ShiftingShapes

65 Decks, 33 Comments, 5 Reputation

Nah too expensive to use. Only need 1 of the informer or spy to make it happen.

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Posted 13 May 2020 at 19:01 in reply to #631700 on Oops All Spells 2020

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yeah but I haven't updated this deck since 2015. Both Tolsimir would be good.

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Posted 11 May 2020 at 18:14 in reply to #631699 on Wolves

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:D:D:D:D:D:D:D:D

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Posted 27 June 2015 at 22:39 as a comment on synthetic fire

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Nothing just the plan is to bounce just the land, every bounce targets permanents. So I might snap the first creature, then pay for a boomerang on the land... then just keep bouncing land... over and over and over.

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Posted 14 July 2014 at 02:11 in reply to #482438 on You sir, Have been hoodwinked.

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Constable really isn't the point of the deck though... they can't play Doom Blade without land, and they can't put out more that one land per turn.

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Posted 14 July 2014 at 02:04 in reply to #482438 on You sir, Have been hoodwinked.

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I really wish I would have seen this prior to making a similar deck. http://www.mtgvault.com/shiftingshapes/decks/tap-untap-repeat/
It's similar but there are some really great cards in here that I wish I would have incorporated beautiful job on this deck.

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Posted 13 July 2014 at 18:47 as a comment on Killer infinite mana

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The combo that comes to mind to use with Grinning Ingus for infinite mana is Paradise Mantle on Sunstrike Legionaire. I have a deck that uses the Sunstrike Legionaire + Elemental Mastery so it wouldn't be hard to add Grinning Ingus... might do that later.

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Posted 13 July 2014 at 18:47 in reply to #477772 on Killer infinite mana

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Thanks hopefully the rest of the cards are here tomorrow, then I will be able to test it. However I am not worried about not being able to have the tokens out before starting to populate... Getting the call of the conclave will be necessary to make this deck work.

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Posted 18 January 2014 at 06:28 in reply to #427195 on G/W populate

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We'll see soon lol.

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Posted 17 January 2014 at 04:33 in reply to #427195 on G/W populate

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I would have ran more but I didn't want to drop any of the cards. I can honestly tell you where it will fail before even putting it together, the cost. The best cards are all 5 and above. If I were to make more blocks of 4 then it would even be harder to play, either at the literal cost of playing the cards, or at the cost of versatility. Usually I love to do 4 but I was worried in this case that I wouldn't ever be able to play any cards like the wurm or risen sanctuary. Most of the 2 cmc's are spells but of the three creatures that are 2 cmc to put out the vitu-ghazi 's are expensive and I guess I could drop the two selesnya guildmages for selesnya evengal but I don't know if it really does anything for the deck. Of all the cards I could move to 4, I lose something in return, except the wayfaring temple which is why there is 4, low cost. I just don't see that much improvement in changing the deck, I understand what you're saying I really do because it's advice I've given many a time. I just think this time it's different. As far as the instants go, there are basically 6 different versions of 3 cards so that is how I justify that. Call of the conclave and Courser's accord / rootborn defenses and druid's deliverance. Yeah... long post.

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Posted 16 January 2014 at 03:13 in reply to #427195 on G/W populate

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:D

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Posted 14 January 2014 at 14:13 as a comment on Sisters in Petrification

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There's a lot going on here. I think you should just drop the megrim for one other caress, because damage prevention can't be used against the caress and it's cheaper. I know it's expensive but I would drop an erasure for one more Painful Quandary to increase the likelihood to draw it. Drop the bird for two dark rituals I think too. I dunno seems like speed will be an issue those dark rituals might help. Seems like it will be a lot of fun.

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Posted 14 January 2014 at 14:10 as a comment on I dunno

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Block the creatures more, take out non artifacts, add the artifact land seat of synod etc. Mighty fine deck.

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Posted 14 January 2014 at 14:03 as a comment on Flight of the Artifacts

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That was a good one!

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Posted 14 January 2014 at 14:00 in reply to #426476 on wiz thingy

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Sounds good I liked it so much I did do a quick version myself.
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=351923

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Posted 19 June 2012 at 16:27 in reply to #266079 on Nightshade Nightmare on a budget!

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I really like the idea behind this deck and on a budget I really think it's worth its weight in gold. I would imagine it would work really well, maybe drop some spells and add some basilisk collars. Have you had a chance to test it yet? I am really curious to how this would play. I may even invest in a few of these cards after I research some other options for it. Overall great idea I am glad I took a look.

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Posted 19 June 2012 at 15:47 as a comment on Nightshade Nightmare on a budget!

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Well maybe not the baubles are 0 cost so they do count as a spell, I guess I will still consider it.

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Posted 11 February 2011 at 22:33 in reply to #127593 on First Turn Win w/ Grapeshot

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Hey cool idea with the scapegoat could drop a glimpse and a grapeshot and add those 2 in thanks for the great perspective.

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Posted 11 February 2011 at 20:56 in reply to #127921 on First Turn Win w/ Grapeshot

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Depends on your style of play, if I remember correctly don't your spells still hit the stack example: If I have angels feather out and I cast a white spell and it is countered, I believe I still gain the life. So maybe the same in this case. Can't quote me on it just an idea. Unfortunately this doesn't work on Dennis he only plays two spells. :)

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Posted 11 February 2011 at 20:53 in reply to #127623 on First Turn Win w/ Grapeshot

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Well I changed my mind, its going to stay the same and I will tell you why. Baubles do not help in this deck. Baubles let me draw my following turn, at that point, its too late. The Serum Powder is going to get rid of cards which is good and bad, sure I can get rid of the extra spirit guides, but it could also get rid of my key cards. The Pact of Negations... well assuming I go first, I should win, if I go second Ill have to use it on lets say channel, then my turn I have no win condition I just lost. So that's out. The 0 CMC artifacts wouldn't work right either because it would work with the Glimpse of Nature. Any other ideas?

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Posted 10 February 2011 at 23:14 in reply to #127593 on First Turn Win w/ Grapeshot

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