SavajCabbaj

416 Decks, 542 Comments, 56 Reputation

I thought about it, but decided in the end that I had enough mana ramp, enough token generation, and enough trample, that he wasn't needed.

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Posted 30 January 2011 at 22:40 in reply to #122804 on Beast Riders

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I like the deck, btw. Circu is a SICK card!

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Posted 29 January 2011 at 14:32 in reply to #122148 on B/U - Lobotomy

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You're running a bit high on CMC 4 spells. I would suggest cutting back to only the essentials and running some more traditional mill / discard cards to work your way into Haunting Echoes. IMO, you can cut back on a few of them to run more CMC 1-2 mill / discard.

Look into cards like Grindclock, Tome Scour, Hedron Crab, Memory Erosion, Memory Sluice, Chains of Mephistopheles, Brain Freeze... etc.

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Posted 29 January 2011 at 14:32 as a comment on B/U - Lobotomy

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I'm not quite sure what it's called.. but within my play group we use the casual mulligan rules where-by having all or no lands entitles you to 1 free mulligan. In some cases, depending upon the players, this is also extended to 1 land or all but 1 lands.

In any case, even with paris mulligan, I've rarely had a problem running my other decks with 16-18 lands (see my comment below)

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Posted 29 January 2011 at 14:19 in reply to #122086 on Bloody Fast Black

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If it makes you feel better, the other deck I am building this season is a Landfall deck with two variants, W/G with 24 lands, and mono G with 26 lands. Hopefully that will help to juxtapose the lack of lands in this deck ;P

Trust me, I've played with all CMC 1 decks with 16 lands, and <= CMC 3 decks with 17 or 18 lands. Running 2-4 fewer lands has, in almost every case, been more beneficial than running a full 20. With 20 lands in those decks, I've more often drawn too many lands with nothing to cast, than I have drawn not enough lands when running 16-18.

In this case, I would have normally run 18 lands, but with Dark Ritual in the mix, as well as some awesome card draw between Phyrexian Arena and Sign in Blood, I decided to cut it back 1 more for another spell.

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Posted 29 January 2011 at 14:16 in reply to #122105 on Bloody Fast Black

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If I go with 18 lands, it'll mess with the math even more.. because it'll bring me up to 61 cards :P Haha.

And I completely forgot about Kalastria Highborn! Last night before bed, while I was piecing this deck together in my head, I thought how awesome Kalastria Highborn + Bloodchief Ascension + Gravepact would be. My friend even has a set that he's not using, but doesn't want to trade them for some reason /-:

For the time being, reducing Nether Traitor, Bloodghast, and Vampire Lacerator to 3 to include 3 Kalastria Highborns (since I currently only have 3x of the former anyways). When I get my fourth Bloodghast and Nether Traitor I'll have to figure out how to fit the Highborn back in, but I'll cross that hurdle when it comes.

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Posted 29 January 2011 at 14:05 in reply to #122123 on Bloody Fast Black

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I hear this a lot, but it is not true. A traditional deck with a traditional mana curve will require about 20-22 lands, maybe more. This deck is primarily composed of casting cost 1 and 2 creatures, which means I only need 2 lands by my second turn, and then my hand is likely to be emptied by turn 3 or 4 (with Dark Ritual, sometimes even turn 2). If I have any more lands, the chances of me drawing something playable is diminished, and I will spend the majority of my card advantage playing lands I do not need.

Sudden Spoiling does look pretty sweet. I side-boarded it in place of Doom Blade, which was really just filler in case I wanted to destroy something at instant speed. I'm surprised the card does not cost more, it's not quite a Stifle, but if timed properly it can be just as effective as one (primarily, when cast at the beginning of a player's upkeep).

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Posted 29 January 2011 at 13:14 in reply to #122086 on Bloody Fast Black

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Indeed it is. I can't justify sinking so much trading power into just one card. Though I do love that Brainstorm ability.

I'm liking Consecrated Sphinx + Sign in Blood + Jace's Erasure even better though :) Target player draws 2 cards and loses 2 life, I draw 4, they mill 4, and possibly lose more life due to Psychosis Crawler.

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Posted 29 January 2011 at 00:14 in reply to #121906 on Psychosis Journal

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Furthermore, it is kind of obnoxious seeing spammy comments, even in somebody else's deck. But in the end, it is your choice whether or not to be offended by it. So really.. who gives a damn? Lighten up, laugh a little, enjoy life.

