast. Creature's are far too ephemeral, especially against an opponent who knows how much Utopia Mycons contribute to a deck. Otherwise, sweet deck. Don't know why I never thought of running Paradox Haze with my Thallid deck.
Solid take on a Pestilence deck. Kinda makes me want to go dig my set out of the vault, wherever they may be. I like it :)
You're not really running enough artifacts to make use of Galvanic Blast, especially after playing a Kuldotha Rebirth or two. You definitely want to replace them with Lightning Bolt, unless there's some secret reason you like dealing 2 points of damage ;) :P
Very simple, very solid. Only thing I don't like, you're heavy on the creatures with no control or removal in the main deck. I think you could afford to drop a few creatures and Armored Ascension down to 3x to run 3x or 4x Swords to Plowshares. Otherwise, pretty solid deck. I keep meaning to grab up a few Light from Within, but never crosses my mind when I go to buy cards /-:
Lol yeah, I got that. Just went on a tangent :P Btw, do you know of any ways to give the opponent's creatures flying en masse to take advantage of Scattershot Archers? I looked but couldn't find anything. They're a great 1-drop creature, but you might want to look at moving them to the sideboard in favor of Crossbow Infantry. I think they'll be more consistent.
I like Devastating Summons in this deck. Aside from feeding off of Contested War Zone (if you should suspect control of it to change) there's also no need for more than 3 lands on the battlefield, and this card does something interesting with land-heavy draws.
Time of Need searches for legendary creatures, but it's not worth including in this deck just to find Brigid. Elvish Harbinger can also search for any other Elf you might need, whereas Time of Need is only good for finding Brigid.
Edit: Actually, I'd drop 2 Starfletchers and a Scattershot Archer to run 3 Elvish Harbingers.
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