Scatterbrain3d

133 Decks, 68 Comments, 5 Reputation

Many thanks.

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Posted 28 February 2019 at 19:46 in reply to #622480 on Taking the Hobbits to Isengard

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Sidedeck's big because I didn't bother to delete my building process.
I am sure. Mana ramps first and drawing is exponential.
Green Sun's Zenith and Natural Order are primary searchers for extra ramping or control with Bane of Progress and Vorinclex.

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Posted 28 February 2019 at 19:44 in reply to #622479 on Taking the Hobbits to Isengard

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I'd suggest having something to bring back your sacrificed creatures besides Shirei.
My first thought is Return to Ranks or Immortal Servitude.
But +1 regardless

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Posted 24 July 2017 at 17:32 as a comment on Prismatic Zubera's

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Ha but it's real magic if it wins!

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Posted 22 July 2017 at 05:47 in reply to #603095 on The Disappearing Deck! [$3]

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I like it.

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Posted 22 July 2017 at 05:46 in reply to #603248 on The Disappearing Deck! [$3]

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This is absolutely incredible! Thank you for all the effort you put in to write this, and I definitely have a lot to think over

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Posted 30 June 2017 at 13:48 in reply to #602319 on Insert Token to Continue. Y/N?

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I definitely like the suggestions you made!
I'll need to make some careful considerations with what to remove in order to make room for some of those

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Posted 29 June 2017 at 21:02 in reply to #602324 on Insert Token to Continue. Y/N?

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awesome, thanks!

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Posted 29 June 2017 at 21:01 in reply to #602319 on Insert Token to Continue. Y/N?

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I personally am not concerned too much of how the tokens get brought on, as long as they do quickly and consistently. I also prefer to keep a life-gaining ability since doubling tokens coming in with something like an twice-embalmed anointer priest can put your life in the hundreds fairly quick.

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Posted 29 June 2017 at 12:47 in reply to #602319 on Insert Token to Continue. Y/N?

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Is there a way to make this better?

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Posted 28 June 2017 at 17:18 as a comment on Insert Token to Continue. Y/N?

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Is there anything I missed?

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Posted 24 June 2017 at 16:33 as a comment on Muzzio's Crushin' It! [EDH]

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1000 views!

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Posted 21 June 2017 at 21:42 as a comment on Taking the Hobbits to Isengard

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Thank you!
I made some changes, but I like the thought of Immortal Children of Korliss creatures too much. They keep your life from going down at all, unless an opponent can break the chain in some way. Or in an extreme way, deals more than your life total in a turn.

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Posted 20 June 2017 at 14:03 in reply to #602002 on Never Ending, So Enchanting!

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Thanks for the ideas!
I'll give it some thought and see what I can do!

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Posted 19 June 2017 at 17:39 in reply to #601897 on The Immortals.

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thanks for the heads up!

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Posted 19 May 2017 at 14:12 in reply to #600643 on Ezuri's Drove [Amonkhet Ready]

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Great call. Hope you can at some point.

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Posted 18 May 2017 at 20:46 in reply to #600643 on Ezuri's Drove [Amonkhet Ready]

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Fair enough, I'm still working on it.
It's too soon to give up on the concept.

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Posted 13 May 2017 at 15:22 in reply to #600310 on EDH Budget - (In Progress)

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Ah how astute.

But that's not a hard fix. All it takes is a slightly slower approach, and a pair of lightning greaves and something to prevent sacrifice if possible. Let me take a moment to update the turn order in the description.

This concern you had for player's taking advantage of card searches too won't be any different from if Maralen was on the battlefield as compared with the Command Zone as long as they can't touch her.

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Posted 13 May 2017 at 14:43 in reply to #600310 on EDH Budget - (In Progress)

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Maralen's effects are still active from the Command Zone to start, so that's 3 life taken from each opponent each turn. Next, after any turn 3, Bloodchief Ascension will deal damage 2 to any other player who plays an instant, sorcery, temporary spell, has to discard, or for each creature that I destroy. I gain 2 life from each of these, so that keeps my life total ahead. With Painful Quandary on turn 3, they're going to be discarding at first, and once they're down to only a few cards, they'll be losing 5 life each turn. Tainted Aether keeps them from playing creatures, period. And from there, I continue to apply passive damage until they're dead.

So, even if they don't play a single spell for whatever reason, I can increase my life total still, and they'll be dead in 8 turns minimum (b/c of wound reflection, blood chief, and cruel reality). And when they are playing spells, it only increases the damage process. In a nut shell, I control their creatures, may negate life gain, and can return my enchantments with Elixir of Immortality. Plus, there are methods of destroying their permanents if necessary through my artifacts.

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Posted 13 May 2017 at 14:26 in reply to #600310 on EDH Budget - (In Progress)

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Again, give me a specific example. I don't plan on ever moving Maralen out of the Command Zone, and even if I did, a removal spell should just send my commander immediately back. The rule goes "If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead."

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Posted 13 May 2017 at 14:01 in reply to #600310 on EDH Budget - (In Progress)

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