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Posted 28 January 2011 at 20:31 in reply to #121899 on Stop advertising your deck by giving bs +1

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There are times when posting deck links is appropriate, and times when it is not. Or wait.. none of that is true, it's all personal preference. But nonetheless, my preferences are thusly proclaimed:

Post a link to your deck only if you
a) have something relevant to contribute to somebody else's deck by showing them yours (it is easier just to show somebody what you mean, than to rewrite the whole list of cards)
b) have already commented constructively on somebody else's deck (hey, it's hard to get noticed, and without getting noticed you can't get help. give a little get a little)
c) are inspired by somebody else's deck and would like their opinion / help on a similar deck (see also point b)

Do not post a link to your deck if you
a) say nothing else (direct links with no other text is spam)
b) your deck is irrelevant.

There's nothing wrong with asking for help, it is about the only way most people can get it. Just be courteous about it, and uphold common internet etiquette -- that is, don't post spam.

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Posted 28 January 2011 at 20:26 as a comment on Stop advertising your deck by giving bs +1

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Edited: Removed some of the mana ramp for 2x Panoptic Mirror and another Preordain. Pop off an Act of Treason or Mark of Mutiny each upkeep :)

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Posted 28 January 2011 at 10:51 in reply to #121626 on Emperor's Bazaar

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The idea was actually to give the mana ramp to my allies. It helps me rapid-fire off spells by turn 3-4 when things start getting important, then later on pass the artifacts to my allies.

Initially I didn't want to start tossing around Jinxed Idols, so they wouldn't be traded back and forth between my generals. But thinking about it, if I'm stealing an opp's creatures and giving them to my allies, that could really put the hurt on them :)

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Posted 28 January 2011 at 10:49 in reply to #121626 on Emperor's Bazaar

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Love it. I keep intending to make something similar (minus the Koshuko Nuko, too expensive for me to build), but then again I keep intending to make a /lot/ of decks.

What do you think about Dragon Mage? I've been holding onto a pair of them for my to-be Dragonstorm deck. My thinking is, there's enough mana ramp to hardcast any of the dragons if Dragonstorm doesn't appear. But to do so would expend a fair many cards. So, hardcast a Dragon Mage, and get a fresh hand next turn.

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Posted 28 January 2011 at 00:04 as a comment on Storming Dragons

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All you need is one {R} to cast Dragonstorm. Why are you running Seething Song and not Dark Ritual?

If I were to build a similar deck, I'd also probably run a pair of Dragon Mages. On the chance that you're hardcasting, and not storming into dragons, there's a pretty high chance you're spending your hand on mana ramps to do it. Epic card advantage right there.

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Posted 27 January 2011 at 23:58 as a comment on From the Flames

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This deck needs 3 things. First and most important. Everflowing Chalice. This thing gets sickeningly fat after a few proliferates. Next, Contagion Engine / Clasp (I like running 2/3). And finally Triskelion. Proliferate, sac with Ravager, dump tokens onto Triskelion, win the game.

Here's the Arcbound deck I run (ran, until I had to deconstruct it for cards in another deck)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=107246

It's crazy fun, and can be sickeningly overwhelming in casual multiplayer. Once you get the proliferation ball rolling, you can pretty much gank any player whenever you want :)

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Posted 27 January 2011 at 21:17 as a comment on Arcbound proliferate

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MBS just made this standard viable ^-^ Consecrated Sphinx and Psychosis Crawler.

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Posted 27 January 2011 at 21:12 in reply to #104772 on Venser's Erasure

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That's pretty damn clever. And a cheap deck to build, aside from Abyssal Persecutor. Well, and Sorin, but I wouldn't be running him anyways. I'd rather have 3x Sign in Blood ;) And would likely run Act of Treason in place of the Persecutors (only because I can't afford them, pimp as they are)

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Posted 27 January 2011 at 20:57 as a comment on Stop Hitting Yourself

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Much to my chagrin...

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Posted 27 January 2011 at 13:04 in reply to #119374 on Shape Anew

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I forgot about the inkmoths until after I posted.. and by then I was too tired to care :P

I think, btw, my blue speed deck should be able to hardcast BSC by turn 4 :D

Turn 1: Island, Vedalken Certarch
Turn 2: Island, Thrummingbird
Turn 3: Island, Grand Architect, Everflowing Chalice (3 counters)
Turn 4: Blightsteel Colossus.

It's a stacked hand, but I've used it before to pull off a turn 3 Wurmcoil :)

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Posted 27 January 2011 at 11:06 in reply to #119374 on Shape Anew

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Ah! Nvm. Recalling from memory, I was thinking Shape Anew cost 1UU. Yeah, turn 5 at best.

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Posted 27 January 2011 at 11:02 in reply to #121017 on Shape Anew

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