Big Dark and Handsome

by SirQuickest5ive on 08 January 2014

Main Deck (65 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Mana Curve

Mana Symbol Occurrence

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Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Big Dark and Handsome

This deck can go many ways. But the first thing is to trim off 21 cards to get it down to 60.

You almost never need more than 24 lands, so you should remove 3 swamps.

You have 15 cards that are 6 mana or more. You will be wasting your draws on cards that you cant play for many turns, this will lose you more games than it will win. Besides it usually only takes a few high mana cards too win a game, no need for 15. I would personally remove all of the 15, I think you have plenty of powerful lower mana cards that will win you the game.

A little math on high mana cards. If your deck is 40% lands, you would have to draw 20 cards before you get 8 lands. Since you start with 7 cards, it will take 13 turns before you get to 20 cards. Over 90% of my games end before turn 13. So if you want to play high level cards, you need a way to speed up your strategy, draw more cards, generate more mana, or ramp up more lands.

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Posted 08 January 2014 at 01:25

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At this point you will have the makings of a decent vamp deck. You should start looking at some powerful vamp cards:
Captivating Vampire
Gatekeeper of Malakir
Kalastria Highborn
Blood Artist
Anowon, the Ruin Sage
Bloodghast
Bloodline Keeper
Malakir Bloodwitch
Urge to Feed

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Posted 08 January 2014 at 01:45

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I trimmed it down to 65, tell me what you think? I just bought Sorin's Vengeance, army of the damned, Butcher of Malakir, and Anhorrent Overlord for this deck so I'm stubborn about taking all of them out.. I did take out the duplicates of those items though, along with the land you said i should along with the other high mana cast cards.

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Posted 08 January 2014 at 19:42

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Ok.. ok...If you really want to play these high mana cards, then you need to morph this into a reanimate deck.

This is what you do. First use a card like Buried Alive or Entomb to put your biggest creatures into your grave yard. (Their are alot of ways to get the big creatures into your graveyard, you can even use a mill card against yourself)

Then use cards like Recurring Nightmare, Patriarch's Bidding, Whip of Erebos, Reanimate, Animate Dead, Pyrrhic Revival to bring them back to life. (Black has a ton of cards to bring creatures back to life. Powerful creature cards combo well with blues ability to clone creatures)

definetly get Sheoldred, Whispering One into your deck and make it one of the first cards you reanimate.

Turn 1: Entomb
Turn 2: Reanimate (Preferably a creature like Sheoldred, Whispering One
Turn 3+: Sheoldred, Whispering One keeps bringing big creatures back to life.
Turn 4-6: Win

Reanimate decks can be fun, some cards have a downside like "discard a card" this suddenly becomes an advantage in a reanimate deck. Their is a massive number of cards that revolve around reanimating. Going Blue/Black instead of just black can help your reanimate deck alot.

Remember dont hold back with a reanimate deck. No one says the card has to be black since you wont be paying its mana cost anyways. I like throwing in cards like:
Iona, Shield of Emeria
Platinum Angel
It That Betrays
and more

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Posted 08 January 2014 at 21:20

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